Commit Graph

32713 Commits

Author SHA1 Message Date
reduz 51d8e32c93 Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
Fabio Alessandrelli c5c9517e1e
Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godot
Document that the high-level multiplayer API is only for Godot servers
2021-01-25 18:11:32 +01:00
Fabio Alessandrelli abb8d8e8ca [HTML5] Fix "initial_memory" build option parsing 2021-01-25 17:47:52 +01:00
Fabio Alessandrelli 2ea7592ca1 DummyRasterizer Sync. 2021-01-25 15:58:38 +01:00
David Snopek 39e022e01c Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
Ryan Roden-Corrent 6e7e4f82ec
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:

d39f6386ce/scene/main/scene_tree.cpp (L473)
2021-01-25 08:05:09 -05:00
Rémi Verschelde 161c4be9d2
Merge pull request #45440 from bruvzg/ctl_span_breaks
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges.
2021-01-25 14:04:37 +01:00
George Marques 29e5dd06c7
GDNative: Remove print functions
Those are now utilities so the function pointer can be fetched when
needed.
2021-01-25 09:28:32 -03:00
George Marques 030d1d6a17
GDNative: New core API
This API now uses the discovery functions present in Variant instead of
wrapping every built-in function. Users now need to query for function
pointers and use those.
2021-01-25 09:28:02 -03:00
Rémi Verschelde 71f0b4f4b9
Merge pull request #45376 from reduz/gi-optimizations
Several GI related optimizations and fixes
2021-01-25 12:51:39 +01:00
bruvzg eeced6d6f2
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. 2021-01-25 09:45:29 +02:00
K. S. Ernest (iFire) Lee 294c2996e3 Restore gltf node animation export.
Misc style changes.
2021-01-24 19:02:57 -08:00
Hugo Locurcio 1b03f3f72b
Document that the high-level multiplayer API is only for Godot servers 2021-01-25 01:59:28 +01:00
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
reduz 6fe342478b Several GI related optimizations and fixes
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll

-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed

-Added a half size GI option.
2021-01-24 19:29:07 -03:00
Rémi Verschelde 6ddfc8e718
Merge pull request #44797 from a-ivanov/marshall-core-unit-tests
Marshall core unit tests
2021-01-24 20:41:57 +01:00
Anton Ivanov 69b554e92d
Unit tests for encoding/decoding Variant 2021-01-24 17:15:07 +03:00
Anton Ivanov 8aed1ee8f7
Unit tests for encoding/decoding of base types 2021-01-24 17:15:07 +03:00
Marcel Admiraal 8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Hugo Locurcio 1a606b1a04
Document a built-in use of `Resource.resource_name` 2021-01-23 21:33:48 +01:00
Maganty Rushyendra 3a6c14e5c4 Ensures that export path is used when exporting PCK/ZIP 2021-01-23 17:33:36 +08:00
Aaron Franke abd06567a7
Make GLTF not depend on CSG or GridMap 2021-01-22 17:20:07 -05:00
Andrii Doroshenko (Xrayez) 0c2dbd01dc Document shape metadata for `TileMap` 2021-01-22 20:03:09 +02:00
Rémi Verschelde d39f6386ce
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
2021-01-22 14:51:05 +01:00
Rémi Verschelde 2a3e771f4c
Merge pull request #36355 from Dodoveloper/master
Fix remembering of an unsaved scene on exit
2021-01-21 23:54:31 +01:00
Dodoveloper c3abda0b13 Fix #33326 by reopening scenes 2021-01-21 23:23:54 +01:00
Rémi Verschelde a9b151c664
Merge pull request #44668 from clayjohn/VULKAN-downsample
Use cubemap downsampler for reflection mipmaps
2021-01-20 20:41:47 +01:00
Rémi Verschelde b23f1a8d3e
Merge pull request #45267 from HipsterPenguin/BugFixing
Fixed 6DOF set/get check for the path starting with joint_constraints
2021-01-20 17:51:08 +01:00
Rémi Verschelde 4a0abe749e
Merge pull request #45328 from YeldhamDev/clangd_cache
Ignore clangd 11+ cache folder
2021-01-20 15:05:44 +01:00
Michael Alexsander ff1d636385 Ignore clangd 11+ cache folder 2021-01-20 10:14:02 -03:00
Rémi Verschelde 39cf47ff82
Merge pull request #43734 from Shatur95/detect-plugins-recursively
Detect plugins recursively
2021-01-20 10:39:02 +01:00
Rémi Verschelde 8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
Rémi Verschelde f768d86516
Merge pull request #45322 from akien-mga/cleanup-permissions
Cleanup: Remove executable bit from files which don't need it
2021-01-19 23:57:42 +01:00
Rémi Verschelde 5a9bd8e51c
Merge pull request #45321 from aaronfranke/vector-operators-equality
Remove useless "else" statements from vector3.h
2021-01-19 23:47:42 +01:00
Rémi Verschelde 76c6007aa6
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
reduz 099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
reduz 7008e3c6ea Shader optimizations to reduce VGPR usage and increase occupancy 2021-01-19 23:31:02 +01:00
PouleyKetchoupp 356d0fccc2
Remove useless "else" statements from vector3.h 2021-01-19 16:36:29 -05:00
Shatur95 64d23b2295 Detect plugins recursively 2021-01-19 18:09:30 +02:00
Rémi Verschelde 53e234fe5f
Merge pull request #45310 from magian1127/master
Mono: Fix support for Unicode identifiers
2021-01-19 15:14:42 +01:00
magian1127 da234cdbc6 C # mono supports Unicode code 2021-01-19 21:44:07 +08:00
HipsterPenguin 6bf46cf70f Fixed 6DOF set/get check for the path starting with joint_constraints
New code checks whether or not property has joint_constraints as the first part of its path.
2021-01-19 06:40:06 -06:00
Vedat Günel 1d0437c95b Fix String.ends_with() for empty string arguments 2021-01-19 15:33:41 +03:00
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Rémi Verschelde 7dea83c623
Merge pull request #45298 from marstaik/fix_cursor
BUGFIX: Fix uninitialized cursor_shape on windows display server
2021-01-19 09:19:52 +01:00
Marios Staikopoulos 2a2de2f684 BUGFIX: Fix unintialized cursor_shape on windows display server 2021-01-18 15:52:47 -08:00
Rémi Verschelde 7fc9d4c79b
Merge pull request #45289 from naithar/fix/plugin_embedding
[iOS] Fix embedding of plugin libraries
2021-01-18 18:16:24 +01:00
Sergey Minakov 6d67827f4e [iOS] Fix embedding of plugin libraries 2021-01-18 19:23:12 +03:00
Rémi Verschelde eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio 57654508c9
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00