Commit Graph

28220 Commits

Author SHA1 Message Date
Marcel Admiraal a9b5dc56a6
Check and correct for zero scaling when unscaling Bullet basis.
(cherry picked from commit 4b14916288)
2020-09-24 14:43:06 +02:00
Somnath Sarkar 1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
(cherry picked from commit d5d832417e)
2020-09-24 14:43:06 +02:00
SekoiaTree 0d8b2d34e1
Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
2020-09-24 14:43:05 +02:00
Markus Sauermann d2636cd30f
Wake up RigidBody 2D after applying torque
(cherry picked from commit 8335f00949)
2020-09-24 14:43:05 +02:00
Marcel Admiraal 808865af97
Don't attempt to insert points into degenerate triangles.
Use a simpler degenerate triangle check that calculates area.

(cherry picked from commit 3521239d96)
2020-09-24 14:43:05 +02:00
hoontee aa0221f0fb
Transform CSGShape collision when necessary
(cherry picked from commit fc8574fbac)
2020-09-24 14:43:05 +02:00
hoontee 8ce88d38f2
Properly handle empty CSGCombiners
(cherry picked from commit 001b6075cb)
2020-09-24 14:43:05 +02:00
mvl be13df0a08
Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
(cherry picked from commit 4318ad94ac)
2020-09-24 14:43:05 +02:00
Aaron Franke 76a8458753
Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Eric M e24b9f0520
Fixed bug where spinbox would not update to it's actual value after non-numeric input
(cherry picked from commit e76e39d5f5)
2020-09-24 12:08:10 +02:00
Zak d94323e37b
Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
Rémi Verschelde bca2633f93
Merge pull request #41931 from RandomShaper/fix_gdscript_leaks_3.2
Fix leaks in GDScript (3.2)
2020-09-24 08:33:04 +02:00
Vasiliy Makarov f388ea00bf iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for both GLES2/GLES3
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc ability detection in GLES2 driver.
Fixed pvrtc encoding procedure.
2020-09-23 11:13:50 +02:00
Rémi Verschelde 26512dda93
Merge pull request #42170 from Razoric480/fix-vscript-value-by-type-32
Add a VScript func to sanitize variant values (3.2)
2020-09-23 09:35:22 +02:00
Rémi Verschelde 79f15027fc
Merge pull request #42146 from Pineapple/fix-custom-modules-vs
Fix custom modules in Visual Studio
2020-09-22 12:52:45 +02:00
Fabio Alessandrelli 35fcc1835c JS synchronous start, better persistent FS sync.
The engine now expects to emscripten FS to be setup and sync-ed before
main is called. This is exposed via `Module["initFS"]` which also allows
to setup multiple persistence paths (internal use only for now).

Additionally, FS syncing is done **once** for every loop if at least one
file in a persistent path was open for writing and closed, and if the FS
is not syncing already.

This should potentially fix issues reported by users where "autosave"
would not work on the web (never calling `syncfs` because of too many
writes).
2020-09-19 18:27:21 +02:00
Fabio Alessandrelli e7d00d08f5 Make canvas resize optional in HTML5. 2020-09-19 18:27:21 +02:00
Fabio Alessandrelli 40f73f74ce Better HiDPI support in HTML5. 2020-09-19 18:27:21 +02:00
Fabio Alessandrelli afb81abae5 Window event listener do not use capture. 2020-09-19 18:27:21 +02:00
Fabio Alessandrelli c0e0247f39 Small refactor to JavaScript handlers.
Crated helper class in native/utils.js.
Simplify code in OS/DisplayServer.
2020-09-19 18:27:21 +02:00
Fredia Huya-Kouadio 8d9733f90c Add overridable init method for the Godot fragment instance. 2020-09-18 16:45:46 -07:00
Fredia Huya-Kouadio e99dc65b64 Enable the ability to use Godot as a subview within an Android app
(cherry picked from commit 920639511d)
2020-09-18 16:45:40 -07:00
Aman Jain 59da1db188 Add 'Export App Bundle' to Android Export Options 2020-09-18 16:38:30 -07:00
Aman Jain 654342d3bf refactor apk signing into it's own method 2020-09-18 16:17:31 -07:00
Aman Jain 452af201b0 Write an AndroidManifest.xml file to be merged with app module's manifest. 2020-09-18 16:17:31 -07:00
Aman Jain a323a1eacd Added methods to copy project icon files to Gradle project 2020-09-18 16:17:31 -07:00
Aman Jain ee9127bd20 Create strings.xml files to mimic behavior of _fix_resources method 2020-09-18 16:17:27 -07:00
Aman Jain 824f0b0569 Refactored permissions and command line flags into separate methods 2020-09-18 16:12:15 -07:00
Aman Jain 29a71edd76 Utility methods for writing files to Gradle project. 2020-09-18 16:12:15 -07:00
Fabio Alessandrelli c610ad3739 Move request_quit to javascript_main. 2020-09-18 18:54:11 +02:00
Bartłomiej T. Listwon 405412938a Fix custom modules in Visual Studio
Without `custom_modules` scons command in VS project was broken
(fixes regression from commit 6122a504ee)
2020-09-18 18:04:37 +02:00
Francois Belair d35ced06a6 Add a VScript func to sanitize variant values
Backported to 3.2
2020-09-18 11:28:58 -04:00
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde 8b5061aae7
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.

(cherry picked from commit 413ff7938d)
2020-09-18 11:56:42 +02:00
Rémi Verschelde b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
Same implementation as OpenBSD seems to work fine.

(cherry picked from commit 01185acecb)
2020-09-18 11:55:58 +02:00
Marcel Admiraal fc72c3fdf5 Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:42:59 +01:00
Rémi Verschelde cb78a5d7ae
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.

(cherry picked from commit 5f4d64f4f3)
2020-09-18 10:29:52 +02:00
Rémi Verschelde 2d52da7b8f
Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00
bruvzg e51fed9d1b
[3.2] Add window click-through support. 2020-09-17 12:36:01 +03:00
Rémi Verschelde 31d0f8ad8d
Bump version to 3.2.3-stable
A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.

Thanks to all contributors! <3
2020-09-16 17:12:35 +02:00
Rémi Verschelde f5d6424648
Add changelogs for 3.2.x releases 2020-09-16 17:11:34 +02:00
Hugo Locurcio 97251c70ec
Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.

(cherry picked from commit dc1e79589a)
2020-09-16 16:23:22 +02:00
Hugo Locurcio 939de03db7
Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.

(cherry picked from commit 9712f8fd2d)
2020-09-16 16:22:39 +02:00
Rémi Verschelde ee5971a185
Donors: Add Gamblify, remove Interblock from splash screen
(cherry picked from commit 92d1964d1a)
2020-09-16 16:14:31 +02:00
Rémi Verschelde 2179c852da
Merge pull request #42113 from Calinou/deprecate-interpolatedcamera
Mark InterpolatedCamera as deprecated
2020-09-16 16:13:28 +02:00
Hugo Locurcio 369e5a7f35
Mark InterpolatedCamera as deprecated
InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.

Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde 16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio 868776949b
Mention the AnimationTreePlayer deprecation in the class reference
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Fabio Alessandrelli f1b2a7d1b4
Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.

(cherry picked from commit 60687ce778)
2020-09-15 19:27:48 +02:00
Rémi Verschelde 3170ebc0e2
makerst: Add missing newline at EOF
(cherry picked from commit d435537f7e)
2020-09-15 19:26:44 +02:00