Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
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Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Elias Rammos
9f16a67754
Debugger's inspector doesn't clear it values on every debug action
2019-04-25 00:11:34 +03:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
Rémi Verschelde
0b747f5312
Merge pull request #25995 from lupoDharkael/csv
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Add CSV export to profiling data
2019-04-06 13:12:20 +02:00
lupoDharkael
2c68ce930c
Add CSV export to profiling data
2019-03-28 08:42:29 +01:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
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This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
Michael Alexsander Silva Dias
73aaf06be7
Cleanup relationship line coding after 5f079e2
2019-03-06 14:33:26 -03:00
Juan Linietsky
5f079e2ef9
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
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-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Erik
3f9ba2bd14
Fixed Errors Tab Indexing Bug in the Debugger
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FIxed bug with Errors tab in the Debugger using wrong index in the
tab container.
Also removed unused variable that was probably left behind.
2019-02-28 22:12:14 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
DualMatrix
f119e0b156
Fixed function names of built-in scripts not showing up in debugger
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Fixes #25198
2019-01-25 12:54:50 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Juan Linietsky
a2a606794c
Ensure array and dict editors show edited object IDs, fixes #20225
2018-11-21 22:10:58 -03:00
Michael Alexsander Silva Dias
7144e2fde4
Add more places to hide guides if relationship lines are enabled
2018-11-19 03:05:01 -02:00
Michael Alexsander Silva Dias
8a08a9fb6a
Remove unused variable in ScriptEditorDebugger
2018-11-11 15:35:09 -02:00
Juan Linietsky
d16ce4a8ed
Many fixes to script editor remote debugger, closes #13346
2018-11-11 09:16:27 -03:00
Juan Linietsky
9b2c441ae3
Merge pull request #22625 from allkhor/cleanup_history_from_remote_nodes
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Cleanup the editor history from remote nodes after the scene stopped.
2018-11-02 11:32:36 -03:00
Hugo Locurcio
f126b61748
Resize some editor panel minimum sizes on hiDPI displays
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This also increases the plugin description TextEdit's height,
so that 3 lines can be viewed instead of just 2 (leaving a few pixels
for the scroll bar).
2018-10-20 22:09:42 +02:00
allkhor
9fc71d3472
Cleanup the editor history from remote nodes after the scene stopped.
2018-10-11 20:02:55 +06:00
DualMatrix
c4ac2707dc
Cleaned up/Fixed some bugs in the remote inspector code.
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Cleaned up/Fixed some bugs in the remote inspector code.
This makes some of my previous code cleaner while resolving a bunch of bugs.
2018-10-04 15:13:44 +02:00
Chaosus
54d44f7076
Fix script path for warnings
2018-10-02 13:07:55 +03:00
Rémi Verschelde
c51caa3dbd
Revert "Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075"
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This reverts commit 9c7e647124
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This commit caused a regression and is not a correct fix for the original issue.
Fixes #22573 , reopens #20075 .
2018-10-01 08:56:15 +02:00
Rémi Verschelde
dc6d95f4a1
Merge pull request #22524 from DualMatrix/error_spam_3_please_be_final
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Fixed error spam when selecting root in remote tree
2018-09-29 22:44:13 +02:00
DualMatrix
75f5fd20a1
Fixed error spam when selecting root in remote tree
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Fixed error spam when selecting root in remote tree
2018-09-29 01:03:50 +02:00
DualMatrix
9bb65399d9
Fixed debugger showing wrong name for Objects.
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Fixed debugger showing wrong name for Objects.
2018-09-29 00:23:20 +02:00
DualMatrix
d4df4c1475
Fixed Objects do not showing their drop down in debugger
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Fixed Objects do not showing their drop down in debugger
2018-09-28 19:08:31 +02:00
Rémi Verschelde
c19dc39630
Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo
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Fixed error spam in remote debugger
2018-09-20 14:45:21 +02:00
DualMatrix
aa32a9f22d
Fixed Objects no longer showing ID in debugger.
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Fixed Objects no longer showing ID in debugger.
2018-09-19 12:06:34 +02:00
DualMatrix
54286e1711
Fixed error spam in remote debugger
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Fixed error spam in remote debugger.
2018-09-19 11:32:11 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Michael Alexsander Silva Dias
3a9df46b90
Add expand/collapse all buttons for the "Errors" tab
2018-09-12 23:53:10 -03:00
Fabio Alessandrelli
cdc5264a3e
Merge pull request #21692 from Faless/sockets_rebase
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New NetSocket interface with common BSD/Win implementation
2018-09-12 18:25:28 +02:00
Fabio Alessandrelli
30327872e0
Unify StreamPeerTCP/TCP_Server with NetSocket API
2018-09-12 15:56:20 +02:00
Rémi Verschelde
c4311b62c4
Merge pull request #21884 from RyanStein/feature-error-tree
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Resurrect integrated error display for the Debugger.
2018-09-12 14:53:32 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
45b609f46a
Replace last occurrences of PropertyEditor by EditorInspector
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Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin
Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Ryan Stein
13370e3e09
Merge debugger's error and stack trace lists into one tree interface.
2018-09-08 22:36:40 -04:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Marcin Zawiejski
ce73b56adb
Reset reason text when no longer connected
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Resets the "Child Process Connected" when the child process is no longer
connected.
2018-08-20 20:46:14 +02:00
Chaosus
4fdb8ebdec
Fix debugger icon for warnings
2018-08-16 08:50:42 +03:00
Chaosus
94cf2133d5
Add warning color to output log
2018-08-13 21:52:38 +03:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
ordigdug
9c7e647124
Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075
2018-07-13 13:00:14 -04:00
Benjamin
98233073a9
Don't cut of long errors in debugger.
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Autowrap to expand to up to 3 lines + display full error in tooltip.
2018-05-26 13:52:16 +02:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
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Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Paul Joannon
3ee4ce51a9
only show information we have in stacktrace
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do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00