Commit Graph

29838 Commits

Author SHA1 Message Date
Rémi Verschelde 46831b40e1
Merge pull request #40485 from Rubonnek/fix-nowarn-deferred-call
Show errors on Object.call_deferred
2020-07-25 12:37:20 +02:00
Rémi Verschelde be083d5d0d
Merge pull request #40668 from SecretPanda420/patch-1
Remove Travis CI and AppVeyor build badge
2020-07-25 10:35:06 +02:00
Wilson E. Alvarez 1cd02ef600
Show errors on Object.call_deferred 2020-07-24 21:47:01 -04:00
Rémi Verschelde 963d3a07bd
Merge pull request #40610 from amanj120/forward_port_bundle_pr_manifest
Write AndroidManifest.xml file for Gradle project
2020-07-24 23:35:29 +02:00
Rémi Verschelde 79ac3bd01d
Merge pull request #40660 from SkyLucilfer/TTRFix
Fix TTR misuse
2020-07-24 22:44:58 +02:00
Thakee Nathees 04dfb78d23 GDScript operator evaluation validation bug fix
Fix: #40665
2020-07-24 23:32:29 +05:30
PouleyKetchoupp a2dd966301 Fix virtual keyboard height regression
Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.

In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 19:54:06 +02:00
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
Aman Jain e53067c42e Write an AndroidManifest.xml file to be merged with app module's manifest. 2020-07-24 12:53:27 -04:00
George Marques e6b44b93c3
GDScript: Allow "new()" to be called in non-static functions 2020-07-24 13:45:23 -03:00
Secret Panda 9838f2ff93
Remove Travis CI and AppVeyor build badge
Travis CI and AppVeyor are phased out in 431930bd09 hence there is no point in keeping a badge of it in `README.md`
2020-07-24 22:11:57 +05:30
Rémi Verschelde b7dc08fcf6
Merge pull request #40663 from bruvzg/fix-macos-arm64-build
[macOS] Fix build for ARM64.
2020-07-24 17:27:35 +02:00
bruvzg 09f301029a
[macOS / ARM64] Remove "-msse2" flag from ARM64 release export template build. Add ARM64 breakpoint inline assembly to "doctest". 2020-07-24 17:54:34 +03:00
Rémi Verschelde 5287124b72
Merge pull request #40661 from RevoluPowered/fix_argument_edit_doctest_pr
Fix godot not starting
2020-07-24 16:03:05 +02:00
Gordon MacPherson a55b10a053 fix crash on shutdown 2020-07-24 14:48:14 +01:00
Gordon MacPherson 2bdbdc4702 Fix arguments always being found and returned some items back to normal 2020-07-24 14:16:02 +01:00
SkyJJ 280d4e2965 Fix TTR misuse 2020-07-24 15:15:23 +02:00
Rémi Verschelde 3f1fc5af7a
Merge pull request #40148 from RevoluPowered/unit-test-revamp
Added doctest unit test framework
2020-07-24 14:55:22 +02:00
Marcel Admiraal 236857c92a Ensure Bullet HeightMapShape3D data width and depth are at least 2. 2020-07-24 13:40:26 +01:00
RevoluPowered 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde 27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Rémi Verschelde 513b39882a
Merge pull request #40436 from DanielZTing/master
Evenly distribute stretched Nodes in BoxContainer
2020-07-24 13:47:18 +02:00
Rémi Verschelde 93b50a62e3
Merge pull request #40652 from akien-mga/ci-more-cache-key
CI: Fix cache key and include base branch
2020-07-24 09:32:48 +02:00
Rémi Verschelde 2cf5ad9ea9 CI: Fix cache key and include base branch
The base branch is hardcoded as an env variable as I couldn't find a simple
way to just get either `3.2` or `master`. But it's easy to change when we
branch off from `master` to a new stable branch, which doesn't happen often.

