Michael Alexsander Silva Dias
8ea67380d0
Better visual shader icon
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Closes #20695 .
2019-06-03 02:44:59 -03:00
miwanczuk
fda3a568ef
Issue-28355 - show spaces in editor
2019-04-30 14:57:48 +02:00
Hein-Pieter van Braam
696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
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Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
Juan Linietsky
5d65100669
Icon was missing
2019-04-15 07:46:57 -03:00
Juan Linietsky
3f76d2c2f3
Ability to create sprite frames in AnimatedSprite from sprite sheet.
2019-04-13 22:15:31 -03:00
Juan Linietsky
6574c557c9
Add a "Request Docs" button to code editor.
2019-03-26 16:36:19 -07:00
Gilles Roudiere
96f25c8b67
Move some tilemap options to the toolbar
2019-01-30 16:06:40 +01:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
Juan Linietsky
e46f28e02d
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00
Hugo Locurcio
ee2c26a7b3
Improve CheckButtons in the default editor theme
2018-12-02 16:55:58 +01:00
Will Nations
42300b2769
Add icon_script_extend & update the icon @runtime
2018-10-19 09:04:07 -05:00
Michael Alexsander Silva Dias
fc376d3db6
Switch unoptimized handlers from spatial editor viewport to optimized ones
2018-10-16 18:08:01 -03:00
qonnop
07d65204b4
Added noise texture icon, fixes #22704
2018-10-05 19:20:18 +02:00
Rémi Verschelde
876456754d
Merge pull request #21421 from YeldhamDev/mult_view_changes
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Small improvements to the Spatial Editor's multiple viewport mode
2018-10-02 11:22:49 +02:00
Rémi Verschelde
3a2ca68af3
SCons: Build thirdparty code in own env, disable warnings
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Paulb23
0dd1cb0dcc
Icon for TextFiles
2018-09-22 15:17:17 +01:00
Hugo Locurcio
7533778760
Improve checkboxes in the default editor theme
2018-09-16 15:12:28 +02:00
Rémi Verschelde
399f667911
Use plain text instead of icons for video driver toggle
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Fixes #21660 , supersedes and closes #21724 .
2018-09-13 12:15:17 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Juan Linietsky
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
Michael Alexsander Silva Dias
7d13f6ad30
Small improvements to the Spatial Editor's multiple viewport mode
2018-08-25 17:43:27 -03:00
Juan Linietsky
b293dd363e
Merge pull request #20585 from MarianoGnu/tileset_editor
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New TileSet Editor
2018-08-09 21:35:57 -03:00
Juan Linietsky
ae67c0b303
too much information, made it less information
2018-08-09 20:50:31 -03:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Juan Linietsky
432f2f1a67
Information sign for MarianoGNU
2018-08-09 20:31:35 -03:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Viktor Ferenczi
c5bd0c37ce
Running builder (content generator) functions in subprocesses on Windows
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- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function
There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.
Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.
Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.
Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
AndreaCatania
17ebbfb56d
Implemented Soft body
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- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
c69de2ba46
-Project/Editor settings now use new inspector
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-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Juan Linietsky
43dc050947
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Juan Linietsky
af7d8fb844
Added small icon to expand the bottom panel (and shortcut too)
2018-07-15 22:38:14 -03:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
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Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
Max Hilbrunner
dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
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Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
willnationsdev
2a6c591957
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 09:41:12 -05:00
Ibrahn Sahir
e1b14db86a
Corrected art depo link in editor icons readme.
2018-07-01 13:51:04 +01:00
muiroc
0a36e974da
added cylinder shape support
2018-07-01 11:16:54 +02:00
Juan Linietsky
8c7da84e1e
renamed AnimationGraphPlayer to AnimationTree
2018-06-25 18:40:24 -03:00
Juan Linietsky
4f5a7ebaec
State machine animation node
2018-06-25 16:22:41 -03:00
Juan Linietsky
2365fe472b
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
Juan Linietsky
a0719533bd
Animation Blend Spaces
2018-06-21 15:46:11 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
danilo2205
dc639d334a
Up vector implementation and OrientedPathFollow.
