Commit Graph

9594 Commits

Author SHA1 Message Date
Daniel J. Ramirez 29d3ecf29a Improved a lot of icons, and some style fixes 2017-09-21 15:55:07 -05:00
Gilles Roudiere e2145bc960 Fix godot spraying errors about a null check 2017-09-21 21:59:38 +02:00
Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
Hein-Pieter van Braam 22358babda Implement Linux-style likely()/unlikely() macros
This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)

See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely

There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00
Rémi Verschelde d7468fea5b Merge pull request #11463 from kubecz3k/mouse-orbit-modifier
rotation orbit modifier defaults to none

[ci skip]
2017-09-21 18:06:16 +02:00
Unknown 267c942121 rotation orbit modifier defaults to none 2017-09-21 17:45:42 +02:00
Rémi Verschelde 4664d03a0e Merge pull request #11458 from volzhs/fix-trustmanager-master
Fix TrustManager for Android

[ci skip]
2017-09-21 14:06:55 +02:00
volzhs 1a704d7676 Fix TrustManager for Android 2017-09-21 20:56:38 +09:00
Rémi Verschelde a1779c9044 Merge pull request #11013 from MednauN/master
Fix duplication of node with script
2017-09-21 10:53:58 +02:00
Rémi Verschelde 82f13288dd Merge pull request #11453 from djrm/pr_visuals
Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde 2d05e102b7 Merge pull request #11447 from akien-mga/queue_delete
Let queue_free() work on nodes which are not in the scene tree
2017-09-21 10:42:02 +02:00
Rémi Verschelde d79ce05b91 Merge pull request #11365 from leezh/freetype_mono
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
Rémi Verschelde 791f69419d Merge pull request #11304 from rminderhoud/editor_import_docs
Added EditorImportPlugin class ref docs

[ci skip]
2017-09-21 10:36:49 +02:00
Rémi Verschelde 2f82da7f72 Merge pull request #11222 from toger5/spatial_scrolling
Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
Rémi Verschelde ffec7cf193 Merge pull request #11299 from marcelofg55/fix_seticon_default
Fix setting the default icon briefly with tools=no
2017-09-21 10:30:36 +02:00
Rémi Verschelde e8a0c5da77 Merge pull request #11243 from hpvb/add-debug-info-on-release
Create separate debug info files by default
2017-09-21 10:30:17 +02:00
Rémi Verschelde 34c4c8046c Merge pull request #11221 from toger5/editor_spacing
added editor spacing
2017-09-21 10:25:40 +02:00
Rémi Verschelde 5c76e638ab Merge pull request #11187 from SaracenOne/subscene_box_selection
Box selection for MeshInstances and subscene nodes.
2017-09-21 10:24:40 +02:00
Rémi Verschelde 0eec37e247 Merge pull request #11141 from fcobos/x11_borderless_switch_fix
X11 - Adding borders back to a borderless window was not working.
2017-09-21 10:23:52 +02:00
Rémi Verschelde 601564e9a9 Merge pull request #11446 from marcelofg55/ciep_null_checks
Add missing NULL checks on CanvasItemEditor

[ci skip]
2017-09-21 10:02:20 +02:00
Leon Krause 0899b5029c Correct spelling SEPERATE -> SEPARATE to fix build 2017-09-21 03:29:26 +02:00
Daniel J. Ramirez 00755ff2c0 Visual tweaks.
Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Juan Linietsky 423ca9bcaf Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
Juan Linietsky 71e4fae3a1 Merge pull request #11437 from hpvb/allow-compare-to-null
Allow equality checks between null and arbitrary types
2017-09-20 17:49:18 -03:00
Hein-Pieter van Braam 6565cf3360 Allow equality checks between null and arbitrary types
Uninitialzed values in GDScript are of type NIL so not allowing null
comparisons did end up breaking some code.

