Commit Graph

59269 Commits

Author SHA1 Message Date
Rémi Verschelde 94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
Rémi Verschelde 011a3dbade
Issue template: Change version field to "Tested versions", asking to test earlier versions
We very often end up asking users to test different versions to pinpoint if it's
a regression, or need to test ourselves. Let's ask explicitly upfront.
2023-12-04 22:50:42 +01:00
Michael Wörner 29810376b8 Fixed reading WAV files with odd chunk sizes.
These require a padding byte not included in the chunk size.
2023-12-04 20:01:34 +01:00
smix8 25bf20d7a5 Fix missing NavigationRegion property updates in constructor
Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
Gilles Roudière 25e927e56b Keep scene tiles even if the TileMap is invisible 2023-12-04 18:39:16 +01:00
Yuri Sizov 10e714a975 Fix the Web platform team's codeowners link 2023-12-04 15:12:06 +01:00
Yuri Sizov 01888ae7ab Fix theme application in various editor dialogs
99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
kobewi 20aecefd9b Fix Tween loop initial value 2023-12-02 20:20:50 +01:00
Aaron Franke 7d5b902838
Add a descriptive error message when creating a mesh surface from arrays 2023-12-02 00:44:59 -06:00
clayjohn 394edf8288 Set ReflectionProbe frame before mapping id in mobile renderer 2023-12-01 16:52:50 -07:00
Malcolm Nixon bf7cdc5229 Fix memory corruption and assert failures in convex decomposition
This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
2023-12-01 16:38:08 -05:00
Silc Lizard (Tokage) Renew 7ed7ea53e6 Fix AnimationPlayer seeking for Discrete keys 2023-12-01 05:26:21 +09:00
bruvzg 5dd11e8eee
Limit window size updates on title change. 2023-11-30 16:04:00 +02:00
DmitriySalnikov 8cdbec0434 Update cached singletons when reloading GDScripts 2023-11-30 04:07:21 +03:00
Rémi Verschelde d76c1d0e51
Bump version to 4.3-dev
The essential doesn't change.

-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
Rémi Verschelde 46dc277917
Bump version to 4.2-stable \o/
This has been another successful short release cycle for Godot 4, with
more than 1850 commits authored by over 350 contributors in 5 months!

We managed to publish 3 feature releases (4.0, 4.1, and 4.2) in a year,
for the first time ever. Despite the short development cycle, both 4.1
and 4.2 have been absolutely feature packed! We're happy with that
development pace overall, and ready to start planning our 2024 releases
with a similar workflow.

Thanks to all the contributors for your amazing work, and to the
Godot community at large for your incredible support <3
2023-11-29 22:45:33 +01:00
Rémi Verschelde b8e92d1a03
Merge pull request #85510 from akien-mga/changelog-4.2
Add changelog for Godot 4.2
2023-11-29 19:02:12 +01:00
Yuri Sizov f89890b69b
Merge pull request #85517 from YuriSizov/editor-revert-some-enhancements
Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 18:55:36 +01:00
Yuri Sizov 3c8efca57d
Merge pull request #85509 from akien-mga/minizip-fix-CVE-2023-45853
minizip: Backport patch to fix CVE-2023-45853
2023-11-29 18:55:20 +01:00
Rémi Verschelde 01ac245a9c
Add changelog for Godot 4.2
We're changing the format of the changelog as the previous one based on
Keep a Changelog required too much manual work to maintain.

We now link to relevant resources, notably our online interactive
changelog, and copy the grouped changelog generated by this tool.

It's a bit less curated than before, as we used to remove entries which
aren't that relevant to end users, and sort them under Added/Changed/
Removed/Fixed, but this was done manually and thus a huge chore.

