Commit Graph

56023 Commits

Author SHA1 Message Date
Yuri Sizov 182b94c86a Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
2023-07-18 13:15:15 +02:00
Yuri Sizov f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Yuri Sizov 1770a2af5f
Merge pull request #78993 from KoBeWi/making_connections🤝
Unify and streamline connecting to Resource changes
2023-07-18 11:56:24 +02:00
bitsawer 7a9783737a Fix instance uniform data buffer update delay 2023-07-18 12:19:15 +03:00
Silc Lizard (Tokage) Renew a3cdacdc4e Make AnimationNodeBlendTree use RBMap insteads HashMap 2023-07-18 17:57:53 +09:00
MoltenCoffee 16c3f4be2d
Add error for undefined function in shader 2023-07-18 10:01:29 +02:00
Rindbee e9cd29cf22 Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
When the name suffix grows, the old name is used if it is obtained first.

Fix the case where the following error message would appear when renaming
an animation.

```
ERROR: Animation '' doesn't exist.
   at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
Septian c4b878ccb3 Fix Copy System Info to copy the correct rendering driver for the Compatibility rendering method 2023-07-18 06:16:15 +07:00
Yuri Sizov 57919beb05
Merge pull request #76821 from m4gr3d/prototype_godot_service_main
Refactor Godot Android architecture
2023-07-17 21:11:21 +02:00
Pawel Lampe 1612466803 Add advanced 'NavigationServer3D' tests 2023-07-17 19:56:02 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov 2c55214068
Merge pull request #79205 from anvilfolk/populate-class-members
GDScript: Solve `_populate_class_members()` cyclic dependency problem
2023-07-17 19:15:16 +02:00
Yuri Sizov 5954c58ee1
Merge pull request #79494 from timothyqiu/no-longer
Update OptionButton min size when disabling Fit to Longest Item
2023-07-17 19:12:03 +02:00
Miguel Pereira c2ad5ca435 Added tests to InputEvent 2023-07-17 17:48:34 +02:00
Yuri Sizov 3a213643c9
Merge pull request #79388 from KoBeWi/wait_faster
Don't use splash minimum display time in editor
2023-07-17 17:21:01 +02:00
Yuri Sizov 38ccab2ab3
Merge pull request #79138 from aaronfranke/camera-exposure-range-hint
Change property hint range for camera attributes exposure multiplier
2023-07-17 17:17:16 +02:00
Yuri Sizov 9c74f3408b
Merge pull request #79082 from geowarin/master
Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov 3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Sizov b7c3998669
Merge pull request #68396 from Geometror/split-stylebox
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 15:41:43 +02:00
Yuri Sizov cb7730c5b2
Merge pull request #78641 from phil-hudson/feat/ios_skip_ipa_export
iOS: Add `export_project_only` flag
2023-07-17 13:48:32 +02:00
Hendrik Brucker a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
Hugo Locurcio 02bf74a954
Improve shader editor templates to be more descriptive 2023-07-17 12:52:27 +02:00
Hugo Locurcio a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Phil Hudson 076ef3bf6a iOS: Add `export_project_only` flag 2023-07-17 11:45:03 +02:00
Clay John f880892c3d
Merge pull request #79402 from Haydoggo/repeat-filter-autocomplete
Add autocomplete for filter/repeat hints on uniform arrays
2023-07-17 11:32:20 +02:00
Yuri Sizov 52784188bf
Merge pull request #78817 from BastiaanOlij/fix_startup_issue_hand_tracking
Fix issue with accessing hand tracking without timing info
2023-07-17 09:59:51 +02:00
bruvzg 2ee45dc293
[macOS] Fix uncapped frame rate for windows in the non-active workspaces. 2023-07-17 10:29:49 +03:00
LRFLEW 90f0e97eb9 GLES3: reset anisotropic filtering when changing texture filtering mode 2023-07-17 00:18:39 -05:00
Fredia Huya-Kouadio 29bbc17b48 Godot Android re-architecture
Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio 00c782d959 Renaming `Godot.java` to `GodotFragment.java` to better reflect its nature and role 2023-07-16 18:56:57 -07:00
kobewi 7b8c70c668 Improve message when no tile is selected to edit 2023-07-17 02:41:36 +02:00
Yuri Sizov 851bc640dd
Merge pull request #79484 from KoBeWi/history_changes,_but_war․․․_war_never_changes
Emit `history_changed` on merged UndoRedo actions
2023-07-16 14:42:55 +02:00
Yuri Sizov 7bc8a52edf
Merge pull request #78084 from V-Sekai/load-ogg-bytes-remake
Implement loading OGG files from buffer and file path
2023-07-16 14:42:05 +02:00
Yuri Sizov 93d180b75d
Merge pull request #77855 from KoBeWi/the_inevitable_heat_death_of_the_universe
Allow to pick which Resources will be made unique
2023-07-16 14:37:55 +02:00
Markus Sauermann 95d294b97a Separate input-handled-state for different events during physics-picking
Currently the input-handled-state for different events can interfere with
each other.
This PR makes sure, that the input_handled_state is reset before
processing and InputEvent during physics-picking.
2023-07-16 14:36:18 +02:00
Yuri Sizov a7a7dee176
Merge pull request #77420 from BastiaanOlij/split_vertex_fragment_barrier
Split raster barrier into vertex and fragment barrier
2023-07-16 14:32:37 +02:00
Markus Sauermann 1712b78e18 Include Display Server Type in Copy System Info
Add info about X11 or Wayland to System Information on LinuxBSD.
2023-07-16 10:32:54 +02:00
Aaron Franke 6a8a9cd279
Change GDScript tests to use InstancePlaceholder as the example abstract 2023-07-15 18:28:08 -05:00
Haoyu Qiu 5384c1a579 Update OptionButton min size when disabling Fit to Longest Item 2023-07-15 11:10:23 +08:00
Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
Oğuzhan Eroğlu e391eae4b0 Load OGGs from file system 2023-07-14 19:05:58 -07:00
David Snopek 62af007aa0 Prevent GDExtensions from trying to remove editor plugins at shutdown 2023-07-14 17:48:14 -05:00
smix8 90e2d9fa7e Add more hints to navigation map cell size errors
Adds more hints to navigation map cell size errors.
2023-07-14 23:10:09 +02:00
kobewi 6276fd2695 Allow to pick which Resources will be made unique
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-07-14 22:59:00 +02:00
smix8 2852fb43f7 Change 2D navigation ProjectSettings from integers to floats
Changes 2D navigation ProjectSettings from integers to floats.
2023-07-14 22:36:06 +02:00
kobewi b6bb0d505d Emit history_changed on merged UndoRedo actions 2023-07-14 22:08:45 +02:00
Yuri Sizov a7583881af Merge pull request #68460 from Geometror/split_texture_src
Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Yuri Sizov c10b8ac735 Merge pull request #79198 from theraot/enchance_onready_drop
Make onready variables created from dropping nodes include custom types
2023-07-14 21:28:02 +02:00
Yuri Sizov 4dc26bffeb Merge pull request #68281 from maximkulkin/resource-circular-references
Fix crash when saving resources with circular references
2023-07-14 21:27:58 +02:00
Yuri Sizov 5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00