PouleyKetchoupp
1e301479da
Sprite to polygon conversion improvements
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- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)
Fixes #32564 , #29267
2019-10-07 13:19:30 +02:00
Hugo Locurcio
1739ef5fd7
Document the ability to include/exclude non-resource export folders
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This closes #3646 .
2019-10-05 16:54:13 +02:00
jfons
c1de7cb22e
Fix calculate_spatial_bounds for selection display
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Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde
b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
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Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
Hanif Bin Ariffin
79e83b7c92
Fixed warnings text using custom font and color setting.
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Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky
b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
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Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde
3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
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Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky
bc67a18fe0
Fix VisualShaderInput if compiled with MinGW
2019-10-04 10:52:07 +03:00
Yuri Roubinsky
0a34fa701f
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 10:43:59 +03:00
Emmanuel Barroga
10d0bc920b
Fixes scene instances not displaying bounds when selected
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When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Relintai
c39490cf79
Fix potential crash in AnimationPlayer.
2019-10-03 21:07:49 +02:00
Yuri Roubinsky
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
Rémi Verschelde
5db77dceb8
Merge pull request #32491 from lupoDharkael/inspector-frame
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Inspector: select self object after selecting a stack frame
2019-10-03 08:38:29 +02:00
Rémi Verschelde
059a53ee1d
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
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Fix crash in #32473 . (Automatically seek timeline in selected animation)
2019-10-03 07:57:10 +02:00
Relintai
c6e577fed9
Fix crash in #32473 . (Automatically seek timeline in selected animation)
2019-10-03 00:00:01 +02:00
Yuri Roubinsky
1bafadb629
Drag&drop custom nodes from filesystem to visual shader
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+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Rémi Verschelde
893ebd3080
Merge pull request #32498 from godotengine/revert-32434-script-class-no-plugins
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Revert "Fix plugin script classes defined even if inactive."
2019-10-02 21:04:30 +02:00
Rémi Verschelde
96b46a5c00
Merge pull request #32484 from Chaosus/shader_fix
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Removed unnecessary shader error log messages
2019-10-02 21:03:50 +02:00
Rémi Verschelde
c287f220ce
Revert "Fix plugin script classes defined even if inactive."
2019-10-02 19:17:59 +02:00
lupoDharkael
cc85be3aae
Inspector: select self object after selecting a stack frame
2019-10-02 12:38:31 +02:00
Rémi Verschelde
a737bceb4e
Merge pull request #32473 from KoBeWi/seaking_ani
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Automatically seek timeline in selected animation
2019-10-02 11:54:19 +02:00
Yuri Roubinsky
1472fca951
Removed unnecessary shader error log messages
2019-10-02 12:37:22 +03:00
Alexander Holland
35452e1ab4
Update ScriptEditor and ShaderEditor Tooltip
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fix #32417
2019-10-02 11:21:59 +02:00
Rémi Verschelde
969e5ee612
Merge pull request #32468 from YeldhamDev/code_replace_hide_fix
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Fix text search bar not correctly switching from replacing to just searching
2019-10-01 19:57:51 +02:00
Tomasz Chabora
d482bd1ef0
Automatically seek timeline in selected animation
2019-10-01 18:38:03 +02:00
Michael Alexsander
be865871f4
Fix text search bar not correctly switching from replacing to just searching
2019-10-01 10:06:03 -03:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
Rémi Verschelde
a6eeb1a38e
Merge pull request #32442 from Chaosus/vs_textures_drop
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Drag&drop textures from filesystem to visual shader
2019-10-01 08:29:08 +02:00
Chaosus
71d6990e1e
Added drag&drop possibility for textures from filesystem to visual shader
2019-10-01 09:00:55 +03:00
Michael Alexsander Silva Dias
4689ece741
Minor visual adjustment in drag preview of the scene and file tree editors
2019-09-30 13:36:49 -03:00
Rémi Verschelde
680bcb1ef4
Merge pull request #32434 from willnationsdev/script-class-no-plugins
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Fix plugin script classes defined even if inactive.
2019-09-30 11:03:29 +02:00
Rémi Verschelde
ddc42be1db
Merge pull request #32431 from lupoDharkael/checks
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Add checks after ResourceLoader::load()
2019-09-30 07:55:47 +02:00
willnationsdev
168f6cd975
Fix plugin script classes defined even if inactive.
2019-09-30 00:40:27 -05:00
Rémi Verschelde
ae6c390eb2
Merge pull request #32412 from bojidar-bg/27222-make-scene-root-destructive
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Fix "Make Scene Root" deleting previous root whenever focusing another scene
2019-09-29 21:37:28 +02:00
Rémi Verschelde
cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
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Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
lupoDharkael
0a0f596dfb
Add checks after ResourceLoader::load()
2019-09-29 14:17:42 +02:00
Rémi Verschelde
3b532aa7eb
Merge pull request #32410 from bojidar-bg/5739-highlight-singletons
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Highlight singletons and class_names in GDScript
2019-09-29 12:04:45 +02:00
Michael Alexsander Silva Dias
13e752190f
Fix VS editor's "Create Function" dialog
2019-09-28 11:57:13 -03:00
Bojidar Marinov
cfc779ccf0
Fix "Make Scene Root" deleting previous root whenever focusing another scene
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Hopefully fixes #24484 and fixes #27222 .
2019-09-28 15:29:09 +03:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
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Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Bojidar Marinov
faf0a49cbf
Fix crash in ~EditorSpatialGizmoPlugin when generating documentation data
2019-09-28 12:04:50 +03:00
Rémi Verschelde
3481c47e71
Merge pull request #32407 from homer666/animation-import-storage-fix
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Restore import animation "storage" checkbox behaviour
2019-09-28 07:50:31 +02:00
homer666
9d98ed1d86
Restore import animation storage checkbox behavior
2019-09-28 12:33:00 +10:00
Michael Alexsander Silva Dias
4e9df13a40
Fix crash when moving an action into itself in the Input Map editor
2019-09-27 22:12:35 -03:00
Rémi Verschelde
5966c6b646
Merge pull request #32379 from Calinou/colorpicker-add-overbright-indicator
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Draw an indicator to denote overbright colors in ColorPicker
2019-09-27 22:03:22 +02:00
Rémi Verschelde
8868fd2d28
Merge pull request #31971 from aole/placeholder-confirmation-dialog-for-editable-children
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Placeholder confirmation dialog for editable children
2019-09-27 22:02:15 +02:00
Bhupendra Aole
cb528e31d9
Placeholder dialog for editable children
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Fire placeholder confirmation dialog box when editable children option is already checked.
Fixes #28863
2019-09-27 13:49:55 -04:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
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This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
Rémi Verschelde
daf4a9f9be
Merge pull request #32381 from YeldhamDev/script_dialog_cleanup
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Cleanup the "Attach Node Script" dialog
2019-09-27 08:17:07 +02:00
Michael Alexsander Silva Dias
3333d447c0
Cleanup the "Attach Node Script" dialog
2019-09-27 00:49:20 -03:00