Commit Graph

374 Commits

Author SHA1 Message Date
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde 0354dc4205
Merge pull request #86867 from TokageItLab/reset-copy-options-for-more
Copy InterpolationType / LoopMode for all track & UseBlend option for audio when adding reset keys
2024-01-08 11:59:07 +01:00
Rémi Verschelde a2bd7c3301
Merge pull request #85142 from CookieBadger/animation-player-improvements
Improve usability of zooming in the animation editor
2024-01-08 11:50:38 +01:00
CookieBadger 5b3d5e0a65 Improved usability of zoom features in animation player 2024-01-07 01:30:06 +01:00
Silc Lizard (Tokage) Renew 5ade1077ff Copy intrp/loop for all track & use_blend for audio when adding reset 2024-01-06 17:15:45 +09:00
Rémi Verschelde 4c0db7765d
Merge pull request #86630 from TokageItLab/value-track-default-option
Make default options of int value track refer to RESET animation
2024-01-02 18:06:02 +01:00
Silc Lizard (Tokage) Renew eecfe5d75a Make default options of int value track refer to RESET animation 2024-01-02 13:13:47 +09:00
kobewi d96fca371b Copy track update mode when adding reset key 2023-12-30 18:02:55 +01:00
Saracen 09a4aa3ce8 Fix setting bezier track handle mode from inspector. 2023-12-14 23:11:47 +00:00
Silc Lizard (Tokage) Renew 21833f3dfd Fix seeking bug in AnimationPlayerEditor 2023-11-22 06:43:26 +09:00
Saracen 8db9884dd5 Add descriptive warning for animation track hint fails. 2023-10-30 14:34:15 +00:00
Rémi Verschelde e897a46a5f
Merge pull request #82627 from kleonc/animation-editor-audio-clip-offset-sliders-limit-to-length
Limit animation audio clip inspector offset sliders to clip length
2023-10-16 10:38:08 +02:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
RealMadvicius e7a35d1521 Fix crash when clicking on "Interpolation Mode" with nonexistent node path
issue reference [https://github.com/godotengine/godot/issues/81769]
#81769 AnimationPlayer: Editor crashes when clicking on "Interpolation Mode" with nonexistent node path

- adding a nullptr check on a Node pointer obtained from get_node(NodePath) in case it is null now we wont execute the next instruction

> ClassDB::get_property_info(nd->get_class(), prop, &prop_info);

Which then prevents the crash
2023-10-07 11:34:02 +02:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde a3d6d60fe1
Merge pull request #81188 from the-sink/animation_player_things
Select node when clicked in AnimationPlayer timeline
2023-10-03 17:14:25 +02:00
kleonc c1008c2471 Limit animation audio clip inspector offset sliders to clip length 2023-10-01 18:40:41 +02:00
the-sink cbdb23e7ee Select node when clicked in AnimationPlayer timeline 2023-09-28 18:00:34 -07:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
A Thousand Ships e45927b2f2 Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
ajreckof 6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
Haoyu Qiu b8b0339549 Improve undo action names
* Avoid concating strings manually for better i18n and easy l10n
   * Use `vformat` when possible
   * Use separate strings if the changing part is only a few hardcoded strings
* Don't put a period at the end of the name
2023-09-12 18:53:50 +08:00
jsjtxietian 042e0f7019 Ignore method track when drawing line between keys 2023-09-12 14:43:23 +08:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Yuri Sizov 3bc842b1b1 Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Hugo Locurcio 5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
Rémi Verschelde a3a8d3463e
Merge pull request #74948 from AThousandShips/animation_key
Fix type check in AnimationTrackKeyEdit for methods
2023-06-09 15:30:16 +02:00
Silc Lizard (Tokage) Renew 14205804a9 Add spring tween to AnimationTrackEditor 2023-06-05 05:02:27 +09:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Samuele Panzeri b6abb34759 Fix editor spin slider remaining editable if set read_only during an edit and fix related animation player crash 2023-04-22 18:34:36 +02:00
Haoyu Qiu aa604ec435 Add i18n for track easing and baking dialogs 2023-04-13 13:06:55 +08:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Ninni Pipping ad769903b0 Fix type check in AnimationTrackKeyEdit for methods 2023-03-15 19:32:27 +01:00
Rémi Verschelde b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
SaracenOne 919df3ac0e Make animation length control respect read-only rules. 2023-02-15 15:13:50 +00:00
Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Ruthger Dijt e2a87ec28b fix nullptr dereference in AnimationTimelineEdit 2023-02-11 20:30:11 +01:00
Silc Renew 4c5bd4cb0a Fix weird bezier edit button update timing in AnimationTrackEditor 2023-02-11 20:48:18 +09:00
Rémi Verschelde 73c53cca81
Merge pull request #71054 from MarioLiebisch/fix-animationplayer-calltrack-strings
Properly stringify args for Call Method Tracks
2023-02-10 18:44:29 +01:00
Silc Renew 116c975a7b Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit 2023-02-06 13:48:33 +09:00
Rémi Verschelde b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
Silc Renew 75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Gilles Roudière a3b431b09d Add gesture to ViewPanner and simplify a bit its API 2023-01-23 16:43:53 +01:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Silc Renew 5d2e7b9b1d Fix undo of editing animation length with spinner by adding flag 2023-01-10 12:29:05 +09:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Mario Liebisch b495c63b0b
Properly stringify args for Call Method Tracks
This ensures string arguments are always shown as properly enclose in
quotes and escaped and should help avoid confusion, as the previously
shown key frame labels could display as invalid code, most prominently
missing quote characters around strings.
2023-01-08 11:27:44 +01:00