Past changelogs are also removed and replaced with links to the
changelogs in their respective feature branches.
2023-11-29 18:08:07 +01:00
Yuri Sizov 3a67eb2675 Disable a prohibitively slow code branch when reparenting nodes 2023-11-29 17:39:39 +01:00
Rémi Verschelde c17d73f140
i18n: Sync translations with Weblate 2023-11-29 17:21:35 +01:00
Rémi Verschelde c8dee05bf0
minizip: Backport patch to fix CVE-2023-45853 2023-11-29 15:16:26 +01:00
Rémi Verschelde 4c5a148452
Merge pull request #85500 from bruvzg/arm_uint8
Add unsigned char cast ifdef.
2023-11-29 12:28:07 +01:00
bruvzg ec052cd38a
Add unsigned char cast ifdef. 2023-11-29 11:59:18 +02:00
HolySkyMin 5962e5278c Fix IME key event being erased in macOS
Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
2023-11-29 18:17:57 +09:00
Marius Hanl 40d7320a17 Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Rémi Verschelde a0d7649192
Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
2023-11-28 13:37:32 +01:00
Rémi Verschelde 83ae2b158f
Merge pull request #85461 from akien-mga/AnimationMixer-validate-object-before-blend
AnimationMixer: Validate ObjectID before blend in case the object was freed
2023-11-28 13:37:06 +01:00
Rémi Verschelde efe5c856b8
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
Fixes #85423.
2023-11-28 12:44:07 +01:00
Rémi Verschelde a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Rémi Verschelde f82bf35a03
Merge pull request #85457 from m4gr3d/fix_android_editor_restart_loop
Fix an issue causing the running project window to loop-restart when closed
2023-11-28 09:14:11 +01:00
Fredia Huya-Kouadio 7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
Rémi Verschelde a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
Rémi Verschelde d6dd1de644
Merge pull request #85454 from m4gr3d/fix_android_freeze_on_close
Fix issue causing Godot Android apps / games to freeze on close
2023-11-28 08:22:14 +01:00
jsjtxietian 937411e152 Prevent a crash when calling AnimationMixer::restore when an invalid reference 2023-11-28 12:54:06 +08:00
Fredia Huya-Kouadio 1e4af5269f Fix issue causing Godot Android apps / games to freeze on close
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Rémi Verschelde eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
Fix radial inwards velocity clamping incorrectly (regression from #83488)
2023-11-27 21:25:58 +01:00
Rémi Verschelde 03c251e659
Merge pull request #85427 from bruvzg/ed_restore_mode
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 19:42:38 +01:00
Rémi Verschelde b3a0e077eb
Merge pull request #85432 from RandomShaper/fix_gds_exit_crash_lower
Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 16:01:55 +01:00
Rémi Verschelde a807d4bfa7
Merge pull request #85418 from bruvzg/fix_crash_on_late_enterexit
Fix crash on late mouse enter/exit event arrival.
2023-11-27 16:01:30 +01:00
Rémi Verschelde b20ecc91e4
Merge pull request #85366 from TokageItLab/more-stable-seek-discrete
Check the seeking if it is processed immediately after playback as a special case
2023-11-27 16:01:03 +01:00
Pedro J. Estébanez cfa7e72057 Fix GDScript thread-exit routine assuming thread-enter was called 2023-11-27 13:01:37 +01:00
bruvzg 27ca31f359 [Editor] Save and restore previous window mode when toggling full-screen. 2023-11-27 12:44:30 +02:00
bruvzg bf19ced15d
Fix crash on late mouse enter/exit event arrival. 2023-11-27 08:47:43 +02:00
Silc Lizard (Tokage) Renew d3a429962f Make AnimationPlaybakTrack keep state when stopping 2023-11-27 12:14:25 +09:00
Alex Drozd 8f2b701892 Fix order of operations for macos template check 2023-11-26 23:26:32 +01:00
Alex Drozd 3f22c1bfb6 use venv if detected when building godot.sln 2023-11-26 23:25:13 +01:00
A Thousand Ships d10617bb3b [Core] Prevent infinite recursion when printing errors 2023-11-26 18:53:28 +01:00
A Thousand Ships ca5ec6aec1 [Core] Fix crash when hashing empty `CharString` 2023-11-26 17:35:27 +01:00