Doug Thompson
a4c734ed32
Class reference: snake_case .gd filenames, _on_*
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This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
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This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Juan Linietsky
80b578b060
Restore 'rotation_degrees' properties.
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By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
Yuri Sizov
29cc86fa6c
Copy local theme overrides from Control to Window
2022-12-07 20:50:51 +03:00
bruvzg
3add6dcd89
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion.
2022-11-17 14:59:56 +02:00
Hana
b6b6c5107a
fix "unknown document" classref links
2022-11-14 21:36:28 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Micky
9de7b1afce
Doc consistency: "inspector" to "Inspector"
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Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
2022-10-27 18:41:20 +02:00
Max Hilbrunner
d148613bb1
Merge pull request #66279 from aaronfranke/control-min-size
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Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i`
2022-10-19 22:40:52 +02:00
Max Hilbrunner
c660cc4adc
Merge pull request #66410 from RedMser/patch-1
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Fix `Control.get_global_rect` documentation
2022-10-19 22:06:43 +02:00
Eric M
a3ed9e6f2c
Move Shortcut Context to Control and ensure that `shortcut_input` adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context.
2022-10-13 21:07:19 +10:00
RedMser
5ae012e6e9
Add documentation for viewport's input handling
2022-10-05 12:56:04 +02:00
Josh Anthony
4b0772fd5d
update messaging for focus to be less keyboard-specific
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Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
RedMser
fd8097192f
Fix Control.get_global_rect documentation
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It uses `get_global_position` internally, which is relative to the
current canvas layer (unlike `get_screen_position`).
2022-09-28 15:14:14 +02:00
Aaron Franke
c3970f8fe5
Revert custom_minimum_size type back to Vector2 instead of Vector2i
2022-09-22 19:09:12 -05:00
Michael Alexsander
c4c9e41073
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
2022-09-08 14:46:32 -03:00
kobewi
188d5593e1
Mention that grab_focus is more reliable deferred
2022-08-30 14:20:43 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database
2022-08-29 14:02:21 +02:00
Micky
ef5b9a06a9
Rename `hint_tooltip` to `tooltip_text` & setget
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
2022-08-27 01:35:01 +02:00
Yuri Sizov
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Aaron Record
74eb2a70bd
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-25 14:50:49 -06:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Andy Maloney
d32803fdd6
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-12 13:19:48 -04:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
FireForge
97dfbea6ad
Rename Control PRESET_WIDE to PRESET_FULL_RECT
2022-07-18 20:08:11 -05:00
Pierre-Thomas Meisels
5ad1a1b5e7
enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size
2022-06-23 18:06:10 +02:00
Rémi Verschelde
3aa83a0235
Merge pull request #61020 from timothyqiu/wait-busy
2022-05-19 15:41:41 +02:00
Gilles Roudière
6db8b7616d
Keep input event as unhandled if they go through a control set to MOUSE_FILTER_PASS
2022-05-17 15:41:58 +02:00
Haoyu Qiu
ffd5362187
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-05-14 10:13:42 +08:00
Rémi Verschelde
ac4e322ac8
Merge pull request #60472 from KoBeWi/dragging_rights
2022-04-25 16:56:57 +02:00
kobewi
31a23ab33f
Improve descriptions for drag methods
2022-04-24 20:41:00 +02:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
kobewi
bcf13dc175
Expose methods for screen-space transforms
2022-03-13 16:05:08 +01:00
Marcel Admiraal
507f72db8e
Rename Control's Rect properties to exclude rect_ part
2022-03-08 16:30:35 +00:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
kobewi
4eec0032ea
Improve description of mouse_exited signal
2022-01-12 12:49:21 +01:00
kobewi
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
kobewi
7d5ee8f694
Document get_minimum_size not called in some nodes
2021-12-14 17:48:07 +01:00
kobewi
ea7cc1dea9
Rename minimum_size_changed() method
2021-12-06 14:02:34 +01:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size
2021-11-22 16:22:57 +01:00
Yuri Roubinsky
eabf8f5edf
Added `reset_size` method to `Control` and `Window` classes
2021-11-22 16:55:21 +03:00
Rémi Verschelde
78dbe4e3e4
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop
2021-11-22 12:20:01 +01:00
ConteZero
2b1787b446
Fix drag and drop on LineEdit
2021-11-15 17:10:56 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference
2021-11-15 13:02:21 +01:00
Duroxxigar
b2458ff575
Replace remaining usages of yield with new await keyword
2021-10-22 14:28:37 -04:00