Commit Graph

59468 Commits

Author SHA1 Message Date
Rémi Verschelde 7113050e0b
Merge pull request #84241 from jsjtxietian/fix-render-method-crash-on-bad-input
Fix bad parameter for `rendering_method` crashes Godot
2023-12-04 23:02:21 +01:00
Rémi Verschelde 9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Rémi Verschelde 628af13338
Merge pull request #83907 from Calinou/doc-texture-filter
Improve and clarify texture filtering documentation
2023-12-04 23:00:28 +01:00
Rémi Verschelde 4ce65c6190
Merge pull request #83816 from smix8/navobstacle_properties
Fix missing NavigationObstacle property updates in constructor
2023-12-04 23:00:02 +01:00
Rémi Verschelde 1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
Rémi Verschelde 4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde 9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
Rémi Verschelde 6f4da7a976
Merge pull request #83736 from darksylinc/matias-broken_buffer_update
Fix buffer updates going to the wrong cmd buffer if barriers were 0
2023-12-04 22:58:24 +01:00
Rémi Verschelde 1749ea8d00
Merge pull request #82804 from BlueCube3310/compat_correct_normals
Automatically ensure correct normals in Compatibility renderer
2023-12-04 22:57:59 +01:00
Rémi Verschelde cbae80006c
Merge pull request #82079 from RoyBerube/OutputScroll
Enable scrolling of output with UI scale changes
2023-12-04 22:57:33 +01:00
Rémi Verschelde 94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
Rémi Verschelde 011a3dbade
Issue template: Change version field to "Tested versions", asking to test earlier versions
We very often end up asking users to test different versions to pinpoint if it's
a regression, or need to test ourselves. Let's ask explicitly upfront.
2023-12-04 22:50:42 +01:00
Michael Wörner 29810376b8 Fixed reading WAV files with odd chunk sizes.
These require a padding byte not included in the chunk size.
2023-12-04 20:01:34 +01:00
smix8 25bf20d7a5 Fix missing NavigationRegion property updates in constructor
Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
Gilles Roudière 25e927e56b Keep scene tiles even if the TileMap is invisible 2023-12-04 18:39:16 +01:00
Gilles Roudière 8cfcd36253 Rework action pressed state to support multiple controllers 2023-12-04 18:02:51 +01:00
HolonProduction c8889a7fe7 Improve autocompletion with get_node 2023-12-04 17:06:46 +01:00
HolonProduction e253250814 Filter groups and categories from autocompletion 2023-12-04 15:48:29 +01:00
Yuri Sizov 10e714a975 Fix the Web platform team's codeowners link 2023-12-04 15:12:06 +01:00
Yuri Sizov 01888ae7ab Fix theme application in various editor dialogs
99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
ilyabelow 429f24e665 Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader 2023-12-04 15:16:43 +04:00
bruvzg 56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
kit 78e1702adb fix crash on hiding grandparent on mouse exit 2023-12-02 14:24:56 -05:00
kobewi 20aecefd9b Fix Tween loop initial value 2023-12-02 20:20:50 +01:00
Mika Viskari 5e40124d4d Add more C++ unit tests for String to number conversions 2023-12-02 20:54:48 +02:00
Dominic bae6f86257 Add wireframe for compatibility mode 2023-12-02 13:09:56 -05:00
Aaron Franke 7d5b902838
Add a descriptive error message when creating a mesh surface from arrays 2023-12-02 00:44:59 -06:00
clayjohn 394edf8288 Set ReflectionProbe frame before mapping id in mobile renderer 2023-12-01 16:52:50 -07:00
Malcolm Nixon bf7cdc5229 Fix memory corruption and assert failures in convex decomposition
This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
2023-12-01 16:38:08 -05:00
Pedro J. Estébanez 208c1020f5 Add 'u' format modifier for unsigned int/hex 2023-12-01 16:42:26 +01:00
Pedro J. Estébanez cba15cd625 Add WorkerThreadPool::get_thread_index() 2023-12-01 16:42:26 +01:00
Pedro J. Estébanez 72bf8dfecf Remove superfluous locking in RID owners in Vulkan RD 2023-12-01 16:12:21 +01:00
Pedro J. Estébanez 4964d9a083 Remove redundant explicit clears in the Vulkan RD 2023-12-01 16:11:59 +01:00
jsjtxietian 926e22d2ab Fix SnapGrid is almost invisble in light theme 2023-12-01 18:51:45 +08:00
Silc Lizard (Tokage) Renew 7ed7ea53e6 Fix AnimationPlayer seeking for Discrete keys 2023-12-01 05:26:21 +09:00
Frying☆Pan de59872db8 fix documentation for `icon_and_font_color` editor setting 2023-11-30 14:00:07 -05:00
bruvzg 33ce138b9b
[iOS one-click] Add support for Xcode 15 devicectl. 2023-11-30 20:28:47 +02:00
bruvzg 5dd11e8eee
Limit window size updates on title change. 2023-11-30 16:04:00 +02:00
DmitriySalnikov 8cdbec0434 Update cached singletons when reloading GDScripts 2023-11-30 04:07:21 +03:00
Rémi Verschelde d76c1d0e51
Bump version to 4.3-dev
The essential doesn't change.

-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
Rémi Verschelde 46dc277917
Bump version to 4.2-stable \o/
This has been another successful short release cycle for Godot 4, with
more than 1850 commits authored by over 350 contributors in 5 months!

We managed to publish 3 feature releases (4.0, 4.1, and 4.2) in a year,
for the first time ever. Despite the short development cycle, both 4.1
and 4.2 have been absolutely feature packed! We're happy with that
development pace overall, and ready to start planning our 2024 releases
with a similar workflow.

Thanks to all the contributors for your amazing work, and to the
Godot community at large for your incredible support <3
2023-11-29 22:45:33 +01:00
Rémi Verschelde b8e92d1a03
Merge pull request #85510 from akien-mga/changelog-4.2
Add changelog for Godot 4.2
2023-11-29 19:02:12 +01:00
Yuri Sizov f89890b69b
Merge pull request #85517 from YuriSizov/editor-revert-some-enhancements
Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 18:55:36 +01:00
Yuri Sizov 3c8efca57d
Merge pull request #85509 from akien-mga/minizip-fix-CVE-2023-45853
minizip: Backport patch to fix CVE-2023-45853
2023-11-29 18:55:20 +01:00
Rémi Verschelde 01ac245a9c
Add changelog for Godot 4.2
We're changing the format of the changelog as the previous one based on
Keep a Changelog required too much manual work to maintain.

We now link to relevant resources, notably our online interactive
changelog, and copy the grouped changelog generated by this tool.

It's a bit less curated than before, as we used to remove entries which
aren't that relevant to end users, and sort them under Added/Changed/
Removed/Fixed, but this was done manually and thus a huge chore.

Past changelogs are also removed and replaced with links to the
changelogs in their respective feature branches.
2023-11-29 18:08:07 +01:00
Yuri Sizov 3a67eb2675 Disable a prohibitively slow code branch when reparenting nodes 2023-11-29 17:39:39 +01:00
Rémi Verschelde c17d73f140
i18n: Sync translations with Weblate 2023-11-29 17:21:35 +01:00
Rémi Verschelde c8dee05bf0
minizip: Backport patch to fix CVE-2023-45853 2023-11-29 15:16:26 +01:00
Rémi Verschelde 4c5a148452
Merge pull request #85500 from bruvzg/arm_uint8
Add unsigned char cast ifdef.
2023-11-29 12:28:07 +01:00
bruvzg ec052cd38a
Add unsigned char cast ifdef. 2023-11-29 11:59:18 +02:00