Kelly Thomas
0febfa9eea
mono: New Color methods: Darkened, Lightened and ToRgba32
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(cherry picked from commit 88bd33f451
)
2018-06-01 17:45:49 +02:00
Kelly Thomas
232a3a524b
mono: Plane, expose Normal, and D
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(cherry picked from commit 16e1b4bacf
)
2018-06-01 17:44:56 +02:00
toger5
b04c9a1b66
fixed capital A osx
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(cherry picked from commit 6476b708d9
)
2018-06-01 17:43:28 +02:00
toger5
dd026c77e3
fixed a input not registered in osx script editor
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(cherry picked from commit d927e972d1
)
2018-06-01 17:43:14 +02:00
Sherjil Ozair
00bf66d7f2
Add additional macos shortcuts for going to start/end of line
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(cherry picked from commit 166c7fdc9d
)
2018-06-01 17:43:10 +02:00
Kelly Thomas
6224f02c56
Fix index out of range error in string.Extension()
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(cherry picked from commit c7e98eef67
)
2018-06-01 17:37:43 +02:00
Rémi Verschelde
31ce9ba07f
Fix scons installation on AppVeyor
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Seems like AppVeyor just upgraded pip and finally removed the
deprecated --egg switch.
(cherry picked from commit 79e76d8329
)
2018-06-01 17:35:29 +02:00
Ignacio Etcheverry
94b4bb2a12
Mono: Fix MonoImage filename being set to an invalid path
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(cherry picked from commit 97fb999976
)
2018-06-01 17:33:51 +02:00
Dmitry Pupinin
188bfd2ac9
Increase versionCode range 3.0
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(cherry picked from commit d71d968987
)
2018-06-01 17:33:27 +02:00
Hein-Pieter van Braam
04defcca4f
Bump to 3.0.3rc3
2018-06-01 17:27:54 +02:00
Paul Joannon
81eb60434a
[mono] fix signals parameter retrieval
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(cherry picked from commit 7a72395412
)
2018-05-16 12:27:45 +02:00
Hein-Pieter van Braam
6635f2a108
Add back missing method from e10a2e5999
2018-05-14 00:25:34 +02:00
Paul Joannon
1d3be8c453
fix API string path
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(cherry picked from commit a35c8bbdc7
)
2018-05-13 23:03:48 +02:00
JFonS
4de1d0905a
Fix vector reduction in shader language
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(cherry picked from commit 5b50685b38
)
2018-05-13 23:02:32 +02:00
Karolis K
c461b15720
Fix icon if remote icon load fails
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(cherry picked from commit c3e921fba3
)
2018-05-13 22:58:13 +02:00
Fabio Alessandrelli
5c93f887ba
Implement missing methods in dummy rasterizer
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(cherry picked from commit 0cad1417b6
)
2018-05-13 22:56:53 +02:00
Leon Krause
9dc5ca0e7c
Fix duplicate definitions with FreeType
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(cherry picked from commit b8c35b4078
)
2018-05-13 22:46:11 +02:00
Chris Bradfield
c7b141d20a
[DOCS] Vector2/Vector3/TileMap wording fixes
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(cherry picked from commit 8bc4882dd3
)
2018-05-13 22:45:08 +02:00
volzhs
0b3b3de2cd
Ability to change path color with self modulate
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Fix #18164
(cherry picked from commit d77ffa3e97
)
2018-05-13 22:43:10 +02:00
Bastiaan Olij
5e551a584e
added custom aabb to primitives
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(cherry picked from commit 1ee40206d4
)
2018-05-13 22:41:29 +02:00
Alexander Holland
fd95935fef
hide tab changed debug print
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(cherry picked from commit 31f28885f9
)
2018-05-13 22:40:28 +02:00
RaphaelHunter
4fbb460a02
Fix:code editor text size should change at least one each time, don't mind how you setting your display scale
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(cherry picked from commit eeb0534426
)
2018-05-13 22:39:13 +02:00
Michael Alexsander Silva Dias
4aad40d249
Small changes for some strings.
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(cherry picked from commit 5b0ddb1354
)
2018-05-13 22:37:56 +02:00
Hugo Locurcio
8ccb27ce18
Tweak the property hint ranges of caret blink and line length guideline
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This allows for more precise adjustments.
(cherry picked from commit 0eb2f6c223
)
2018-05-13 22:36:21 +02:00
Anish
9a0a40042e
Adds keywords to autocomplete predictions.
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Adds keywords to the autocomplete prediction in GDScript so
they are not replaced by irrelevant predictions.
