Aman Jain
824f0b0569
Refactored permissions and command line flags into separate methods
2020-09-18 16:12:15 -07:00
Aman Jain
29a71edd76
Utility methods for writing files to Gradle project.
2020-09-18 16:12:15 -07:00
Fabio Alessandrelli
c610ad3739
Move request_quit to javascript_main.
2020-09-18 18:54:11 +02:00
Bartłomiej T. Listwon
405412938a
Fix custom modules in Visual Studio
...
Without `custom_modules` scons command in VS project was broken
(fixes regression from commit 6122a504ee
)
2020-09-18 18:04:37 +02:00
Francois Belair
d35ced06a6
Add a VScript func to sanitize variant values
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Backported to 3.2
2020-09-18 11:28:58 -04:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde
8b5061aae7
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
...
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.
(cherry picked from commit 413ff7938d
)
2020-09-18 11:56:42 +02:00
Rémi Verschelde
b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
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Same implementation as OpenBSD seems to work fine.
(cherry picked from commit 01185acecb
)
2020-09-18 11:55:58 +02:00
Rémi Verschelde
cb78a5d7ae
Linux/BSD: Fix support for NetBSD
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Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.
Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.
Fixes #42145 .
(cherry picked from commit 5f4d64f4f3
)
2020-09-18 10:29:52 +02:00
Rémi Verschelde
2d52da7b8f
Bump version to 3.2.4-beta
2020-09-18 08:28:18 +02:00
bruvzg
e51fed9d1b
[3.2] Add window click-through support.
2020-09-17 12:36:01 +03:00
Rémi Verschelde
31d0f8ad8d
Bump version to 3.2.3-stable
...
A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.
Thanks to all contributors! <3
2020-09-16 17:12:35 +02:00
Rémi Verschelde
f5d6424648
Add changelogs for 3.2.x releases
2020-09-16 17:11:34 +02:00
Hugo Locurcio
97251c70ec
Mention compatibility-breaking Camera2D offset change in the changelog
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See https://github.com/godotengine/godot/issues/42088 .
(cherry picked from commit dc1e79589a
)
2020-09-16 16:23:22 +02:00
Hugo Locurcio
939de03db7
Cross-reference AABB getter methods in the documentation
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This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
(cherry picked from commit 9712f8fd2d
)
2020-09-16 16:22:39 +02:00
Rémi Verschelde
ee5971a185
Donors: Add Gamblify, remove Interblock from splash screen
...
(cherry picked from commit 92d1964d1a
)
2020-09-16 16:14:31 +02:00
Rémi Verschelde
2179c852da
Merge pull request #42113 from Calinou/deprecate-interpolatedcamera
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Mark InterpolatedCamera as deprecated
2020-09-16 16:13:28 +02:00
Hugo Locurcio
369e5a7f35
Mark InterpolatedCamera as deprecated
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InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.
Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde
16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
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Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio
868776949b
Mention the AnimationTreePlayer deprecation in the class reference
...
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Fabio Alessandrelli
f1b2a7d1b4
Fix certificate generation with mbedtls 2.16.8 .
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When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
(cherry picked from commit 60687ce778
)
2020-09-15 19:27:48 +02:00
Rémi Verschelde
3170ebc0e2
makerst: Add missing newline at EOF
...
(cherry picked from commit d435537f7e
)
2020-09-15 19:26:44 +02:00
Hugo Locurcio
34a0af8343
Clarify that 2D cell sizes are defined in pixels
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
(cherry picked from commit f83249f224
)
2020-09-15 19:26:43 +02:00
Danil Alexeev
06f3cd8bd8
Several documentation improvements
...
(cherry picked from commit a4c5790350
)
2020-09-15 19:26:40 +02:00
Rémi Verschelde
576bd0565c
Merge pull request #42091 from clayjohn/Sprite3d-bug
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Fix axis bug regression in Sprite3D
2020-09-15 17:15:26 +02:00
clayjohn
a4f2fea2ae
Fix axis bug regression in Sprite3D
2020-09-15 08:02:19 -07:00
Rémi Verschelde
e1856aaa92
Merge pull request #42062 from madmiraal/fix-41743-3.2
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[3.2] Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 10:19:15 +02:00
Marcel Admiraal
edc4820430
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:26:19 +01:00
Hugo Locurcio
738f6ea221
Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010 .
