Rémi Verschelde
f06f574735
Fix building against 2.0 API
...
812de22
used a method from the new plugin API in master,
so it failed building.
2016-04-02 23:11:38 +02:00
Rémi Verschelde
9fdc1279cc
Make hardcoded Mac version 2.0.x
...
To avoid having to bump it up every time.
2016-04-02 22:22:38 +02:00
Paul Batty
01471e4c09
Function syntax highlighting
...
(cherry picked from commit 50aa78210c
)
2016-04-02 22:19:54 +02:00
Rémi Verschelde
bac8248316
Remove trailing spaces
...
(cherry picked from commit 0a5472e697
)
2016-04-02 22:19:40 +02:00
Paulb23
937a96b26b
Option to toggle line numbers
...
(cherry picked from commit 474911c533
)
2016-04-02 22:15:38 +02:00
Paulb23
729dc5da83
Stopped save scene flicker, issue 4118
...
(cherry picked from commit 9d74b76a69
)
2016-04-02 22:15:06 +02:00
Paulb23
523625a3d1
Syntax highlighting for numbers
...
(cherry picked from commit c844c2d604
)
2016-04-02 22:14:27 +02:00
demolitions
41cc4ffe98
Fixes #3942 - Throws an error when exporting for X11 with no filename
...
(cherry picked from commit fb58bafc54
)
2016-04-02 22:13:14 +02:00
demolitions
2bc4049b9b
Fix for #4014 , changed to 2 instead of 3 chars to trigger search
...
(cherry picked from commit 4e59d1c51f
)
2016-04-02 22:12:41 +02:00
Paulb23
64a8fe6ad7
Option to toggle tab drawing
...
(cherry picked from commit 0fc7be89d3
)
2016-04-02 22:12:29 +02:00
Paulb23
8a78112e5b
Highlight all occurrences of selected word
...
(cherry picked from commit b0488cacf2
)
2016-04-02 22:10:41 +02:00
Franklin Sobrinho
41326781d2
Fix editors panels, of the bottom panel, not resizing in some cases
...
(cherry picked from commit 4a0f835ece
)
2016-04-02 22:10:31 +02:00
Franklin Sobrinho
812de22194
Fix file dialog, of Particles2D plugin, showing "Error" icons
...
(cherry picked from commit 8d2a957e36
)
2016-04-02 22:09:33 +02:00
Franklin Sobrinho
e59c0610ca
Fix crash when importing sub-scenes
...
(cherry picked from commit cb7db2d430
)
2016-04-02 22:09:01 +02:00
Paulb23
8fd4c78caf
Added configuable tab size
...
(cherry picked from commit 9234bd3ff9
)
2016-04-02 22:08:41 +02:00
Brandon DeRosier
85820434de
Correct spot light size conversion in Blender exporter.
...
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
(cherry picked from commit 1f4a214987
)
2016-04-02 22:08:23 +02:00
Rémi Verschelde
763b29ed18
Remove redundant buttons
...
Now the Load button is alone on its line,
we probably need to find it a better place.
(cherry picked from commit d36333b648
)
2016-04-02 22:06:37 +02:00
Rémi Verschelde
1d096471dc
Add stop and delete buttons to sample library
...
Based on the work by @rdcklinux in #3339 .
The play button becomes a stop button while playing.
A delete button is added in the last column.
(cherry picked from commit 533b9b7342
)
2016-04-02 22:06:30 +02:00
Ignacio Etcheverry
d950a13c10
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
...
(cherry picked from commit 897b33ce77
)
2016-04-02 22:05:36 +02:00
Hubert Jarosz
424a104666
remove trailing whitespace
...
(cherry picked from commit 4a4f247914
)
2016-04-02 22:03:48 +02:00
RegalMedia
0a24f562fb
Update version in Info.plist
...
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
(cherry picked from commit 3d9e26bfce
)
2016-04-02 21:59:49 +02:00
Paulb23
da356eca0f
Enabled scrolling past end of file
...
(cherry picked from commit f19eea2f2d
)
2016-04-02 21:57:10 +02:00
Franklin Sobrinho
226e0a7f4f
Fix Project Settings dialog add/delete global variable
...
(cherry picked from commit 48524384d6
)
2016-03-06 18:07:42 +01:00
Franklin Sobrinho
e69c9021b5
The help page now show the entire object hierarchy
...
(cherry picked from commit fdd1209276
)
2016-03-06 09:48:26 +01:00
Franklin Sobrinho
1bdd5d24cb
Removed "__editor_plugin_screen__" metadata creation
...
(cherry picked from commit b79e83ad6f
)
2016-03-06 09:48:15 +01:00
Franklin Sobrinho
a1a1c0b9f6
Added search box in Class List dialog (Script Editor)
...
(cherry picked from commit cc6a6ef08c
)
2016-03-06 09:48:06 +01:00
Martin Chuckeles
848c7378fd
Add editor settings for call hint placement
...
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
(cherry picked from commit 47206b409d
)
2016-03-05 12:58:01 +01:00
Ariel Manzur
e0a66b6e56
deleted files added accidentally
...
(cherry picked from commit 96b60c281f
)
2016-02-29 09:03:31 +01:00
Rémi Verschelde
1af2e1101d
Remove grey capsule on official logo
...
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
(cherry picked from commit eb5f9ed89b
)
2016-02-29 09:01:02 +01:00
Ariel Manzur
f619b05751
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
...
(cherry picked from commit 30d0ca9766
)
2016-02-29 09:00:35 +01:00
Ariel Manzur
45a0bbe56e
adds -pm and -project_manager command line options to start project manager
...
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Julian Murgia - StraToN
d86b12a397
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-27 15:27:25 +01:00
volzhs
87243508e9
keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 18:13:27 +09:00
volzhs
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
Rémi Verschelde
04bdc9b00a
Fix pixelated steam capsules
2016-02-22 01:07:27 +01:00
Ariel Manzur
9c939d389e
._sc_ file is now a ConfigFile for self contained mode
...
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
...
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Rémi Verschelde
d27b83d4bd
Add a script to sort demos alphabetically
...
By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
...
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Julian Murgia - StraToN
7191de4670
Added a setting in editor defining scene tabs close button policy. Fixes #3777
...
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ariel Manzur
c0e7155591
Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
2016-02-19 04:43:35 -03:00
Ignacio Etcheverry
9c1bde4e4b
Keep 'Play custom scene' button unpressed when not running
2016-02-18 13:16:31 +01:00
Rémi Verschelde
77fd9b1c57
Merge pull request #3749 from akien-mga/pr-codeblock
...
Implement support for [codeblock] tag in help
2016-02-17 23:04:42 +01:00
Rémi Verschelde
01cf698de7
Remove unimplemented SceneAnimationImport plugin from menu
...
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Rémi Verschelde
b28fc0a3d8
Merge pull request #3744 from neikeq/issue_3742
...
Fix "Play custom scene" button and allow to restart
2016-02-17 21:33:18 +01:00
Rémi Verschelde
9e4532d689
Implement support for [codeblock] tag in help
...
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
Ignacio Etcheverry
8c0accc4ba
Added option to restart custom scene
2016-02-17 20:54:19 +01:00
Ignacio Etcheverry
d8f06085a2
Fix _quick_run method (Play custom scene)
2016-02-17 19:41:19 +01:00
mrezai
c5aab4e401
Experimental Docker image for godot
2016-02-17 10:12:40 +03:30
Rémi Verschelde
7496fd4788
Merge pull request #3689 from nunodonato/numpademulation
...
* Added numpad emulation in the 3d viewport (fixes #3612 )
2016-02-16 07:50:51 +01:00