Rémi Verschelde
362f53ff02
Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project
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Stop game on reloading project - Fix #62088 issue
2022-06-17 08:08:20 +02:00
Rémi Verschelde
9f732dfe9b
Merge pull request #62072 from fire-forge/project-manager-icons
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Add icons to the Project Manager side buttons
2022-06-17 08:07:02 +02:00
FireForge
b7b6b38453
Add icons to the Project Manager side buttons
2022-06-16 19:32:41 -05:00
holgac
a5c01dc25a
Fixes #62096 : LightmapGIData::_get_light_textures_data crash on empty image
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The program crashes when trying to determine slice width/height if the
light texture is empty. This fix just returns an empty array, as if the
light texture does not exist.
2022-06-17 02:27:08 +02:00
cow-neaz
8935cf17cf
Stop game on reloading project
2022-06-17 03:20:37 +03:00
Rémi Verschelde
2a92176e4c
Merge pull request #62118 from dalexeev/empty-array-any-all-docs
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Clarify `all` and `any` documentation for empty arrays
2022-06-16 23:58:20 +02:00
Rémi Verschelde
f5deed4612
i18n: Sync classref translations with Weblate
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(cherry picked from commit e047c50068
)
2022-06-16 21:07:33 +02:00
Rémi Verschelde
d04e7a7506
i18n: Sync editor translations with Weblate
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(cherry picked from commit 135c252a38
)
2022-06-16 21:07:30 +02:00
Rémi Verschelde
3aeeaf2b82
Merge pull request #62119 from madmiraal/fix-61731
2022-06-16 20:47:19 +02:00
Rémi Verschelde
285e20d550
Merge pull request #62081 from Calinou/glow-mix-mode-apply-after-fxaa
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Fix glow in Mix mode not working correctly when FXAA is enabled
2022-06-16 20:00:32 +02:00
Rémi Verschelde
4df25f23f8
Merge pull request #62114 from raulsntos/EditorScenePostImport_templates
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Fix EditorScenePostImport templates for C#
2022-06-16 19:58:14 +02:00
Danil Alexeev
8b97fa4dcd
Clarify `all` and `any` documentation for empty arrays
2022-06-16 20:50:31 +03:00
gregcsokas
42e619c01e
Adding function key support from F17 to F35
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OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Raul Santos
525b5e0e16
Fix EditorScenePostImport templates for C#
2022-06-16 19:29:59 +02:00
Marcel Admiraal
806e7d18d1
Ensure joystick has been added or not already removed when processing input
2022-06-16 18:15:25 +01:00
Rémi Verschelde
f8d3388d9b
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@ConteZero, @fire-forge, @IgorKordiukiewicz, @iwek7, @klowner,
@pfertyk, @smix8
Thanks to all contributors and donors for making Godot possible!
2022-06-16 18:58:55 +02:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
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Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
Yuri Rubinsky
a6ed5589da
Merge pull request #62112 from Chaosus/fix_redundand_header
2022-06-16 17:53:40 +03:00
Rémi Verschelde
2aec92412f
Merge pull request #62066 from bruvzg/cleanup_ts_enums
2022-06-16 16:52:48 +02:00
Yuri Rubinsky
4be41a9a97
Remove redundand header from `a_star.h`
2022-06-16 17:23:08 +03:00
Yuri Rubinsky
639d72735c
Merge pull request #62099 from Chaosus/astar_64bit
2022-06-16 17:15:54 +03:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
Yuri Rubinsky
7da2a21425
Make AStar to use 64-bit logic
2022-06-16 16:43:41 +03:00
Rémi Verschelde
ef6511fbb4
Merge pull request #62104 from paulloz/dotnet-lerp-rangelerp
2022-06-16 14:32:28 +02:00
Paul Joannon
ee95a1cb28
Fix Lerp documentation and implement RangeLerp
2022-06-16 13:56:32 +02:00
K. S. Ernest (iFire) Lee
67052af918
Print NavMap error only once for invalid NavMesh.
2022-06-16 13:56:16 +02:00
Rémi Verschelde
1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
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AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Rémi Verschelde
7cc99d213f
Merge pull request #61951 from Calinou/ios-touch-delay-add-property-hint
2022-06-16 10:00:06 +02:00
Rémi Verschelde
941575b7b8
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project
2022-06-16 09:59:47 +02:00
Rémi Verschelde
296bbe2483
Merge pull request #61877 from aaronfranke/doc-negative-scale
2022-06-16 09:59:30 +02:00
Rémi Verschelde
ac9cfd0c2d
Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name
2022-06-16 09:59:07 +02:00
Bastiaan Olij
95f75b232f
Adding HTC tracker support
2022-06-16 16:52:13 +10:00
skyace65
0710259e87
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-15 22:25:45 -04:00
Rémi Verschelde
9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
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PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
Rémi Verschelde
cfacc400a3
Merge pull request #62077 from RandomShaper/fix_append_array
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Validate every source element separately `Array::append_array()`
2022-06-15 23:52:48 +02:00
Rémi Verschelde
2f9b7b7a60
Merge pull request #62082 from qarmin/handle_crash_ci
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Stop CI when Godot crash
2022-06-15 23:33:15 +02:00
Rafał Mikrut
80237a54e0
Stop CI when Godot crash
2022-06-15 23:02:14 +02:00
Hugo Locurcio
787a1e006b
Fix glow in Mix mode not working correctly when FXAA is enabled
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Glow must be performed after FXAA to ensure correct appearance.
2022-06-15 22:23:56 +02:00
Rémi Verschelde
421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
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`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
Rémi Verschelde
d82c227e2b
Merge pull request #61486 from jtnicholl/import_script_templates
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Add script templates for EditorScenePostImport
2022-06-15 21:07:42 +02:00
Pedro J. Estébanez
fb86430770
Validate every source element separately Array::append_array()
2022-06-15 20:36:20 +02:00
Yuri Rubinsky
eeb91cec46
Merge pull request #62071 from Chaosus/gds_null_check_implicit_constructor
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Add a null checking to `GDScript::_super_implicit_constructor`
2022-06-15 20:59:46 +03:00
Jonathan Nicholl
912d8e23ca
Add script templates for EditorScenePostImport
2022-06-15 12:41:37 -04:00
Yuri Rubinsky
c9ad370f20
Add a null checking to `GDScript::_super_implicit_constructor`
2022-06-15 17:28:40 +03:00
Hugo Locurcio
cceeb671db
Improve stack overflow error message in GDScript and VisualScript
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Stack overflow errors are generally the result of infinite recursion
within a script.
2022-06-15 16:20:01 +02:00
George Marques
68b86220c8
Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname
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Allow setting the PropertyInfo class_name from GDScript custom properties
2022-06-15 10:48:01 -03:00
George Marques
1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes
2022-06-15 10:37:18 -03:00
Rémi Verschelde
9839761e24
Merge pull request #59482 from kurtlachmann/lsp_better_parentheses
2022-06-15 15:31:35 +02:00
Rémi Verschelde
cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf
2022-06-15 15:27:57 +02:00
George Marques
67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
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gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00