reduz
2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
2015-02-16 14:45:11 -03:00
Carl Olsson
b3dc4f8550
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
2015-02-16 05:08:47 +10:00
Carl Olsson
0fa1153ea7
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
2015-02-16 05:07:13 +10:00
Juan Linietsky
d7ea20c166
Merge pull request #1371 from erbridge/fix_shadow_declaration
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Fix a shadow declaration
2015-02-15 16:03:18 -03:00
Felix Laurie von Massenbach
2478935f96
Fix a shadow declaration.
2015-02-15 18:09:11 +00:00
Juan Linietsky
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky
2d4cec0cb6
fix return value of slide and reflect
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closes #1311
2015-02-15 11:26:31 -03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Carl Olsson
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Carl Olsson
e2c8aecb3d
Better 2D Snapping
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Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky
a49802ae33
-resolved shader set parameter bug, closes #1361
2015-02-14 14:54:58 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
8bb1e19d73
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
5c3c730bad
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-13 06:26:53 +10:00
punto-
d0ea475405
Merge pull request #1359 from Hinsbart/fix_win_joy
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fix get_joy_name() on windows
2015-02-12 16:04:03 +01:00
hurikhan
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
hurikhan
df7d26ff5b
cleanup + MouseGrab
2015-02-12 15:58:00 +01:00
Hinsbart
97e46194f4
fix get_joy_name() on windows
2015-02-12 04:17:29 +01:00
Carl Olsson
9de87ef7e3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-11 21:41:52 +10:00
Carl Olsson
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
punto-
b3a6cc097d
Merge pull request #1356 from rraallvv/iOS_add_CADisplayLink_support
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add support for CADisplayLink
2015-02-11 12:33:16 +01:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
Juan Linietsky
78a268c2eb
fixes to HTTPClient
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-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky
b4e1c1d717
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
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changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
Juan Linietsky
7f88df73be
Merge pull request #1346 from Nulifier/import-plugin
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Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Juan Linietsky
1d54c2dd1c
added missing set_shader_param functions
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also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
Juan Linietsky
d22b256f08
customizable content margin in styleboxes
2015-02-10 23:53:04 -03:00
Rhody Lugo
d67e866788
add support for CADisplayLink
2015-02-10 22:10:10 -04:30
Juan Linietsky
8678658875
remove make.bat
2015-02-10 19:19:11 -03:00
Juan Linietsky
878e805665
ignore make.bat
2015-02-10 19:18:00 -03:00
Juan Linietsky
e74982e55e
fixes to skinned buffer
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should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
2015-02-10 19:14:22 -03:00
Jeffrey Steward
84be16758e
Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version
2015-02-10 14:23:49 -07:00
Juan Linietsky
dfb94de041
Merge pull request #1352 from Hinsbart/master
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fix typo in script template
2015-02-10 15:48:32 -03:00
Hinsbart
cbade4daf6
fix typo in script template
2015-02-10 19:39:52 +01:00
Jeffrey Steward
6e54fa3d47
Added get_gui_base to the EditorNode class to allow for import plugins to create centered Popups.
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This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-10 11:17:48 -07:00
Jeffrey Steward
13dc6f53ca
Added the ability to add and remove editor import plugins.
2015-02-09 23:36:16 -07:00
Juan Linietsky
66d32b75b3
Merge pull request #1176 from Spooner/add_sprintf
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Add sprintf
2015-02-09 22:21:43 -03:00
Juan Linietsky
a34d27438c
ability to customize max render elements
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should close #1339
2015-02-09 22:18:44 -03:00
Bil Bas (Spooner)
58d7678947
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
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Conflicts:
.gitignore
2015-02-10 00:42:28 +00:00
Juan Linietsky
f53b27dca3
Merge pull request #1300 from umxprime/fix/ios-init-crash
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Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
Juan Linietsky
b1ec72a799
Merge pull request #1299 from umxprime/fix/isim-sdk-path
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Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
Juan Linietsky
3b4fd0f24d
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
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fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Juan Linietsky
80d0117b83
Merge pull request #1174 from adolson/autoreload-edited-scripts
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add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00