Fixes : #5972
(cherry picked from commit 6e32157a65
)
2018-05-13 22:35:19 +02:00
Unknown
09277c8fd8
LinkButtons are now responsive to engine theme
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Fixes #18636 , so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
(cherry picked from commit c364a1278e
)
2018-05-13 22:34:10 +02:00
Hein-Pieter van Braam
faceb5b75d
Implement pull/18665 for 3.0
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Windows detect.py: Detect missing WindowsSdkDir
2018-05-13 22:32:01 +02:00
Hein-Pieter van Braam
9dc5ba1aaf
Bump version to 3.0.3rc2
2018-05-13 22:28:07 +02:00
robfram
a187fb381e
Fix placeholders position in `LineEdit` when editing inside the Editor
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Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.
Fix #18184 .
(cherry picked from commit c17de1f70f
)
2018-05-13 22:19:42 +02:00
Leon Krause
868c44b239
Fix keyboard focus lock-out with HTML5 canvas in iframe
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(cherry picked from commit 9080e96bc8
)
2018-05-13 22:17:53 +02:00
Charly Mourglia
10c12b37ec
Consider TextEdit paste operation complex.
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Not considering a paste operation as a complex one ends up
adding an unneeded extra step when pasting over a selection.
This fixes issue #18325
(cherry picked from commit b09e0454bb
)
2018-05-13 22:16:56 +02:00
Brian Richardson
ae32bcf4c3
Fix a crash when trying to run Godot debugger on a release build.
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The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.
(cherry picked from commit 9149b11973
)
2018-05-13 22:14:44 +02:00
thfrwn
3491e776dd
fix clang6 assignment error
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(cherry picked from commit f48ff4dc64
)
2018-05-13 22:13:14 +02:00
Ibrahn Sahir
5f632391ca
fix for segfault when using CallBasic in visual script on release build
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(cherry picked from commit 95dfa5b96d
)
2018-05-13 22:11:08 +02:00
Poommetee Ketson
2e61ca6193
Particles: fix corrupted scene when saved after convert (2nd try)
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(cherry picked from commit 38865345d9
)
2018-05-13 22:08:53 +02:00
Peter Folkins
3013f4cf2b
Fix AnimationPlayer edited scene bug
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(cherry picked from commit 223f085857
)
2018-05-13 22:05:28 +02:00
Peter Folkins
31c4b743cb
Fix enums without class name not opening docs page
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(cherry picked from commit ccd986f53e
)
2018-05-13 22:04:37 +02:00
Felix Yang
78e2e48d57
Fix for Issue#18457 - Folder name with trailing space on Windows
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(cherry picked from commit 164dceab28
)
2018-05-13 22:03:40 +02:00
Ignacio Etcheverry
736e574a5e
Fix editor detecting msbuild with a msvc 'tools only' install
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(cherry picked from commit 93d13bee8b
)
2018-05-13 22:00:53 +02:00
Ignacio Etcheverry
664052824e
Fix MSVC check when building with mono
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(cherry picked from commit a1aa98e05a
)
2018-05-13 22:00:20 +02:00
RaphaelHunter
0b9f61c9a6
add condition check in Imgae::create(...)
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(cherry picked from commit 63e258cc8f
)
2018-05-13 21:59:22 +02:00
Hein-Pieter van Braam
41bb321962
For uwp the ARM architecture needs to be in lower case
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(cherry picked from commit 07f590046a
)
2018-05-13 21:58:37 +02:00
Geequlim
0c030d6e08
Fix double free for drag preview control in viewport
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(cherry picked from commit 56c2463f8c
)
2018-05-13 21:56:56 +02:00
Pedro J. Estébanez
c8ce9c0080
Fix Variant leak in call_native
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(cherry picked from commit 474eda9e30
)
2018-05-13 21:55:19 +02:00
DmitryKrutskikh
a519dcd576
Disable 'run' button if any project not selected and tiny refactoring
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(cherry picked from commit 965b6ac273
)
2018-05-13 21:53:27 +02:00
Leon Krause
66c0be642f
Fix relative mouse motion when captured in HTML5 platform
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(cherry picked from commit d78b10313b
)
2018-05-13 21:52:14 +02:00
Guilherme Felipe
2fa54c1df6
Fix custom cursor disappearing on osx
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(cherry picked from commit 48f9e6a05b
)
2018-05-13 21:51:25 +02:00
Yaakuro
7f65584f28
Use mimetype according to glTF spec.
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(cherry picked from commit 9a50a4442d
)
2018-05-13 21:48:37 +02:00
Ruslan Mustakov
7e09206e5c
Proper focus in/out handling on iOS
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PR #18675 (commit 96301e9
) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.
I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
(cherry picked from commit 08a924bcee
)
2018-05-13 21:46:57 +02:00
Ruslan Mustakov
ecb4c4268c
Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
(cherry picked from commit 96301e934d
)
2018-05-13 21:46:53 +02:00