This commit reenables NULL equality checks for all types. We're going to
have to figure out how to make this fast for the compiler later.
2017-09-20 22:14:38 +02:00
Rémi Verschelde 4820dfc570 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2017-09-20 21:49:56 +02:00
Marcelo Fernandez 1a8b324545 Add missing NULL checks on CanvasItemEditor 2017-09-20 16:28:16 -03:00
SaracenOne 3cecd0c6dc Box selection for MeshInstances and subscene nodes. 2017-09-20 14:04:18 +01:00
Rémi Verschelde e3617cb187 Merge pull request #11409 from MarufSarker/PR-core-math-is_nan
Verbose and Platform-specific implementation for is_nan
2017-09-20 14:29:01 +02:00
Rémi Verschelde 372cdc2070 Merge pull request #11153 from letheed/rename-pos
Rename pos/rot/loc/scl
2017-09-20 13:22:47 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde ecd226c6a7 Merge pull request #11422 from poke1024/fixsourcefontsize2
Better script code font size rescaling on retina displays
2017-09-20 09:32:49 +02:00
Rémi Verschelde f5c15018ac Merge pull request #11434 from endragor/disable-recast-android
Do not compile Recast for Android

[ci skip]
2017-09-20 09:31:03 +02:00
Rémi Verschelde 96882c7224 Merge pull request #11432 from endragor/min-sdk-version-18
Set Android minSdkVersion to 18

[ci skip]
2017-09-20 09:30:46 +02:00
Rémi Verschelde 46c28a0aca Merge pull request #11431 from endragor/game-center-player-id
Return player ID after connecting to Game Center

[ci skip]
2017-09-20 09:30:16 +02:00
Rémi Verschelde a650908cf4 Merge pull request #11435 from volzhs/remove-show-button-name-on-off
Show button name always in main toolbar

[ci skip]
2017-09-20 09:29:08 +02:00
volzhs cd81ef4d38 Show button name always in main toolbar 2017-09-20 16:03:52 +09:00
Ruslan Mustakov 52cb4ec232 Do not compile Recast for Android
At least this makes Godot compile for Android until there is a better
solution.
2017-09-20 12:57:33 +07:00
Ruslan Mustakov ea7223d181 Set Android minSdkVersion to 18
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
2017-09-20 11:49:46 +07:00
Ruslan Mustakov a84093559c Return player ID after connecting to Game Center 2017-09-20 11:48:10 +07:00
Evgeny Zuev 521280ec44 Fix duplication of node with script
When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.

Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".

Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
2017-09-20 10:56:31 +07:00
ABU MD. MARUF SARKER 7744bb153f verbose and platform specific implementation for is_nan 2017-09-20 08:20:08 +06:00
Rémi Verschelde cd2ffdc672 Merge pull request #11309 from djrm/pr_hack_font
Changed Mononoki font to Hack font
2017-09-20 01:30:16 +02:00
Rémi Verschelde 593511b2b8 Merge pull request #10748 from Cradmon/fixCoreSet
Refactor core/set.h
2017-09-19 23:47:39 +02:00
Rémi Verschelde 752a116847 Merge pull request #11256 from djrm/pr_visual_improvements
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Rémi Verschelde dc7b3c309a Merge pull request #11310 from djrm/pr_mono_font_in_log
Use code font in editor log
2017-09-19 23:38:37 +02:00
Rémi Verschelde 01e4d2672c Merge pull request #11327 from SaracenOne/drag_meshes
Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
Rémi Verschelde 865be2768b Merge pull request #11378 from Faless/ipv6_no_linklocal
Do not allow link-local addresses to be used by editor debugger
2017-09-19 23:37:21 +02:00
Rémi Verschelde b03a6e55e0 Merge pull request #11396 from djrm/pr_fix_metrics
Fixed a lot of HiDPI metrics.
2017-09-19 23:36:33 +02:00
Rémi Verschelde 27fb329c82 Merge pull request #11208 from kitsune/hex-color-shortcuts
Adds 3 and 4 digit html shortcuts to Color
2017-09-19 23:33:25 +02:00