Commit Graph

18348 Commits

Author SHA1 Message Date
merumelu 61ceb59f1d ColorPicker fixes
- Fix regression from #22402 which made presets invisible ingame
with `tools=yes` builds.
- Don't emit `color_changed` signal when deleting a preset
as no color change happens.
2018-12-12 22:30:49 +01:00
Rémi Verschelde c7cef29b00
Merge pull request #24218 from staddy/master
Disabled CollisionShape2D is not processed now
2018-12-12 16:39:45 +01:00
Rémi Verschelde de264a8199
Merge pull request #22739 from DualMatrix/autoplay_warn
Added warning when setting autoplay of AnimationPlayer that's inside the tree.
2018-12-12 16:10:59 +01:00
Rémi Verschelde 4d27b1fe4f
Merge pull request #24109 from remorse107/godotengine-path2d-editor-fix
Fixed Path2D Plugin Editor so segments can be split.
2018-12-12 16:02:55 +01:00
Rémi Verschelde 31349eec8e
Merge pull request #24203 from qichunren/fix_export_dialog_layout
Fix ExportDialog layout out of boundary when select a template.
2018-12-12 16:00:49 +01:00
Stanislav 9edf98e841 Disabled CollisionShape and CollisionShape2D are not processed now
Fixes #24183
2018-12-12 17:48:35 +03:00
Sam Green 4cb6b80090 Bump minimum iOS version to 10 2018-12-12 14:40:11 +01:00
Rémi Verschelde a1954e51e8
Merge pull request #24135 from Chaosus/rng
Added ranged integer generation function to RNG class
2018-12-12 14:07:47 +01:00
Rémi Verschelde ab1a80504e
Merge pull request #24267 from YeldhamDev/buttongroup_remove_panel_theme
Remove "panel" theme property from ButtonGroup
2018-12-12 13:59:17 +01:00
Rémi Verschelde 4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
Rémi Verschelde ac87560fda
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Added CAMERA_MATRIX to fragment shader
2018-12-12 13:46:58 +01:00
Rémi Verschelde a34d1925e7
Merge pull request #24298 from corrigentia/patch-1
Change incorrect "lightNing" to "lighTING" in WorldEnvironment.xml
2018-12-12 12:41:38 +01:00
corrigentia d807b52c15
Update WorldEnvironment.xml 2018-12-12 13:32:26 +02:00
Rémi Verschelde c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Rémi Verschelde ecc5888674
Merge pull request #24293 from akien-mga/editorsettings-cleanup
Better code organization in EditorSettings::_load_defaults and cleanup of unused settings.
2018-12-12 09:22:49 +01:00
Rémi Verschelde 77dd0561ef EditorSettings: Remove unused settings from initial set
Fixes #24291.
2018-12-12 08:31:31 +01:00
Rémi Verschelde fe68f53298 Code style: Sort EditorSettings initial set by section 2018-12-12 08:18:28 +01:00
Wilson E. Alvarez 08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Marcelo Fernandez 792786b4b7 Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
Rémi Verschelde 37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
Rémi Verschelde 1b038bed94
Merge pull request #23932 from muiroc/es2_viewport_size_builtin
GLES2 implemented VIEWPORT_SIZE builtin for spatial shader
2018-12-11 20:44:11 +01:00
clayjohn 2042d6214e make VIEW vector available in fragment 2018-12-11 09:44:38 -08:00
Rémi Verschelde 5ff403b3b0
Merge pull request #23361 from mrcdk/wav_loop_backward
Add backward looping support to AudioStreamSample (wav files)
2018-12-11 18:43:18 +01:00
Rémi Verschelde 13d037b200
Merge pull request #21471 from RodZill4/issue_11893
Fixed issue #11893 (SpinBox capturing mouse)
2018-12-11 18:16:29 +01:00
muiroc 2827ee77d0 gles2 implemented VIEWPORT_SIZE builtin for spatial shader 2018-12-11 18:11:07 +01:00
Rémi Verschelde 3f9c054163
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Moved dirty material lists from static to lifetime controlled by main.
2018-12-11 18:05:19 +01:00
Rémi Verschelde 4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Rémi Verschelde 573956915e
Merge pull request #22461 from dlasalle/#10480
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set.
2018-12-11 16:12:56 +01:00
Rémi Verschelde 022ae53191
Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper  ninepatch mapped UV.
2018-12-11 16:05:20 +01:00
Rémi Verschelde 0a9a2b1d62
Merge pull request #24163 from clayjohn/light_uv_const
Make LIGHT_UV constant in canvas_item light shader
2018-12-11 15:25:18 +01:00
Rémi Verschelde 55089d0b1a
Merge pull request #24224 from BastiaanOlij/flip_bitangent
Reverse bitangent on everythings
2018-12-11 15:21:43 +01:00
volzhs 20de0679fc Support GLES2 for iOS 2018-12-11 22:57:53 +09:00
Rémi Verschelde 244cc11edd
Merge pull request #24266 from JoaoAlvaroFerreira/master
Fixes docs displaying error if xml has parentheses after brackets
2018-12-11 14:07:07 +01:00
Rémi Verschelde 1a82877acc
Merge pull request #24278 from MarianoGnu/script_editor
Fix "index -1 out of range" error spam. Fixes #24277
2018-12-11 14:06:08 +01:00
João Álvaro Ferreira a720993cc8 Enabled rst files to escape for parentheses after brackets 2018-12-11 12:58:57 +00:00
Mariano Suligoy 1884952ae3 Fix "index -1 out of range" error spam when the Editor is using translations. Fixes #24277 2018-12-11 08:26:36 -03:00
Rémi Verschelde 21593ff5bb
Merge pull request #24270 from YeldhamDev/search_help_blocked_fix
Fix "blocked > 0" error when selecting an item in the Search Help dialog
2018-12-11 12:18:04 +01:00
qichunren 99f9af868a Fix ExportDialog layout out of boundary when select a template. 2018-12-11 16:13:14 +08:00
Michael Alexsander Silva Dias 133031c65e Fix "blocked > 0" error when selecting an item in the Search Help dialog 2018-12-11 00:43:13 -02:00
Michael Alexsander Silva Dias bfab0fe3db Remove "panel" theme property from ButtonGroup 2018-12-10 17:28:56 -02:00
Rodolphe Suescun 0838eca063 Fixed issue #11893 (SpinBox Capturing mouse)
To prevent the SpinBox from capturing mouse, added a "drag.allowed"
variable that is set to true only when clicking inside the control.
Entering the control with the left mouse button pressed will not
trigger drag anymore.

