Commit Graph

31014 Commits

Author SHA1 Message Date
Camille Mohr-Daurat 095dea7b71
Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x
[3.x] Optimize area detection and intersect_shape queries with concave shapes
2021-09-06 09:36:27 -07:00
Camille Mohr-Daurat 8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
Gilles Roudière ac89f9d7d7
Merge pull request #52361 from Calinou/minimap-add-hover-pressed-feedback-3.x
Add visual feedback when hovering or dragging the code minimap grabber (3.x)
2021-09-06 17:02:46 +02:00
Fabio Alessandrelli f09ea4f0c8
Merge pull request #52416 from mbrlabs/fix-warning-spam
Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 16:35:21 +02:00
Marcus Brummer d3866d78f2 Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote 2021-09-05 12:20:49 +02:00
Hugo Locurcio 85ebe8e3f6
Add visual feedback when hovering or dragging the code minimap grabber
This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:44 +02:00
Hugo Locurcio ef1c509372
Merge pull request #52241 from Rubonnek/fix-simplify-path-ret
[3.x] Fix `String::simplify_path` return type
2021-09-03 15:49:53 +02:00
Fabio Alessandrelli d136ac7f79
Merge pull request #52343 from Faless/enet/3.x_no_close_error
[3.x] [Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:39:53 +02:00
Fabio Alessandrelli 25f33999af [Net] Silence ENetMultiplayerPeer close_connection.
Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:26:23 +02:00
Fredia Huya-Kouadio 98e1b730c8
Merge pull request #52160 from m4gr3d/update_oculus_vr_configs_3x
[3.x] Update Oculus vr configs
2021-09-01 21:11:29 -07:00
Gilles Roudière e7ad636ef5
Merge pull request #52299 from kleonc/tab_container_drawing_disabled_current_tab_3x
[3.x] TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:15:17 +02:00
kleonc 8004678d57 TabContainer Fix drawing current tab when it's disabled 2021-09-01 04:01:07 +02:00
Camille Mohr-Daurat e44379612d
Merge pull request #45176 from aaronfranke/3.2-kine-dup-lock
[3.x] Fix KinematicBody axis lock
2021-08-30 09:11:44 -07:00
Aaron Franke ee69b57434
[3.x] Fix KinematicBody axis lock 2021-08-29 20:38:09 -05:00
Wilson E. Alvarez f5409e7c3f
Fixed String::simplify_path Variant return type 2021-08-29 20:25:00 -04:00
Max Hilbrunner 17e61fa0af
Merge pull request #52095 from kleonc/tree-item-drag-drop-drawing-3x
[3.x] Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:58 +02:00
Fredia Huya-Kouadio 5b8d7752b5 Update Oculus vr configs and add support for accessing Oculus OpenXR runtime 2021-08-27 11:16:20 -07:00
Gilles Roudière a09124aaa5
Merge pull request #52143 from Calinou/add-array-pop-method-3.x
Add an `Array.pop_at()` method to pop an element at an arbitrary index (3.x)
2021-08-27 09:37:55 +02:00
Hugo Locurcio d717eb537b
Add an `Array.pop_at()` method to pop an element at an arbitrary index
Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Michael Alexsander ac33441b94
Merge pull request #52138 from LeaoLuciano/linkbutton-translation
LinkButton's text now is automatically translated in 3.x
2021-08-26 22:26:13 +00:00
LeaoLuciano 9cecabb186 LinkButton's text now is automatically translated 2021-08-26 17:56:34 -03:00
Camille Mohr-Daurat 7f1543256d
Merge pull request #52116 from timothyqiu/new-kinematic-methods
[3.x] Backport new methods for `KinematicBody` and `KinematicCollision`
2021-08-26 11:02:37 -07:00
Haoyu Qiu 5183c473f7 Backport new methods for KinematicBody and KinematicCollision
For both 2D and 3D, three methods are added:

- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John 46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
kleonc 92ea0f7dd9 Tree Fix line rendering when drag and dropping TreeItem 2021-08-25 12:03:05 +02:00
Hugo Locurcio f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio 1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat 52b7be5c41
Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor 647ab948c0 Fix emitting duplicate edges for convex hulls
Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Camille Mohr-Daurat 5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051)
2021-08-24 08:11:05 -07:00
Max Hilbrunner 0b0002e7b4
Merge pull request #52042 from Rubonnek/expose-simplify-path-3
[3.x] Expose `String.simplify_path`
2021-08-24 17:06:58 +02:00
Camille Mohr-Daurat 9c893d3c78
Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci 13d5fa2c43 Remove the transmission of velocity when a body is on_wall 2021-08-24 11:29:40 +02:00
jmb462 5de6376a22 Fix Raycast3D color update when not colliding anymore 2021-08-24 11:24:02 +02:00
Wilson E. Alvarez fb5417a17b
[3.x] Expose String.simplify_path 2021-08-24 00:48:20 -04:00
Hugo Locurcio 3bd682cc7b
Merge pull request #52018 from Calinou/doc-networkedmultiplayerenet-compression-mode
Document that ENet compression mode must match between client and server
2021-08-23 18:57:28 +02:00
Hugo Locurcio c2945365d8
Document that ENet compression mode must match between client and server 2021-08-23 17:35:42 +02:00
Max Hilbrunner 27bcd0601e
Merge pull request #51938 from clayjohn/GLES3-reflection-probe
Properly clear cubemap filter state when texture array environment disabled
2021-08-23 16:02:55 +02:00
Max Hilbrunner 8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij 73722f3c65 Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
Hugo Locurcio 2370fe5c26
Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio 59f24d8867
Define a default minimum window size to workaround rendering issues
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00
Michael Alexsander 2ea2f30d33
Merge pull request #51993 from Calinou/basebutton-remove-enabled-focus-mode-warning
Remove deprecation warning for `BaseButton.enabled_focus_mode`
2021-08-23 01:06:55 +00:00
Hugo Locurcio 43da1790c8
Remove deprecation warning for `BaseButton.enabled_focus_mode`
There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Michael Alexsander a989eb9335
Merge pull request #51972 from Calinou/improve-editor-window-title-3.x
Improve the editor window title for better usability (3.x)
2021-08-22 19:11:29 +00:00
Michael Alexsander c62399557a
Merge pull request #51974 from anazr9/godot-3.x-fixes
Fixed Crash with RichTextLabel [fill] tag #51968
2021-08-22 13:40:51 +00:00
Anas Saifi 4874270592
Removed unused variable 2021-08-22 15:58:45 +05:30
Anas Saifi 9b06355488
Update scene/gui/rich_text_label.cpp
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-22 15:18:52 +05:30
anazr9 b8bf2ec3cd fixed crash with RichTextLabel [fill] tag #51968 by using 3.3 as reference 2021-08-22 14:17:01 +05:30
Hugo Locurcio 27e38b0f26
Improve the editor window title for better usability
- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.

Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.

- Use "Unnamed Project" if the project has no name (similar to the
  Project Manager).
2021-08-22 08:59:42 +02:00