Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Pedro J. Estébanez
11cbbeb17e
Respect texture .flags files on export
2016-09-30 17:41:45 +02:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
volzhs
85f373691f
check "disable_filter" option for backward compatibility
2016-08-28 20:25:35 +09:00
volzhs
449ad2b37a
Change "Disable Filter" to "Enable Filter" on Font Import window
2016-08-23 05:18:53 +09:00
Johan Manuel
cec1c48a7e
Fix various warnings
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The warnings fixed were about things like unused variables, misleading
indentation, missing default cases in switches and better grouping of
conditions in if statements.
2016-08-13 13:21:35 +02:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
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Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Rémi Verschelde
4f9dea3aed
Revert "Change default extension to .tscn when import 3d scene"
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Also adds a comment as to why this extension should not be changed.
This commit reverts edf7082326
.
2016-07-18 21:32:10 +02:00
volzhs
edf7082326
Change default extension to .tscn when import 3d scene
2016-07-18 23:28:13 +09:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
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Part of #5031
2016-07-17 18:25:21 +02:00
Saracen
ca866803be
Removes AnimationPlayer renaming on import.
2016-07-13 16:45:53 +01:00
Juan Linietsky
90f8a3bd29
properly generate tangents only upon request, closes #5580
2016-07-09 11:53:27 -03:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky
54571e94ac
Fixes to import plugin, closes #5318
2016-06-30 22:37:25 -03:00
Juan Linietsky
fbdb7a947b
Editor properly reloads scenes if they changed on disk or were reimported
2016-06-28 18:53:31 -03:00
Juan Linietsky
33f1204dc4
Fix error reporting when a scene is not imported properly, closes #3968
2016-06-26 15:37:39 -03:00
Juan Linietsky
3edf66477a
Fixed error using the same atlas rect for all images, closes #4139
2016-06-21 20:51:41 -03:00
Juan Linietsky
ae85543806
Ability to premultiply alpha on font import, fixes #5231
2016-06-21 10:41:56 -03:00
Rémi Verschelde
17f7065944
i18n: Improve a couple English strings
2016-06-20 08:08:23 +02:00
Juan Linietsky
0db02f26b6
-Added options for scene import plugin to keep materials and user-added tracks to animations, please test! closes #4425
2016-06-20 00:20:30 -03:00
Paulb23
0454e1d6cb
Made .fnt warning translatable
2016-06-19 14:33:42 +01:00
Rémi Verschelde
174b78119b
Merge pull request #5039 from jay3d/master
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Add "-rigid" postfix import feature to create rigid bodies
2016-06-19 12:43:49 +02:00
Rémi Verschelde
bd79aa52ab
Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162
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Adds .fnt extension if not provided, issue #162
2016-06-19 01:04:46 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
jay3d
6b74e43a5b
Add "-rigid" postfix import feature to create rigid bodies
2016-06-18 02:40:25 -04:00
Juan Linietsky
816b3fa94d
It is now possible to set a default custom theme, whether you want a hidpi default theme, or just use a custom font for the default theme
2016-06-16 20:05:22 -03:00
Geequlim
1a99c5bad8
Fix endless reimporting for LargeTexture close #5215
2016-06-15 12:28:05 +08:00
Pawel Kowal
101e0c9ec6
Improved Blender/Collada shadeless->unshaded import
2016-06-07 22:07:48 +02:00
Rémi Verschelde
a21eb2b89d
Merge pull request #5057 from pkowal1982/master
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Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-07 13:22:00 +02:00
Pawel Kowal
494847f0d1
Improved Blender/Collada -colonly import creating collision shapes for empties
2016-06-05 20:59:21 +02:00
Saracen
1dab0aab7c
Bitmask import plugin
2016-06-05 19:14:39 +01:00
volzhs
ee7d94bf11
fix invalid texture plugin name
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EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
2016-06-02 22:13:55 +09:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
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also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
George Marques
e623a50be6
Remove translatable strings in comments
2016-05-29 18:37:49 -03:00
Geequlim
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
Juan Linietsky
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
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Fixes #4742 .
2016-05-21 16:34:56 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Wilhem Barbier
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
Rémi Verschelde
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
volzhs
b172cb524d
Allow any directory for custom character set and gradient image file when import font
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fix #4486
2016-05-01 16:59:46 +09:00
Juan Linietsky
0fa588a830
move Font to BitmapFont
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so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
volzhs
86c6326057
correct typo "overwrite"
2016-04-14 20:52:30 +09:00
Paulb23
681969d5b3
Adds .fnt extension if not provided, issue 162
2016-03-27 18:24:28 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00