Commit Graph

3668 Commits

Author SHA1 Message Date
lawnjelly 9a6b424c94
Merge pull request #93571 from Alex2782/g3.x_fix_GLSurfaceView
[3.x] Fix lost old callback when continuous call `requestRenderAndNotify`
2024-07-18 11:26:14 +01:00
Rémi Verschelde ece8b38dd1
Merge pull request #91610 from bruvzg/web_ime_3
[Web, 3.x] Add IME input support.
2024-06-25 08:59:43 +02:00
Alexander Hartmann e482dcbc68 fix lost old callback when continuous call requestRenderAndNotify 2024-06-24 20:56:12 +02:00
bruvzg 5f628f2e20
[3.x, Web] Fix TTS configuration loaded too early. 2024-05-22 19:47:25 +03:00
bruvzg 2eb3139590
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
(cherry picked from commit 625c4bdace)
2024-05-16 09:24:52 +02:00
bruvzg bbe8a66a2d
[Web, 3.x] Add IME input support. 2024-05-09 09:07:58 +03:00
melquiadess cd9f18dbf0
Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog
(cherry picked from commit 739190ca2b)
2024-05-01 12:08:26 +02:00
bruvzg 54393c53f3
[macOS] Enabled secure restorable state.
(cherry picked from commit 84380a94f7)
2024-05-01 12:03:45 +02:00
Adam Scott a671234483
Add workaround for emscripten >= 3.1.47 LTO build
(cherry picked from commit 656bc22e28)
2024-05-01 12:01:12 +02:00
bruvzg 2274ec84cb
[3.x, iOS export] Add support for privacy manifest configuration. 2024-04-30 09:39:20 +03:00
Rémi Verschelde 246b85c686
Web: Bump closure compiler spec to ECMASCRIPT_2021
Fixes #88008.

(cherry picked from commit d29b0d90e0)
2024-04-25 16:24:36 +02:00
Adam Scott 32fcc88c23
Fix emscripten 3.1.51 breaking change about `*glGetProcAddress()`
(cherry picked from commit 5922ac0fb1)
2024-04-25 16:24:36 +02:00
Adam Scott 9bcdcccb36
Add `WASM_BIGINT` linker flag to the web build
(cherry picked from commit 3ae524fa9e)
2024-04-25 16:24:36 +02:00
Fredia Huya-Kouadio 4e7f4ee864
Fix gradle build errors when the build path contains non-ASCII characters
(cherry picked from commit f1887a30f3)
2024-04-25 16:24:14 +02:00
Andrés Botero 9c4035fb7b Allow automatic provisioning in iOS when using development signature.
Implements https://github.com/godotengine/godot/pull/86748/files in 3.x.
2024-03-17 08:56:48 -05:00
bruvzg 5255b661b4
[3.x, iOS] Remove deprecated LaunchImages support and switch to Storyboard by default. 2024-03-10 10:10:14 +02:00
lawnjelly 758daacd24
Merge pull request #88490 from AlekseyKapustyanenko/Rotary-input-3.x
[3.x] Add rotary input support for Android platform
2024-03-08 14:11:51 +00:00
Aleksey Kapustyanenko 99c8cd2b17 Rotary input for 3.x 2024-02-18 22:25:10 +04:00
BZ1234567890 1065527ca7 [3.x] [Android 14] Fix GodotEditText white box showing during game load 2024-02-15 01:10:00 +01:00
Rémi Verschelde cc4492f9b9
Merge pull request #88002 from Calinou/x11-fix-build
[3.x] Fix build on X11 following 64-bit detection changes
2024-02-07 23:10:37 +01:00
Hugo Locurcio b859a1898d
Fix build on X11 following 64-bit detection changes
This also ports over the cross-compilation logic to the `server`
platform, and allows Embree to be used in server tools builds on aarch64.
2024-02-07 19:33:21 +01:00
Rémi Verschelde 273d5897a0
Merge pull request #85229 from ztc0611/3.x-ios-add-pause-resume-notifs
[3.x] Enhance mobile suspend MainLoop notifications
2024-02-07 09:40:13 +01:00
Rémi Verschelde 4206975e3a
SCons: Fix Web build when compiler version isn't properly detected
Quick fix for #82585.

A better fix requires refactoring the way we detect the compiler version
to make it more reliable, and get a consistent output. But I prefer to
keep changes minimal for 3.x branches at this point.

Also set CI version to 3.1.39, which is what we use for official 3.6 builds
since 3.6-beta4.
2024-01-30 14:54:49 +01:00
Rémi Verschelde d1b6b6f725
Merge pull request #87588 from m4gr3d/update_android_dependencies_3x
[3.x] Update Android dependencies for the project
2024-01-29 23:29:27 +01:00
Fredia Huya-Kouadio eba77be573 Update Android dependencies for the project
- Update Java version from 11 to 17
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
- Update Nexus plugin version from 1.1.0 to 1.3.0
2024-01-25 13:58:08 -08:00
Rémi Verschelde f61e2491e1
Update `year` property in `version.py` to 2024
Seems like we missed this one when changing the copyright statements
to use `present` instead of the hardcoded `year`.