(There's `{{github.base_ref}}` but it's probably more verbose like
`ref/heads/master`, and only valid for PRs.)
2020-07-24 08:28:43 +02:00
Rémi Verschelde 422a2da8c7
Merge pull request #40648 from RevoluPowered/github_actions_cache_fixes
GitHub actions cache fixes
2020-07-24 07:30:26 +02:00
Michael Alexsander 5643d2e3fe Small naming and tooltip tweaks 2020-07-23 20:17:43 -03:00
Gordon MacPherson afdce1e30c Improve the cache keys to prevent clashes for the wrong type of build 2020-07-24 00:15:23 +01:00
Gordon MacPherson 3c07d0ff32 Clamp scons cache to 4096 MB 2020-07-24 00:14:03 +01:00
Rémi Verschelde 3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Rémi Verschelde 819ef12d68
Merge pull request #40646 from akien-mga/ci-gh-action-linux-mono
CI: Add Mono support to Linux builds on GitHub Actions
2020-07-24 00:55:09 +02:00
Rémi Verschelde b5ad6fa22c CI: Drop Travis CI config, replaced by GitHub Actions 2020-07-24 00:29:11 +02:00
Rémi Verschelde 0e294e6d25 CI: Add Mono support to Linux builds on GitHub Actions
Mono seems to be preinstalled in the build environment \o/
2020-07-24 00:29:11 +02:00
Rémi Verschelde 8beb5f277d
Merge pull request #40644 from akien-mga/ci-gh-action-javascript
CI: Add GitHub Action build for JavaScript
2020-07-24 00:28:38 +02:00
Rémi Verschelde cc530fdbe4 CI: Add GitHub Action build for JavaScript
Uses mymindstorm/setup-emsdk to install Emscripten and set up
caching for Emscripten's generated system libraries.
2020-07-24 00:06:34 +02:00
Rémi Verschelde b642e430ce
Merge pull request #40643 from KoBeWi/key_keeper
Keep transition value when replacing key
2020-07-24 00:03:43 +02:00
Rémi Verschelde c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Tomasz Chabora e1a1bb0a6e Keep transition value when replacing key 2020-07-23 22:59:04 +02:00
Rémi Verschelde 3c6f5226f7
Merge pull request #40635 from KoBeWi/🏃
Fix run project when current scene was never saved
2020-07-23 22:31:01 +02:00
Rémi Verschelde cc1529abae
Merge pull request #40437 from thebestnom/Android-Template-github-action
Github Action for Android Template
2020-07-23 21:58:08 +02:00
Rémi Verschelde f5091681b4
Merge pull request #40639 from KoBeWi/fix_emoji🎉🎉
Fix emoji branch compilation error
2020-07-23 21:55:07 +02:00
Andrii Doroshenko (Xrayez) 1c70a33d9c Skip internal scripts for breakpoints without printing an error
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora 2407562366 Fix emoji branch compilation error 2020-07-23 19:42:37 +02:00
Tomasz Chabora 9c84e34fd4 Fix run project when current scene was never saved 2020-07-23 18:51:32 +02:00
thebestnom 383ad22ee7 CI: Added Android GitHub Action 2020-07-23 19:36:53 +03:00
Rémi Verschelde f4c17da6f5
Merge pull request #40556 from aaronfranke/gha-sep-workflows
Split CI builds into workflows for each OS
2020-07-23 18:05:13 +02:00
Rémi Verschelde 1dc00ce7b9
Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons
Copy project icons to Gradle project directory during Android Custom Build.
2020-07-23 18:03:08 +02:00
Rémi Verschelde a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
add force caret display to line edit
2020-07-23 18:02:51 +02:00
Aman Jain 4a5ddcbad2 Copy icons to Gradle project 2020-07-23 11:37:33 -04:00
Andy Maloney 394a7826be [macOS] Fix Maya navigation with ALT + mouse scroll
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.

Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002 5b51ae1c5d Add multiple programming language support to class reference 2020-07-23 15:19:09 +02:00