volzhs
9eff8b7007
Show thumbnail for DynamicFont resource
2019-11-27 03:35:44 +09:00
Hugo Locurcio
4f14a1f59c
Remove type hint from the @GDScript class documentation
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The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
2019-11-26 19:13:55 +01:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
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This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
George Marques
c51fe7f7cd
Use ANGLE multisample extensions for UWP
2019-11-26 13:55:19 -03:00
Rémi Verschelde
ef1008e53a
Merge pull request #33917 from Faless/enet/memleak
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Fix memory leak in NetworkedMultiplayerENet.
2019-11-26 17:29:58 +01:00
Fabio Alessandrelli
391f6ff2c6
Fix memory leak in NetworkedMultiplayerENet.
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Dynamically allocated ids of peers where not correctly freed when
calling close_connection and disconnect_peer (with now=true).
2019-11-26 16:00:55 +01:00
Patrick Wuttke
2cd68a2566
do not wait for response body when making a HEAD request
2019-11-26 14:17:34 +01:00
Rémi Verschelde
8ea909f5b6
Merge pull request #33915 from touilleMan/issue-33913
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Revert faulty stripping of / in ProjectSettings::localize_path
2019-11-26 14:14:01 +01:00
Emmanuel Leblond
a1f1a1d798
Revert "Fix localise_path method so that uncached scripts don't sometimes get loaded with two backslashes"
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This reverts commit 1342551664
.
2019-11-26 13:42:18 +01:00
Rémi Verschelde
966c68badd
Range: Remove min/max check added in #33908
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This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:
```
set_min(256)
set_max(16384)
```
Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.
Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
7e27ac98da
Merge pull request #33899 from Scony/fix-script-check-only-exit-code
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godot exit code improvement for --script --check-only, fixes #33895
2019-11-26 11:20:16 +01:00
Pawel Lampe
9feb9aef42
godot exit code improvement for --script --check-only, fixes #33895
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this commit causes godot executable to return non-zero exit code
once invalid script is passed via --script during --check-only
2019-11-26 10:53:42 +01:00
Rémi Verschelde
ae04d23cce
Merge pull request #33887 from dankan1890/old_search_fix
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Fixed missing scrolling in Search Help Dialog.
2019-11-26 10:53:12 +01:00
Rémi Verschelde
a698fd1b46
Merge pull request #33908 from akien-mga/range-fix-max-errors
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Range: Fix cases where max was set to or below min value
2019-11-26 10:51:20 +01:00
Rémi Verschelde
bfd5e09879
Range: Fix cases where max was set to or below min value
...
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907 .
2019-11-26 10:25:41 +01:00
Rémi Verschelde
55f86e9b7b
Merge pull request #33892 from nekomatata/scirpt-editor-fixes
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Fixes around ScriptEditor script list
2019-11-26 08:58:32 +01:00
Rémi Verschelde
fa4f525216
Merge pull request #33872 from zaksnet/yield-add-documentation
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Add some missing documentation about yield()
2019-11-25 20:56:04 +01:00
Rémi Verschelde
2ca90ba343
Merge pull request #33889 from clayjohn/specular_mode_bug
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Fix bug where SpecularMode DISABLED is not cached
2019-11-25 20:55:17 +01:00
Rémi Verschelde
da80e3f0f0
Merge pull request #33888 from nekomatata/debug-menu-hide
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Debug menu in editor doesn't hide on checkbox toggle
2019-11-25 17:28:57 +01:00
PouleyKetchoupp
3ab5b33a47
Fixes around ScriptEditor script list
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- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
Zak Stam
5cfff77ca6
Added missing documentation for yield()
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Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
2019-11-25 18:08:18 +02:00
clayjohn
85dba0c09d
Fix bug where specularmode disabled is not cached
2019-11-25 07:36:07 -08:00
PouleyKetchoupp
dd552494eb
Debug menu in editor doesn't hide on checkbox toggle
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Fixes #33850
2019-11-25 16:25:54 +01:00
dankan1890
4de9c51f23
Fixed missing scrolling in Search Help Dialog.