(cherry picked from commit cba4d73b71
)
2020-09-14 14:24:14 +02:00
Tom Daffin
46b4e82f92
Add mono log message to error for fatal errors
...
(cherry picked from commit c15fb42d45
)
2020-09-14 12:07:12 +02:00
Ebrahim Ebrahim
508dde662a
Clarify get_data Image method
...
(cherry picked from commit b9764b6109
)
2020-09-14 11:00:50 +02:00
skyace65
de9a5b6229
Improve AudioEffectDistortion and AudioEffectFilter documentation
...
(cherry picked from commit 959f2287f6
)
2020-09-14 11:00:49 +02:00
hoontee
b626f16212
Fix "Create Trimesh Collision Sibling" transform
...
(cherry picked from commit 3cbd626328
)
2020-09-14 11:00:47 +02:00
Rémi Verschelde
df2a907ba6
Merge pull request #42045 from awkwardpolygons/fix-3.2-texarr-importer-options
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Fix #42043 , mismatched compress options in ResourceImporterLayeredTex…
2020-09-14 10:33:11 +02:00
Adrien
e90467ef66
Fix #42043 , mismatched compress options in ResourceImporterLayeredTexture
2020-09-14 15:36:46 +08:00
Ignacio Etcheverry
cdc9fe154f
C#: Fix csproj not synced on file move/removal from FS dock
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When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
(cherry picked from commit 1db0395950
)
2020-09-13 12:35:34 +02:00
Rémi Verschelde
cd62be1845
Merge pull request #41996 from Rubonnek/disconnect-item-rect-changed-3.2
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[3.2] Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12 15:27:03 +02:00
Wilson E. Alvarez
2b7c9d9070
Disconnect item_rect_changed when removing a child of GraphEdit
2020-09-11 17:36:55 -04:00
PouleyKetchoupp
819765130d
Fix RichTextLabel alignment for clickable regions
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Fixes #41006 (regression from #39164 ).
The original alignment fix was limited to PROCESS_DRAW mode, which
caused some discrepancies with PROCESS_POINTER mode.
Now only PROCESS_CACHE is excluded with a condition a few lines above.
(cherry picked from commit b783fa1416
)
2020-09-11 11:15:40 +02:00
Martin Capitanio
d38eb29f2e
git: Ignore clangd cache folder
...
(cherry picked from commit 0b34607bb8
)
2020-09-10 13:11:04 +02:00
Rémi Verschelde
36fa6369fc
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
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The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).
We use 2^30 as max which should be sufficient for most files.
Fixes #41913 .
(cherry picked from commit d16f5a57c1
)
2020-09-10 12:04:19 +02:00
Hugo Locurcio
74952764f3
Improve documentation related to Array error handling
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This closes https://github.com/godotengine/godot-docs/issues/3834 .
(cherry picked from commit 263f620421
)
2020-09-10 12:04:07 +02:00
Haz
935edf9323
Fix tilemap tiles on horizontal/vertical flips
...
(cherry picked from commit 3f5413693c
)
2020-09-10 12:03:45 +02:00
Pedro J. Estébanez
8e64969184
Ensure cyclic dependencies between scripts are broken at exit
2020-09-09 14:57:34 +02:00
Pedro J. Estébanez
a0969662cd
Prevent cyclic reference between script and its members
2020-09-09 13:51:53 +02:00
Rémi Verschelde
49b3750b36
Merge pull request #41893 from Calinou/doc-batching-gles2-only
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Document that batching is only effective when using the GLES2 renderer
2020-09-09 08:16:21 +02:00
Hugo Locurcio
2bc6298bce
Document that batching is only effective when using the GLES2 renderer
2020-09-09 00:58:25 +02:00
Arman
cf7bb2c51f
Fade screen-space reflection towards inner margin
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- Fade reflection towards inner margin and clip it at screen edges instead of external margin.
- Round edges of the fade margin if both are being cut off to prevent sharp corners.
2020-09-08 15:29:36 -07:00
Ignacio Etcheverry
8c5ed68847
C#: Use BOM when creating a solution
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At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
(cherry picked from commit 1c74fa4242
)
2020-09-08 22:02:24 +02:00
Rémi Verschelde
93c15c2e97
Merge pull request #41887 from neikeq/3.2-issue-40001
...
[3.2] C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:21:40 +02:00