Commit Graph

76 Commits

Author SHA1 Message Date
skyace65 c83718624f Update links to outdated asset library demos
Update links to outdated asset library demos

Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
2024-04-07 16:59:43 +02:00
Hugo Locurcio f781571d07
Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
Danil Alexeev af28f87791
Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
kobewi ecc3944b1e Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Yuri Sizov 391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
smix8 61f33e205c Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
smix8 eb88aef537 Add GridMap collision_priority
Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
kobewi a23f6d0aa6 Fill random docs 2022-11-22 17:59:45 +01:00
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
smix8 41c529a94d Add GridMap function to change navigation map for baked navigation regions
Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-08 06:43:02 +02:00
Micky 694190a354 Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
rafallus da7a5653f4 Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
Yuri Sizov c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
smix8 55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
kobewi cd6bd04cba Remove unimplemented set_clip() method 2022-03-02 00:44:30 +01:00
Haoyu Qiu 19a2ec3d04 Add GridMap.get_used_cells_by_item 2022-02-16 13:04:31 +08:00
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
rafallus cc46abd73d Consider gridmap collisions in navigation bake 2022-01-16 18:56:10 -06:00
kobewi 59a9b2192e Add physics material to GridMap 2021-12-17 01:50:58 +01:00
Rémi Verschelde 6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 13:02:21 +01:00
PouleyKetchoupp 989acbbe81 Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Michael Alexsander Silva Dias 0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
Aaron Franke 0ac4051c00
Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
Gilles Roudière ac7073f586 Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
Gilles Roudière ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Gilles Roudière a9dc53d152 Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
Jack Linhart 03fd2b4c86 Added GridMap description to get_bake_meshes() 2021-02-25 15:42:49 +01:00
Hugo Locurcio 95fda7e881
Document that GridMap doesn't support visual layers or cull masks
See #40245.
2021-02-02 19:30:55 +01:00
Aaron Franke 439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Rémi Verschelde 2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Hugo Locurcio c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Hugo Locurcio c73c327bab
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
2020-08-03 13:58:51 +02:00
Rémi Verschelde 96644d23a0 doc: Sync classref with current source 2020-07-03 16:09:12 +02:00
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Aaron Franke 7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
clayjohn 57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde 7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
James Westman 7ef16ca136 Docs: GridMap and MeshLibrary
The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Rémi Verschelde 55676b16da makerst: Escape default values using reST markup
Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
Rémi Verschelde aa0fa6b14f doc: Sync classref with current source 2019-10-26 16:40:41 +02:00
Rémi Verschelde efd55631e2 doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
Rémi Verschelde a78373ddc2 doc: Remove null default values that can't be determined
Applying #30187.
2019-06-30 13:58:07 +02:00
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00