Yuri Sizov
182b94c86a
Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
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Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
2023-07-18 13:15:15 +02:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
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C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Yuri Sizov
1770a2af5f
Merge pull request #78993 from KoBeWi/making_connections 🤝
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Unify and streamline connecting to Resource changes
2023-07-18 11:56:24 +02:00
bitsawer
7a9783737a
Fix instance uniform data buffer update delay
2023-07-18 12:19:15 +03:00
Silc Lizard (Tokage) Renew
a3cdacdc4e
Make AnimationNodeBlendTree use RBMap insteads HashMap
2023-07-18 17:57:53 +09:00
MoltenCoffee
16c3f4be2d
Add error for undefined function in shader
2023-07-18 10:01:29 +02:00
Rindbee
e9cd29cf22
Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
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When the name suffix grows, the old name is used if it is obtained first.
Fix the case where the following error message would appear when renaming
an animation.
```
ERROR: Animation '' doesn't exist.
at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
Septian
c4b878ccb3
Fix Copy System Info to copy the correct rendering driver for the Compatibility rendering method
2023-07-18 06:16:15 +07:00
Yuri Sizov
57919beb05
Merge pull request #76821 from m4gr3d/prototype_godot_service_main
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Refactor Godot Android architecture
2023-07-17 21:11:21 +02:00
Pawel Lampe
1612466803
Add advanced 'NavigationServer3D' tests
2023-07-17 19:56:02 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Yuri Sizov
2c55214068
Merge pull request #79205 from anvilfolk/populate-class-members
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GDScript: Solve `_populate_class_members()` cyclic dependency problem
2023-07-17 19:15:16 +02:00
Yuri Sizov
5954c58ee1
Merge pull request #79494 from timothyqiu/no-longer
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Update OptionButton min size when disabling Fit to Longest Item
2023-07-17 19:12:03 +02:00
Miguel Pereira
c2ad5ca435
Added tests to InputEvent
2023-07-17 17:48:34 +02:00
Yuri Sizov
3a213643c9
Merge pull request #79388 from KoBeWi/wait_faster
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Don't use splash minimum display time in editor
2023-07-17 17:21:01 +02:00
Yuri Sizov
38ccab2ab3
Merge pull request #79138 from aaronfranke/camera-exposure-range-hint
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Change property hint range for camera attributes exposure multiplier
2023-07-17 17:17:16 +02:00
Yuri Sizov
9c74f3408b
Merge pull request #79082 from geowarin/master
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Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov
3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
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Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Sizov
b7c3998669
Merge pull request #68396 from Geometror/split-stylebox
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 15:41:43 +02:00
Yuri Sizov
cb7730c5b2
Merge pull request #78641 from phil-hudson/feat/ios_skip_ipa_export
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iOS: Add `export_project_only` flag
2023-07-17 13:48:32 +02:00
Hendrik Brucker
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
Hugo Locurcio
02bf74a954
Improve shader editor templates to be more descriptive
2023-07-17 12:52:27 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
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This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Phil Hudson
076ef3bf6a
iOS: Add `export_project_only` flag
2023-07-17 11:45:03 +02:00
Clay John
f880892c3d
Merge pull request #79402 from Haydoggo/repeat-filter-autocomplete
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Add autocomplete for filter/repeat hints on uniform arrays
2023-07-17 11:32:20 +02:00
Yuri Sizov
52784188bf
Merge pull request #78817 from BastiaanOlij/fix_startup_issue_hand_tracking
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Fix issue with accessing hand tracking without timing info
2023-07-17 09:59:51 +02:00
bruvzg
2ee45dc293
[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-17 10:29:49 +03:00
LRFLEW
90f0e97eb9
GLES3: reset anisotropic filtering when changing texture filtering mode
2023-07-17 00:18:39 -05:00
Fredia Huya-Kouadio
29bbc17b48
Godot Android re-architecture
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Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio
00c782d959
Renaming `Godot.java` to `GodotFragment.java` to better reflect its nature and role
2023-07-16 18:56:57 -07:00
kobewi
7b8c70c668
Improve message when no tile is selected to edit
2023-07-17 02:41:36 +02:00
Yuri Sizov
851bc640dd
Merge pull request #79484 from KoBeWi/history_changes,_but_war․․․_war_never_changes
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Emit `history_changed` on merged UndoRedo actions
2023-07-16 14:42:55 +02:00
Yuri Sizov
7bc8a52edf
Merge pull request #78084 from V-Sekai/load-ogg-bytes-remake
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Implement loading OGG files from buffer and file path
2023-07-16 14:42:05 +02:00
Yuri Sizov
93d180b75d
Merge pull request #77855 from KoBeWi/the_inevitable_heat_death_of_the_universe
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Allow to pick which Resources will be made unique
2023-07-16 14:37:55 +02:00
Markus Sauermann
95d294b97a
Separate input-handled-state for different events during physics-picking
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Currently the input-handled-state for different events can interfere with
each other.
This PR makes sure, that the input_handled_state is reset before
processing and InputEvent during physics-picking.
2023-07-16 14:36:18 +02:00
Yuri Sizov
a7a7dee176
Merge pull request #77420 from BastiaanOlij/split_vertex_fragment_barrier
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Split raster barrier into vertex and fragment barrier
2023-07-16 14:32:37 +02:00
Markus Sauermann
1712b78e18
Include Display Server Type in Copy System Info
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Add info about X11 or Wayland to System Information on LinuxBSD.
2023-07-16 10:32:54 +02:00
Aaron Franke
6a8a9cd279
Change GDScript tests to use InstancePlaceholder as the example abstract
2023-07-15 18:28:08 -05:00
Haoyu Qiu
5384c1a579
Update OptionButton min size when disabling Fit to Longest Item
2023-07-15 11:10:23 +08:00
Bastiaan Olij
a22f495a3c
Split raster barrier into vertex and fragment barrier
2023-07-15 12:30:32 +10:00
Oğuzhan Eroğlu
e391eae4b0
Load OGGs from file system
2023-07-14 19:05:58 -07:00
David Snopek
62af007aa0
Prevent GDExtensions from trying to remove editor plugins at shutdown
2023-07-14 17:48:14 -05:00
smix8
90e2d9fa7e
Add more hints to navigation map cell size errors
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Adds more hints to navigation map cell size errors.
2023-07-14 23:10:09 +02:00
kobewi
6276fd2695
Allow to pick which Resources will be made unique
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-07-14 22:59:00 +02:00
smix8
2852fb43f7
Change 2D navigation ProjectSettings from integers to floats
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Changes 2D navigation ProjectSettings from integers to floats.
2023-07-14 22:36:06 +02:00
kobewi
b6bb0d505d
Emit history_changed on merged UndoRedo actions
2023-07-14 22:08:45 +02:00
Yuri Sizov
a7583881af
Merge pull request #68460 from Geometror/split_texture_src
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Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Yuri Sizov
c10b8ac735
Merge pull request #79198 from theraot/enchance_onready_drop
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Make onready variables created from dropping nodes include custom types
2023-07-14 21:28:02 +02:00
Yuri Sizov
4dc26bffeb
Merge pull request #68281 from maximkulkin/resource-circular-references
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Fix crash when saving resources with circular references
2023-07-14 21:27:58 +02:00
Yuri Sizov
5f23b8b916
Merge pull request #78451 from alula/integer-zoom
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Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00