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Fix #33675
2019-11-25 16:23:35 +01:00
Rémi Verschelde
e297b83b8e
Merge pull request #33883 from bruvzg/mac_locale
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[macOS] Fix locale detection.
2019-11-25 16:09:12 +01:00
George Marques
5d7c13dcbb
Fix inverted value check in UWP export packager
2019-11-25 11:22:52 -03:00
bruvzg
c8bf0ee062
[macOS] Fix locale detection.
2019-11-25 15:55:17 +02:00
Rémi Verschelde
5ddce7a9df
Merge pull request #33869 from jbuck3/dialog-resize-bug
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Fix WindowDialog moving when resized from the left/top edge
2019-11-25 14:38:33 +01:00
Rémi Verschelde
934f6f2529
Merge pull request #33867 from rcorre/get_node_docs
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Clarify get_node vs get_node_or_null.
2019-11-25 14:35:45 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
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Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Rémi Verschelde
5378a8f5b0
Merge pull request #33861 from RobertBColton/patch-1
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Update Viewport.xml
2019-11-25 14:26:10 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
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StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde
397fc4b9a6
Merge pull request #33856 from nekomatata/script-editor-text-edit-error
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Fixed index out of size error in TextEdit when opening scripts
2019-11-25 14:14:06 +01:00
Rémi Verschelde
d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
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Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
Rémi Verschelde
899dbf4da0
Merge pull request #33844 from akien-mga/glTexImage2D-format
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GLES2: Restructure depth_internalformat code to work on mobile
2019-11-25 13:56:23 +01:00
Rémi Verschelde
ba997461ba
Merge pull request #33876 from nekomatata/bookmarks-menu-translation
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Removed translation for bookmarks menu item name in TextEditor
2019-11-25 13:52:30 +01:00
PouleyKetchoupp
8f0c1daf1c
Removed translation for bookmarks menu item name in TextEditor
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Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
James Buck
5f451e0fb2
Fix WindowDialog moving when resized from the left/top edge
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get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
2019-11-24 23:39:55 -06:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
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This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Robert Colton
c99f6453b9
Update Viewport.xml
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Add description for gui_is_dragging to document drag and drop behavior.
2019-11-24 10:45:04 -05:00
PouleyKetchoupp
1120de862d
StyleBox preview adjusted to fit all drawn content
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This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
2019-11-24 16:26:30 +01:00
PouleyKetchoupp
8830e53fe1
Fixed index out of size error in TextEdit when opening scripts
2019-11-24 10:48:04 +01:00
clayjohn
5ab3b61520
Restructure depth_internalformat code to work on mobile
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This changes the code path so that `glRenderBufferStorage*` always uses
values appropriate for renderbuffers and `glTexImage2D` never uses an
internalformat meant for buffers.
Fixes #33825 .
2019-11-23 18:08:19 -08:00
Rémi Verschelde
bb1d75f55e
glTexImage2D: Fix confusion between format and internal format
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The `format` parameter is similar to `internalFormat` but takes different
values, and especially only `GL_DEPTH_COMPONENT` for depth, without size
specifier.
Cf. https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
Fixes a regression from #33278 and another occurrence.
2019-11-23 19:38:31 +01:00
Rémi Verschelde
636bc5c32f
Merge pull request #33828 from neikeq/貴様
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Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-23 11:24:48 +01:00
Fabio Alessandrelli
9b2073aa97
Merge pull request #33652 from Black-Cat/http-client-fix
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Fix HTTPClient::poll crash when connection set to null
2019-11-23 10:15:45 +01:00
Artem Burjachenko
b73073ae36
Fix HTTPClient::poll crash when connection set to null
2019-11-23 11:06:14 +04:00
clayjohn
334d41d7cc
Fix Specular Blinn function
2019-11-22 22:03:26 -08:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
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This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.
This closes #28135 .
2019-11-22 23:58:36 +01:00
Ignacio Etcheverry
ebdd2bc474
Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-22 23:42:24 +01:00