Commit Graph

109 Commits

Author SHA1 Message Date
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Gilles Roudière 0287baf078 Disable ok button if no key is selected when adding event to an action 2019-11-13 22:37:06 +01:00
Rémi Verschelde bcb6a99154
Merge pull request #32527 from OsamaElHariri/fix_locale_filter
Fix locale filter in project settings editor
2019-11-07 13:06:17 +01:00
Hugo Locurcio b14e391792
Fix key names being wrongly capitalized in the input map editor
This also fixes the prompt in the editor shortcuts dialog
while removing duplicated code.

This closes #33305.
2019-11-04 15:23:28 +01:00
Hugo Locurcio 929d8dd20c
Fix off-by-one error in the Project Settings type dropdown
This closes #33075.
2019-10-25 23:58:21 +02:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Hugo Locurcio 753eff2f68
Allow all Variant types to be added as project settings 2019-10-07 17:17:13 +02:00
Hugo Locurcio 724b9bc0ce
Focus the search box when pressing Ctrl+F in Project/Editor Settings 2019-10-06 17:56:34 +02:00
Osama El Hariri b2d8b213f7 Fix locale filter in project settings editor 2019-10-03 21:17:35 +03:00
Michael Alexsander Silva Dias 4e9df13a40 Fix crash when moving an action into itself in the Input Map editor 2019-09-27 22:12:35 -03:00
Rémi Verschelde fd3c825034
Merge pull request #31970 from HaSa1002/i18n
Fixed out of range crash on remapping files for translation
2019-09-24 10:07:20 +02:00
Hugo Locurcio 364dfa8d28
Add some missing feature tags to the "Override For..." menu
This closes https://github.com/godotengine/godot-docs/issues/2782.
2019-09-23 15:13:50 +02:00
Rémi Verschelde 0490fc9ce3
Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui
Input actions can be reordered by drag and drop.
2019-09-23 08:10:17 +02:00
lupoDharkael d9b34d2a3d Fix right click crash in Locales Filter 2019-09-10 21:25:42 +02:00
J-Camilleri 892adf733c Input actions can be reordered by drag and drop. 2019-09-05 13:59:17 +02:00
HaSa1002 bbcf26b7bf Fix out of range crash on remapping files 2019-09-04 19:48:32 +02:00
Rémi Verschelde ca652bbc47
Merge pull request #25353 from azagaya/master
Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya fa6f86b886 Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation. 2019-08-30 08:33:32 -03:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Daniel Larson ba6fbe5fa7 Added DualShock Equivalents to Joypad Button 10 and 11 2019-07-15 11:56:41 -05:00
Rémi Verschelde b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin 3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Hugo Locurcio 310b03d97e
Tweak gamepad button names to be consistent with the documentation 2019-07-01 12:18:59 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde 47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde 378ddde5e3
Merge pull request #25720 from qarmin/fix_hide_search_project_settings
Clear SearchBox when unclick SearchButton
2019-04-30 13:49:01 +02:00
Rémi Verschelde 36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
homer666 80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Hugo Locurcio 35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Hugo Locurcio cca1fab1c4
Use the "warning" color for the "restart required" label
This makes the color match the warning icon placed besides the label.
2019-03-25 14:04:31 +01:00
Bojidar Marinov 699a3957ce
Fix renaming actions in the Project settings
Fixes #27113, a regression from 6daed7d122
2019-03-16 16:28:03 +02:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
qarmin a0fb4f2b5d Clearch SearchBox when unclick SearchButton 2019-02-08 23:59:51 +01:00
Juan Linietsky 5bd3f72878 Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874 2019-01-25 17:23:56 -03:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias 63dc20a827 Move "Dialog Bounds" from the Editor Settings to project's metadata 2018-12-04 13:55:24 -02:00
Rémi Verschelde 8f33542ac3 ProjectSettings: Fix InputMap editor on HiDPI
Fixes #20898.
2018-09-14 18:11:55 +02:00
Rémi Verschelde 45b609f46a Replace last occurrences of PropertyEditor by EditorInspector
Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin

Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
elasota 35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde 2f20836e52
Merge pull request #19837 from willnationsdev/plugin-utilities
Add PluginConfigDialog.
2018-08-15 11:42:51 +02:00
Rémi Verschelde 62f3de6c86
Merge pull request #20747 from hpvb/fix-20184
Do not call _update_actions when only changing deadzone
2018-08-14 10:00:01 +02:00
Łukasz Rutkowski 81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Hein-Pieter van Braam 7db66fea39 Do not call _update_actions when only changing deadzone
Because changing the deadzone with a click happens during
_propagate_mouse_event the tree is always blocked leading to a crash. We
don't actually need to update actions here anyway.

This fixes #20184
2018-08-05 22:22:16 +02:00
Will Nations ff604414a4 Add PluginConfigDialog, EditorPluginSettings GUI 2018-07-26 10:12:05 -05:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00