Rémi Verschelde
0f6803ea77
Merge pull request #21841 from char0xff/fix-array
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Fix mistake in Array.xml
2018-09-10 14:23:26 +02:00
VirtualBox
cfb54df986
Fix mistake in Array.xml
2018-09-10 13:42:45 +02:00
Max Hilbrunner
8a8a5e6c07
Merge pull request #21925 from ZodmanPerth/master
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Clarification about Input.get_accelerometer() usage
2018-09-10 13:42:31 +02:00
Rémi Verschelde
32cc267906
Merge pull request #21927 from akien-mga/pm-editor-hint
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Set editor hint for the project manager
2018-09-10 12:48:38 +02:00
Rémi Verschelde
fd74dd15ad
Merge pull request #21820 from capnm/fix-GradientTexture-width-property
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Set the lower bound for the GradientTexture width property to 1
2018-09-10 12:41:58 +02:00
Rémi Verschelde
e8e06b2c9a
Set editor hint for the project manager
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Fixes #21823 .
2018-09-10 12:39:01 +02:00
Carl Scarlett
91aa940b42
added clarification about Input.get_accelerometer only working when project is exported
2018-09-10 17:20:17 +08:00
Rémi Verschelde
d9a96878f2
Merge pull request #21921 from AndreaCatania/bugfix2
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Fix bullet crashes
2018-09-10 08:20:15 +02:00
Rémi Verschelde
0b5041a627
Merge pull request #21920 from Noshyaar/indent
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Fix indentation in bullet SCsub
2018-09-10 08:16:12 +02:00
Andrea Catania
b252e66414
Fiex bullet crash
2018-09-10 07:55:11 +02:00
Poommetee Ketson
bb0e8d260c
Fix indentation in bullet SCsub
2018-09-10 12:22:23 +07:00
George Marques
af290f7b7d
Merge pull request #21866 from Paulb23/fix_scientific_notation_highlight_issue_21435
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Fixed scientific notation not highlighting correctly, issue 21435
2018-09-09 18:21:33 -03:00
Rémi Verschelde
1093c0ff51
Merge pull request #21783 from xsellier/feature/clipboard-android
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Add clipboard operation for android OS
2018-09-09 14:53:23 +02:00
Juan Linietsky
ffe158ae85
Merge pull request #21861 from fire/visual_script_18024
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Change the default variable Visual Script constructor to use EditorInspector and etc
2018-09-08 17:05:03 -03:00
Paulb23
f051f5110e
Fixed scientific notaion not highlighting correctly, issue 21435
2018-09-08 13:42:11 +01:00
K. S. Ernest (iFire) Lee
7ce9e67355
Change the default variable constructor to use EditorInspector and updated property hints that were changed.
2018-09-08 02:51:23 -07:00
Rémi Verschelde
df39a034dc
Merge pull request #21843 from AndreaCatania/bugfix1
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Fixed crash during raycast and CCD radius calculation
2018-09-08 11:03:18 +02:00
Andrea Catania
3eaaf712db
Fixed crash during raycast and CCD radius calculation
2018-09-07 20:38:30 +02:00
Juan Linietsky
4b6846a59d
Ensure that tree_exited signal really happens after tree exited, fixes #19641
2018-09-07 15:31:53 -03:00
Juan Linietsky
fc50728d45
Merge pull request #21808 from AndreaCatania/optitri
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Optimized bullet trimesh collision
2018-09-07 15:09:26 -03:00
Juan Linietsky
ec4b8e4a5a
Merge pull request #21836 from AndreaCatania/bulletUpdate
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Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
2018-09-07 15:09:02 -03:00
Juan Linietsky
6ce9951d9e
Many fixes to gradient editor, which was pretty broken. Closes #19308
2018-09-07 13:49:10 -03:00
Andrea Catania
6142448417
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
2018-09-07 16:11:04 +02:00
Juan Linietsky
f1e5b7cf42
Print an error if you try to instantiate an editor class outside the editor, fixes #17624
2018-09-06 21:07:46 -03:00
Juan Linietsky
74359a1d1e
Add a function to force transform update, fixes #17628
2018-09-06 20:38:16 -03:00
Martin Capitanio
3f01fd5180
Set the lower bound for the GradientTexture width property to 1
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Fixes #21522
2018-09-07 01:29:58 +02:00
Juan Linietsky
072bf41c03
Ability for Light2D to use a proxy texture, fixes #17067
2018-09-06 17:26:38 -03:00
Juan Linietsky
39e8aca1b7
Update FOV if edited in gizmo, fixes #16400
2018-09-06 16:22:34 -03:00
Andrea Catania
88967e4001
Fixing trimesh precision
2018-09-06 18:53:03 +02:00
Juan Linietsky
f6fbf841d5
Show a warning if you try to grab focus when not allowed, closes #15388
2018-09-06 13:32:34 -03:00
Andrea Catania
9b446f1cc3
Optimized in case is used just 1 shape with no transform
2018-09-06 18:19:05 +02:00
Juan Linietsky
47a4d78dbf
Only allow StreamTexture, ImageTexture in Light2D, closes #15194
2018-09-06 13:18:22 -03:00
Juan Linietsky
5307043751
Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595
2018-09-05 19:15:59 -03:00
Xavier Sellier
f68e127079
Add clipboard operation for android OS
2018-09-05 17:27:45 -04:00
Rémi Verschelde
fc207ba18a
Merge pull request #21782 from eska014/gles3-get-texture-err
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Fix missing texture-download error with OpenGL ES
2018-09-05 22:12:28 +02:00
Leon Krause
57eaea571a
Fix missing texture-download error with OpenGL ES
2018-09-05 21:22:13 +02:00
Rémi Verschelde
3a8f8381f2
Merge pull request #21771 from WiggleWizard/get-stack-fix
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Fixed return type for get_stack() function call
2018-09-05 19:46:12 +02:00
Rémi Verschelde
8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
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Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
Rémi Verschelde
2f4912ec69
Merge pull request #21767 from volzhs/expand-collapse-all
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Make expand/collapse all properties menu working
2018-09-05 18:04:44 +02:00
Rémi Verschelde
021159330c
Merge pull request #21766 from volzhs/bitmask-color
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Make better look for bitmask
2018-09-05 18:03:40 +02:00
Rémi Verschelde
49495eab8d
Merge pull request #21774 from AndreaCatania/areaTri
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Fixed bullet area vs Trimesh shape overlap
2018-09-05 14:40:54 +02:00
Andrea Catania
ce138d3449
Fixed bullet area vs Trimesh shape overlap
2018-09-05 13:43:02 +02:00
WiggleWizard
d227a9ae12
Fixed return type for get_stack() function call
2018-09-05 11:29:06 +01:00
volzhs
ce4067e38b
Make expand/collapse all properties menu working
2018-09-05 11:03:10 +09:00
volzhs
192beed068
Make better look for bitmask
2018-09-05 10:49:48 +09:00
Thomas Herzog
93a888e81e
Merge pull request #21754 from willnationsdev/fix-script-class-ns
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Fix invalid deref in NativeScript script classes
2018-09-04 17:26:10 +02:00
Will Nations
fadf2d2afd
Fix invalid deref in NativeScript script classes
2018-09-04 08:35:28 -05:00
Rémi Verschelde
e8a6c5844a
Merge pull request #21747 from akien-mga/split-particlesmaterial
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Move ParticlesMaterial code to its own resource file
2018-09-04 15:27:19 +02:00
Rémi Verschelde
ab0d4fd762
Style: Format generated shader code in ParticlesMaterial
2018-09-04 13:21:53 +02:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
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It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00