Also modified the value update code when dragging so it does not
modify the base_val.
2018-12-10 19:33:04 +01:00
Rémi Verschelde fa024537a3
Merge pull request #24258 from volzhs/libwebp-1.0.1
Update libwebp to 1.0.1
2018-12-10 14:58:13 +01:00
volzhs d4133ac844 Update libwebp to 1.0.1 2018-12-10 22:34:39 +09:00
Rémi Verschelde ca06e656be
Merge pull request #24256 from Xrayez/fix-24237
Properly reselect duplicated visual shader nodes
2018-12-10 14:30:14 +01:00
Andrii Doroshenko (Xrayez) feb12559e6 Properly reselect duplicated visual shader nodes
This makes it much easier to drag duplicated nodes away from original ones.
2018-12-10 14:20:58 +02:00
Rémi Verschelde 9105538b45 TinyEXR: Sync with upstream master branch
Fixes #24247.
2018-12-10 08:15:16 +01:00
Rémi Verschelde bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Rémi Verschelde 3a312dbd32
Merge pull request #20725 from Calinou/textedit-subtle-indent-guides
Use more subtle indentation guides in the script editor
2018-12-09 23:10:32 +01:00
Rémi Verschelde 286f52c70a
Merge pull request #20745 from Zylann/heightmap_from_image
Allow to create a heightmap collision shape from an image
2018-12-09 23:08:51 +01:00
Rémi Verschelde 1830b122e1
Merge pull request #24221 from YeldhamDev/deprecate_animation_tree_player
Warn about AnimationTreePlayer's deprecation
2018-12-09 21:46:34 +01:00