2018-05-20 19:51:56 -03:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Karolis K
0711d865e2
Thumbnail overlay for videos in AssetLib
2018-05-11 23:43:59 +03:00
AndreaCatania
9e57a07fb6
Implemented ragdoll
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
Juan Linietsky
4c3c510a80
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
Daniel J. Ramirez
f11649987d
Updated icons,
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Added CSG icons and other action icons
[ci-skip]
2018-04-29 14:14:46 -05:00
Gilles Roudiere
a724f34ef3
Displays node icon on hover
2018-04-03 23:56:37 +02:00
Gilles Roudiere
0251b08afa
Display nodes without rect's position
2018-04-03 22:04:19 +02:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
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Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Viktor Ferenczi
272ecddb28
Properly closing all files in Python code
2018-03-11 14:55:50 +01:00
Bernhard Liebl
172aa6c61e
Fix broken hover/select coloring of keys in animation editor
2018-03-10 12:57:27 +01:00
Juan Linietsky
125fc8cc44
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
Daniel J. Ramirez
cecf274364
Icons update
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includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
BTaskaya
78dba05fc0
PEP3101 applied with changing old type string formatting as new ones
2018-02-14 19:29:25 +03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
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Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Daniel J. Ramirez
5e2c8593f7
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 15:16:20 -06:00
Daniel J. Ramirez
c8c280a68a
Now every variant type has its icon.
2017-12-17 14:06:11 -06:00
Daniel J. Ramirez
756c033adb
General use Variant type icons, plus other icon updates.
2017-12-17 13:19:09 -06:00
Daniel J. Ramirez
dcad7042dc
Updated icons
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[ciskip]
2017-12-14 15:49:27 -06:00
Rémi Verschelde
bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
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Added skeleton x-ray
2017-12-10 13:03:53 +01:00
AndreaCatania
63ec5823d1
Implemented skeleton visibility
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Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
Bernhard Liebl
91b8b94635
add "add point" and "select point" handles to polygon 2d editor
2017-11-27 14:01:34 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
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Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Daniel J. Ramirez
8eb12806b8
Updated some icons.
2017-11-16 20:15:30 -06:00
Daniel J. Ramirez
8cf0d6ceb4
Some fixes and improvements.
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Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
Bernhard Liebl
7c245e9f6d
adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge
2017-10-23 19:01:14 +02:00
Daniel J. Ramirez
e119337ef4
Improved viewport zoom and speed icons
2017-10-17 17:10:34 -05:00
Marc Gilleron
59e6a27da1
Added icon under zoom/speed indicator bar
2017-10-15 21:20:51 +02:00
Daniel J. Ramirez
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
Daniel J. Ramirez
dbc37afcd9
Added and improved some icons, plus some other minor visual fixes.
2017-10-12 14:43:11 -05:00
Daniel J. Ramirez
bb69855f1a
VS now supports white themes.
2017-10-02 21:31:32 -05:00
Daniel J. Ramirez
15986ea343
Several visual improvements.
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Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
Daniel J. Ramirez
de3018703f
Improved New Project and Import project experience
2017-09-23 22:50:37 -05:00
Daniel J. Ramirez
f0f9ebf43c
Updated key icons
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[ciskip]
2017-09-22 23:35:24 -05:00
Daniel J. Ramirez
56edf1f9c6
Use an arrow instead of 3 dots in trees
2017-09-22 18:16:58 -05:00
Daniel J. Ramirez
29d3ecf29a
Improved a lot of icons, and some style fixes
2017-09-21 15:55:07 -05:00
Daniel J. Ramirez
00755ff2c0
Visual tweaks.
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Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Rémi Verschelde
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
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Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Gilles Roudiere
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
Daniel J. Ramirez
ba11dc3f48
Added adaptive text editor theme, this includes the shader editor
2017-09-15 16:08:22 -05:00
Daniel J. Ramirez
74d028729f
Improved VisualScriptEditor
2017-09-14 12:45:42 -05:00
Daniel J. Ramirez
04291c1e77
Updated icons
2017-09-14 11:21:56 -05:00
toger5
c2c8aac9a3
added highlight area to slider
2017-09-12 22:55:23 +02:00
Daniel J. Ramirez
3a05bdbaab
Improved alternative size thumbnail generation
2017-09-12 13:16:47 -05:00
Daniel J. Ramirez
c0a971468e
Added some missing icons
2017-09-07 13:22:41 -05:00
toger5
57c6dbf253
removed svg's in icons/dark
2017-08-30 21:20:02 +02:00
toger5
aa8feff8c1
Implement color conversion for dark SVG icons
2017-08-30 21:20:02 +02:00
Daniel J. Ramirez
e3e5dfdaf4
Improved and added some icons
2017-08-29 17:02:55 -05:00
Daniel J. Ramirez
e5a71e3f95
Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-28 15:49:16 -05:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Mason Ashbridge
09818581b1
Fixed build for Visual Studio
2017-08-21 23:52:55 -04:00
Daniel J. Ramirez
0c18009665
Added missing icon and svgs upscaling
2017-08-20 13:53:09 -05:00
Daniel J. Ramirez
c873661c30
Added pure vector theme, with dark icons variation
2017-08-20 13:53:09 -05:00
Rémi Verschelde
f98418f093
Merge pull request #10312 from kbake/pressed-scroll-bar-style
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Scroll bars now look different on press
2017-08-16 17:16:03 +02:00