And backport other minor improvements from #87543.
2024-01-25 13:38:03 +01:00
Rémi Verschelde 584dc09ff8
Merge pull request #87359 from bruvzg/ios_xc1520_3
[iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12.
2024-01-19 09:12:50 +01:00
bruvzg e6fb19275e
[iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12. 2024-01-19 08:19:46 +02:00
Rémi Verschelde f706a3bd54
Web: Clarify that `OS.get_unique_id` is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.

(cherry picked from commit 0a10f09ce4)
2024-01-18 16:19:43 +01:00
floatingpointer ece9dccbd1
Add XInput device ID for wireless Series 2 Elite controller
(cherry picked from commit 81f9c0345c)
2024-01-18 16:10:46 +01:00
nikitalita 267063268b
SCons: Add `stack_size` and `default_pthread_stack_size` options to Web target
(cherry picked from commit 6788bc6bc2)
2024-01-18 16:10:45 +01:00
Adam Scott 4a02e6159d
Set what were default values for some emscripten linkflags
- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
  It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
  versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e5fbd4348)
2024-01-18 16:10:45 +01:00
Rémi Verschelde 58898a5484
Linux: Add support for arm64 and arm32 export templates
This is done in a hacky way, mostly to keep it simple and avoid having
to do a refactoring of the `EditorExportPlatform` interface.

Only Windows and Linux use `EditorExportPlatformPC`, and thus to
handle the new architectures for Linux, we simply do a few checks here
and there with a couple new methods to register the export template
names for Linux arm64 and arm32.

For Godot 4.0, we did refactor everything to allow exporting binaries
for different architectures cleanly. For 3.6, which is likely the last
feature release for the 3.x branch, I tend to cut corners as these
improvements will be shorter lived and thus new tech debt isn't as big
a concern.
2024-01-18 15:38:32 +01:00
Rémi Verschelde d01e8aafb4
UWP: Fix VS 2017 build with new `get_unique_id` method
Fixes this error:
```
platform\uwp\os_uwp.cpp(715): error C3149: 'Windows::Storage::Streams::IBuffer': cannot use this type here without a top-level '^'
```
2024-01-17 11:24:19 +01:00
Rémi Verschelde 304f453b01
SCons: Fix Python 3.12 SyntaxError with regex escape sequences
(cherry picked from commit b362976504)
2024-01-16 17:04:40 +01:00
Rémi Verschelde b0329fe8cb
Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

(cherry picked from commit 63153c9d36)
2024-01-16 16:17:54 +01:00
Rémi Verschelde 4126326197
Merge pull request #83409 from jfriv/add-audiosession-options
[3.x] Add project settings for AVAudioSessionCategory on iOS
2024-01-10 13:37:22 +01:00
Cody Roberts 739d27ae40
Add project settings for AVAudioSessionCategory on iOS
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-01-10 13:33:11 +01:00
DylanCheetah bc93cad7f9
Implement UWP version of `OS.get_unique_id` function. 2024-01-10 13:25:28 +01:00
Fredia Huya-Kouadio 194452bf38 Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
2023-12-20 20:38:34 -08:00
Rémi Verschelde 4c4cb12e38
Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
Rémi Verschelde 4bb21d3d83
Merge pull request #85915 from akien-mga/3.x-fix-linux-arm64-theora-libvpx
[3.x] SCons: Fix Linux arm64 build for theora and libvpx
2023-12-11 20:02:03 +01:00
Rémi Verschelde 5b8a1314bd
SCons: Fix Linux arm64 build for theora and libvpx
The architecture handling in 3.x is all over the place, and I'm not
going to start a major refactor like I did for 4.0 so late in its life
cycle.

So let's add more hacks! ⚔️

This requires manually passing `arch=arm64` when compiling, but this is
already the case for other parts of the codebase.
2023-12-08 12:56:52 +01:00
Zach Coleman ffe86eef04 [iOS] Add APP_PAUSED and APP_RESUMED MainLoop notifications 2023-11-22 12:03:53 -05:00
Zach Coleman f330bea7a0 [3.x] Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode 2023-11-22 11:56:12 -05:00
Rémi Verschelde e96c42f0e1
Merge pull request #84279 from m4gr3d/update_godot_app_launch_mode_3x
[3.x] Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
2023-11-15 18:28:18 +01:00
Rémi Verschelde 6618a2e745
Merge pull request #84415 from m4gr3d/fix_editor_crash_after_backing_from_game_3x
[3.x] Fix Android editor crash issue
2023-11-14 11:37:39 +01:00
Rémi Verschelde 2bbfc379df
Merge pull request #84286 from m4gr3d/auto_set_android_sdk_default_3x
[3.x] Automatically pick the Android sdk path using environment variables
2023-11-14 11:37:36 +01:00
Rémi Verschelde b40cea8fd4
Merge pull request #83664 from turbohz/fix-error-code-255-version-help
[3.x] Server: Return exit code 0 when running --version or --help
2023-11-14 11:37:27 +01:00
Rémi Verschelde 814400bdd2
Merge pull request #83136 from bruvzg/occ_3x
[3.x] [macOS] Use occlusionState to determine when window is drawable.
2023-11-14 11:37:24 +01:00