Michael Alexsander Silva Dias
9501900e1b
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-05 21:32:48 -03:00
Ignacio Etcheverry
e82b2def8e
Mono: Buildsystem support for finding MSBuild from VS2019
2019-04-06 01:32:41 +02:00
Hugo Locurcio
8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
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This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
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Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Rémi Verschelde
a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
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Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Ignacio Etcheverry
ad2127a3e8
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
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This also refactors template processing to avoid repetition.
This closes #27074 .
2019-04-05 23:19:30 +02:00
Rémi Verschelde
cc349336e7
Revert "Properly explain RPC/RSET mode failure."
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This reverts commit 95ad747dea
.
It introduced regressions, see #27655 .
2019-04-05 18:18:08 +02:00
Michael Alexsander Silva Dias
c8d0c61d91
Document TileMap's new 'set_cell' internal override capability
2019-04-05 12:40:57 -03:00
lupoDharkael
650b698f51
Allow default audio bus layout modification
2019-04-05 17:19:25 +02:00
Rémi Verschelde
afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
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Capitalise drive letters
2019-04-05 16:58:04 +02:00
Rémi Verschelde
03bd93e3b3
Merge pull request #26830 from KidRigger/physics_fps_bug
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Fixes physic_fps=0 bug that prevented quit.
2019-04-05 16:56:29 +02:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
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Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde
e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
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Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde
963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
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Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
Rémi Verschelde
e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
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Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Rémi Verschelde
a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
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Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde
769b2ba385
Merge pull request #26930 from qarmin/fix_delete_project_settings_properties
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Fix deleting properties after deleting files
2019-04-05 16:44:40 +02:00
Rémi Verschelde
fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
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Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Rémi Verschelde
945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
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Show bones after creating
2019-04-05 16:39:55 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
K. S. Ernest (iFire) Lee
793b0de197
Add Assimp library in thirdparty
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From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
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Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
696be49728
Merge pull request #27008 from qarmin/fix_toggle_visibility
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Fix crash when toggle visibility in SceneTreeDialog
2019-04-05 16:12:27 +02:00
Chaosus
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
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Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
c9aa0c20a0
Merge pull request #27327 from goodyttoor/grayscale_exr
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Fix import grayscale EXR
2019-04-05 15:46:23 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
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Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
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Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
LATRio
f38173fb19
Fix TextureRegion margin bug introduced in #27122
2019-04-05 22:33:53 +09:00
Rémi Verschelde
570fa6a477
Merge pull request #27254 from piyushdagar/fix-animation
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Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05 15:28:28 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Rémi Verschelde
4141703b1a
Merge pull request #27339 from YeldhamDev/undoredo_merge_version
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Fix 'UndoRedo' increasing its version on actions that should be merged
2019-04-05 15:25:36 +02:00
Rémi Verschelde
a49f3ba5ac
Merge pull request #27401 from Calinou/fix-restart-label-color
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Use the "warning" color for the "restart required" label
2019-04-05 15:23:48 +02:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
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Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
Rémi Verschelde
bf104e78ff
Merge pull request #27462 from ShyRed/fixgroovejoint2d
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Replace hardcoded GrooveJoint2D bias with user provided bias
2019-04-05 15:20:46 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
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EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
toasteater
7cbfce7a8c
Respect keep_3d_linear when transparent_bg is on.
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When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817 .
2019-04-05 20:42:59 +08:00
Rémi Verschelde
4011429e57
Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count
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Fix BitMap calculating incorrect true bit count
2019-04-05 14:40:49 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
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TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Chaosus
8d12dfa24d
Fix File opened with READ_WRITE on Windows
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To allows use read and write anytime and in any order
2019-04-05 15:15:40 +03:00
Rémi Verschelde
e4a96164b6
SCons: add methods.using_clang
to check used compiler
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Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
Bastiaan Olij
b2c0a687f1
Restructuring glue code to make it easier to extend
2019-04-05 21:44:06 +11:00
Rémi Verschelde
6a33727cb1
Merge pull request #27687 from Zylann/fix_heightmap_shape_min_max
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Fix wrong heights data used to compute min and max heights
2019-04-05 11:52:22 +02:00
Aaron Winter
63e0fd7675
added negative X and negative Y offset to TileMap
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clang-format
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Andrii Doroshenko (Xrayez)
34e6737413
Reorder reverse caps characters table for string lower case conversion
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The binary search algorithm used to lookup character codes in the table
relies that the data must be ordered. This fixes `to_lower()` string
method to convert upper case to lower case properly, so that the
algorithm doesn't terminate prematurely.
Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
2019-04-05 11:10:15 +03:00
Mariano Javier Suligoy
1ab9b86a21
Merge pull request #27500 from samdze/master
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Allow TileMap to override set_cell behaviour while using TileMap editor
2019-04-04 23:17:29 -03:00
Mariano Javier Suligoy
60fbbba398
Merge pull request #27201 from siddharth952/issue1
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Fixed Tileset Editor bug related to polygon size
2019-04-04 23:09:50 -03:00