Rémi Verschelde
3abb5a9035
Add missing argument names for bindings in GDExtension
2021-11-04 15:27:23 +01:00
kobewi
9abb07efb4
Ignore external editor for built-in scripts
2021-11-04 14:30:04 +01:00
Rémi Verschelde
c4f29b078a
Merge pull request #50352 from KoBeWi/internal_stuff
2021-11-04 14:18:27 +01:00
Rémi Verschelde
a302006f86
Merge pull request #54583 from m4gr3d/add_manifest_min_and_target_sdk_version_master
2021-11-04 13:52:16 +01:00
WoLfulus
3c9d7203ea
Fix dwFlags on CreateProcessW calls
2021-11-04 09:50:45 -03:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Fredia Huya-Kouadio
bd3d99ca8a
Add default minSdkVersion
and targetSdkVersion
in the AndroidManifest.xml file
2021-11-03 21:54:19 -07:00
Rémi Verschelde
78931aa040
Merge pull request #54571 from Calinou/rename-noeditor-property-hint
2021-11-04 00:18:44 +01:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
...
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
536757b80b
Merge pull request #54564 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor
2021-11-03 21:50:20 +01:00
Gustavo Beltrão Braga
76c50928a1
Change description of relative field in input drag event.
2021-11-03 17:29:12 -03:00
Rémi Verschelde
e0c560b9a6
Merge pull request #54558 from akien-mga/sync-gamecontrollerdb
2021-11-03 21:20:54 +01:00
Rémi Verschelde
34dbc75b20
Merge pull request #54559 from Duroxxigar/update-user-author
2021-11-03 21:20:29 +01:00
David Cambré
8714e1e961
Fixes copy-paste issue in the visual script editor
...
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work.
Applies paste offset to the last mouse clicked position.
2021-11-03 20:40:52 +01:00
Rémi Verschelde
4b247e7ffa
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@322aac4bb7 .
Also improve parser errors to allow identifying the problematic mappings.
2021-11-03 19:55:52 +01:00
Jake Young
0b734bce4c
Update my name on author file
2021-11-03 14:32:54 -04:00
Rémi Verschelde
f00ba792b3
Merge pull request #54533 from rafallus/menubutton_items
2021-11-03 17:33:11 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
Rémi Verschelde
25bea73544
Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors
2021-11-03 17:27:36 +01:00
Rémi Verschelde
bbee193957
Merge pull request #52781 from KoBeWi/node's_favorite_shader
2021-11-03 16:33:50 +01:00
rafallus
4554892223
Implement inspector property array for PopupMenu
and MenuButton
2021-11-03 09:32:29 -06:00
PouleyKetchoupp
8d9619ad46
Fix errors with invalid bone node path in Polygon2D
...
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.
Fixed by saving bone paths as String properties instead of NodePath.
Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.
2021-11-03 08:28:32 -07:00
Rémi Verschelde
300286ea08
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@briansemrau, @Duroxxigar, @williamd67
Thanks to all contributors and donors for making Godot possible!
2021-11-03 16:14:39 +01:00
kobewi
07065d67e1
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
Rémi Verschelde
804406fcaf
i18n: Sync classref translations with Weblate
...
German (de) is now above the threshold for inclusion.
(cherry picked from commit 0b694eb8e7
)
2021-11-03 15:06:09 +01:00
Rémi Verschelde
3447e0dd19
i18n: Sync editor translations with Weblate
...
Latvian (lv) is now above the threshold for inclusion.
(cherry picked from commit 74bcf37f90
)
2021-11-03 15:06:02 +01:00
Rémi Verschelde
44dc437823
Merge pull request #54547 from akien-mga/ci-black-21.10b0
2021-11-03 14:52:44 +01:00
Rémi Verschelde
5116f32db4
CI: Update black to 21.10b0
...
No formatting changes on our code compared to 20.8b1.
2021-11-03 13:57:49 +01:00
Rémi Verschelde
87ddc5bbbf
Merge pull request #54104 from Scony/improve-navigation-obstacles
...
Improve NavigationObstacle3D usability
2021-11-03 10:13:53 +01:00
Gilles Roudière
8f308bec25
Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon
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Fix crash in Tileset with get_collision_polygon_shape
2021-11-03 09:11:37 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
PouleyKetchoupp
c29d3d0b17
Fix crash in Tileset with get_collision_polygon_shape
...
Shape index was used instead of polygon index in this one case.
2021-11-02 17:06:19 -07:00
Rémi Verschelde
af80bc8abe
Merge pull request #54505 from bruvzg/macos_opengles3
2021-11-02 23:22:01 +01:00
Rémi Verschelde
81c93caf02
Merge pull request #54471 from rafallus/callable_area_monitor
2021-11-02 23:20:41 +01:00
Yuri Sizov
51b251e889
Restore constructor/operator information in online docs
2021-11-02 22:33:55 +03:00
Rémi Verschelde
fe6c65a1a8
Merge pull request #54511 from pycbouh/meshtool-fix-bones-crash
2021-11-02 15:37:42 +01:00
Yuri Sizov
26fe4c7862
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
2021-11-02 16:52:56 +03:00
Rémi Verschelde
63d4ac2a3c
Merge pull request #54509 from pycbouh/editor-resource-picker-edit
2021-11-02 13:36:29 +01:00
Rémi Verschelde
ab6ec9310c
Merge pull request #54453 from KoBeWi/slice_of_string
2021-11-02 13:18:34 +01:00
Yuri Sizov
67cbca341a
Add a flag to EditorResourcePicker to differentiate selection contexts
2021-11-02 14:35:15 +03:00
bruvzg
1ad14eb14b
[macOS] Add support for OpenGLES3 video driver.
2021-11-02 13:11:55 +02:00
kobewi
e5725c7deb
Expose String.get_slice
2021-11-02 11:24:07 +01:00
Rémi Verschelde
87727f70ed
Merge pull request #51644 from ChainedLupine/bugfix-stex-webp
2021-11-02 09:27:57 +01:00
Chained Lupine
79d4edfca7
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
...
Fixes #51535 .
2021-11-02 09:17:54 +01:00
Rémi Verschelde
5efb11926d
Merge pull request #54346 from mhilbrunner/used-what-instead-of-what
2021-11-02 08:48:58 +01:00
Rémi Verschelde
ce9e90af01
Merge pull request #54494 from lyuma/fix_override_materials
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glTF: Fix override materials and non-empty arrays
2021-11-02 08:11:57 +01:00
Rémi Verschelde
9691af05d1
Merge pull request #54497 from mhilbrunner/readme-link-license
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README updates and improvements, link license page
2021-11-02 07:59:06 +01:00
Rémi Verschelde
1ad3890183
Merge pull request #54501 from clayjohn/fog-volume-validate
...
Validate fog volume properties
2021-11-02 07:57:03 +01:00
Lyuma
de93d48901
glTF: Fix override materials and non-empty arrays
...
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:22:45 -07:00
clayjohn
b7445f1ff8
Validate fog volume properties
2021-11-01 21:38:04 -07:00