Commit Graph

7517 Commits

Author SHA1 Message Date
Eric M 1a05cca824 Fix blank line at start of Editor Log (reinstate #44909) 2021-05-06 09:40:17 +10:00
Rémi Verschelde cb84d33137
Merge pull request #48467 from EricEzaM/editor-settings-shortcut-crash-fix 2021-05-05 11:17:05 +02:00
Tokage d459766edd fix AnimationTrackEditor's undo with correction invalid method name 2021-05-05 14:00:56 +09:00
Eric M 94abb8cc80 Fixed crash in Editor Settings shortcuts UI 2021-05-05 11:33:08 +10:00
Rémi Verschelde e189ff55a7
Merge pull request #48378 from Calinou/editor-improve-audio-inspector-preview
Improve the editor audio preview inspector appearance and functionality
2021-05-04 17:58:28 +02:00
Rémi Verschelde 4dacd22dcf
Merge pull request #47172 from CaptainProton42/fix-3d-scene-preview
Fix 3D scene preview generation.
2021-05-04 17:56:44 +02:00
Rémi Verschelde 4472eb3e4f
Merge pull request #48451 from EricEzaM/output-log-fixes
Fixed issues with Editor Log after recent changes
2021-05-04 16:51:09 +02:00
CaptainProton42 16304aaa3b Fix 3D scene preview generation.
File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.
2021-05-04 16:40:26 +02:00
Eric M 87ffb213c8 Fixed issues with Editor Log after recent changes
Fixed #48446, Fixed #48443
2021-05-05 00:25:14 +10:00
kobewi dcf306f72d Fixed wrong mouse position after releasing grabber 2021-05-04 14:02:54 +02:00
Rémi Verschelde 4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Rémi Verschelde 56316b27ab
Merge pull request #41321 from EricEzaM/output-log-enhancements 2021-05-04 12:59:02 +02:00
Rémi Verschelde 74911e0d7a
Merge pull request #35375 from Calinou/version-click-to-copy
Make it possible to copy the Godot version identifier by clicking it
2021-05-04 12:57:15 +02:00
Rémi Verschelde bee7f8ff23
Merge pull request #48274 from groud/undoredo_dependencies
Allow to hook a callback into inspector's undo/redo
2021-05-04 11:26:55 +02:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
Gilles Roudière b46672db72 Provide a way to hook into Inspectors UndoRedo. 2021-05-04 09:55:22 +02:00
Eric M 77fd9e4dd3 Improve output log performance.
Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-04 16:21:33 +10:00
Eric M 3de4181bd8 Output log rewrite and enhancements.
Added message type filters.
Added ability to search.
Added ability to collapse multiple duplicate messages into one line.
Updated layout to allow for more vertical space in log text area.
2021-05-04 16:21:33 +10:00
jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:

* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
	- Added padding between atlas elements, avoids bleeding.
	- Remove old SDF generation code.
	- Fix baked attenuation for Omni/Spot lights.
	- Fix baking of material properties onto UV2 (wireframe was
	  wrongly used before).
	- Disable statically baked lights for objects that have a
	  lightmap texture to avoid applying the same light twice.
	- Fix lightmap pairing in RendererSceneCull.
	- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
	- Port autoexposure fix for OIDN from 3.x.
	- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
Rémi Verschelde 0d819ae5f5
Merge pull request #48403 from kleonc/tilemap-editor-modulate-autotile-preview
TileMapEditor Modulate autotile previews
2021-05-03 16:00:50 +02:00
kleonc 3f1b95cfb1 TileMapEditor Modulate autotile previews 2021-05-03 14:58:02 +02:00
kleonc a1b903066e TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected 2021-05-03 14:49:52 +02:00
Michael Alexsander 46e0161737 Add comment highlighting to script thumbnails 2021-05-02 21:48:37 -03:00
Hugo Locurcio a50a81b703
Improve the editor audio preview inspector appearance and functionality
- Make the timeline indicator thicker and with an indicator triangle,
  similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
  not other mouse buttons.
2021-05-02 14:37:45 +02:00
Mateo Kuruk Miccino dc76938679 FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes 2021-05-01 22:12:02 -03:00
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
Rémi Verschelde 5b16020846
Replace remaining uses of `NULL` with `nullptr`
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
Hugo Locurcio be01025376
Make it possible to copy the Godot version identifier by clicking it
This closes #24317.
2021-04-28 17:35:57 +02:00
Rémi Verschelde 0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).

Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.

The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Rémi Verschelde 305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Rémi Verschelde 95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Hugo Locurcio 5d124c4a8f
Remove uses of `auto` for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Rémi Verschelde a804d33281
Merge pull request #46952 from LightningAA/patch-1
Remove current export template version from "Installed Versions"
2021-04-24 11:46:32 +02:00
Rémi Verschelde 759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Fabio Alessandrelli 6cfbf36338
Merge pull request #48079 from sboron/fix-47643-remote
Fix Closing Running Game, still shows remote and local tabs
2021-04-23 02:59:37 +02:00
Stefan Boronczyk 7b9a9e57a7 fix stop debugger on closing game 2021-04-23 01:04:15 +02:00
bruvzg b56241f22f
ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
Rémi Verschelde e271dba9cb
i18n: Sync translations with Weblate
(cherry picked from commit 305c364c13)
2021-04-21 09:52:26 +02:00
kleonc f8f12d0564 ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values. 2021-04-20 18:50:36 +02:00
Rémi Verschelde 68e6223a3b
Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github
Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-20 08:24:03 +02:00
Juan Linietsky 2b730cad90 Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer

Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.

For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Hugo Locurcio 5bc746e60a
Add a menu action to open C++ source on GitHub in the editor debugger
This helps user find back the source code where the error/warning
was emitted from.
2021-04-19 18:28:59 +02:00
Rémi Verschelde 8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Rémi Verschelde f41e7779fd
Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix 2021-04-19 10:38:56 +02:00
Yuri Sizov 2524238bb3 Refactor Edit Theme menu in Theme Editor 2021-04-18 17:55:49 +03:00
Yuri Roubinsky 8ae5c6c6ec Fix `sky` visual shader mode after last rename 2021-04-17 20:59:48 +03:00
Bhuvan Vemula 9eb3546f38 instance-scene: make parent as edited_scene if no parent selected. 2021-04-17 19:16:18 +05:30