Commit Graph

34697 Commits

Author SHA1 Message Date
thebestnom 47bf216af9 [Android] fix generateDevTemplate 2021-04-28 21:59:42 +03:00
Rémi Verschelde 690c00d522
Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged
[Net] Implement NetworkedMultiplayerENet.get_local_port
2021-04-28 19:04:09 +02:00
Tomasz Chabora 2035992a07 Calculate __focus_rect when TreeItem is focused 2021-04-28 18:09:19 +02:00
Hugo Locurcio 126ea92a64
Document that clearcoat/rim lighting is not visible on unshaded materials 2021-04-28 17:38:44 +02:00
Hugo Locurcio be01025376
Make it possible to copy the Godot version identifier by clicking it
This closes #24317.
2021-04-28 17:35:57 +02:00
Lightning_A bb6bdcee1a Add the ability to hide scrollcontainer's scrollbars 2021-04-28 09:28:31 -06:00
Rémi Verschelde 7e0a42a673
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
Fixed rotate_y property of particle shaders
2021-04-28 17:09:17 +02:00
Fabio Alessandrelli cd22a2be2f Implement NetworkedMultiplayerENet.get_local_port
Allows retrieving the local port to which the peer is bound.
2021-04-28 16:53:13 +02:00
Rémi Verschelde 9e9ac9f6ad
Merge pull request #46476 from DarknessCatt/master
Add fill method to Arrays and PackedArrays
2021-04-28 16:52:31 +02:00
Rémi Verschelde f505a26798
Merge pull request #47454 from vnen/gdscript-lambda 2021-04-28 16:44:59 +02:00
George Marques 9ed0f0384c
GDScript: Fix crash when base of an attribute is invalid
In attribute expressions (`a.b`) it's possible that the base has an
incorrect syntax and thus become a nullptr expression in the tree. This
commit add the check for this case to fail gracefully instead of
crashing.
2021-04-28 11:09:40 -03:00
George Marques c201b212c7
GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
Fabio Alessandrelli 4ea7363304
Merge pull request #48268 from dsnopek/issue-48178
Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later
2021-04-28 16:02:58 +02:00
George Marques 3155368093
GDScript: Add lambdas to the type analyzer
- Lambdas are always callables (no specific signature match).
- Captures from the current context are evaluated.
2021-04-28 10:56:16 -03:00
George Marques c6e66a43b0
GDScript: Add lambda syntax parsing
Lambda syntax is the same as a the function syntax (using the same
`func` keyword) except that the name is optional and it can be embedded
anywhere an expression is expected. E.g.:

    func _ready():
        var my_lambda = func(x):
            print(x)
        my_lambda.call("hello")
2021-04-28 10:56:16 -03:00
Rémi Verschelde 0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).

Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.

The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
David Snopek b77925d246 Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later 2021-04-28 08:27:51 -05:00
Rémi Verschelde f879a08a62
Merge pull request #37064 from GNSS-Stylist/Face3_area_calc_fix_clean
Fix area calculation of Face3
2021-04-28 12:03:39 +02:00
Pasi Nuutinmaki a165eed73b
Fix area calculation of Face3
There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.

"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
2021-04-28 11:09:41 +02:00
Rémi Verschelde 35a8693e6a
Raycast: Fix use of removed copymem after #48239 2021-04-28 11:09:20 +02:00
Rémi Verschelde 305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Rémi Verschelde 7bca90769c
Merge pull request #47595 from EricEzaM/PR/fix-lineedit-ctrl-backspace
Fixed issues with LineEdit Delete Word & Backspace Word.
2021-04-28 09:59:47 +02:00
Rémi Verschelde 5c5cfaabf2
Merge pull request #42607 from Dragoncraft89/type_checks
Raise error if Resource is of wrong type as function argument
2021-04-28 09:33:22 +02:00
EricEzaM de5387ab82 Fixed issues with LineEdit Delete Word & Backspace Word.
Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it)
2021-04-28 17:15:28 +10:00
Rémi Verschelde 1c2766e240
Merge pull request #48245 from madmiraal/fix-24111
Update CSGMesh3D's documentation to explain how vertex normals are used
2021-04-27 23:04:59 +02:00
Hugo Locurcio 60b70c77e0
Improve the editor theme
The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.

The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Florian Kothmeier a2c419bdc9
Raise error if Resource is of wrong type as function argument 2021-04-27 21:24:08 +02:00
Rémi Verschelde 0582cefcbb
Merge pull request #48241 from akien-mga/tabs-panel-style-unused
Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27 19:33:40 +02:00
Marcel Admiraal c2f6a73e4e Update CSGMesh3D's documentation to explain how vertex normals are used 2021-04-27 18:32:25 +01:00
Rémi Verschelde 95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
Rémi Verschelde b999fbc4bd
Merge pull request #48228 from akien-mga/android-build-tools-30.0.3
Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-27 18:42:23 +02:00
Rémi Verschelde cd8d321961
Tabs: Remove unused 'panel' stylebox from default theme
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.
2021-04-27 17:36:53 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde 288f484d0a
Merge pull request #48231 from Chaosus/shader_fix_constant_func_initialization
Fixed shader handling of constant expressions in function call
2021-04-27 15:04:47 +02:00
Rémi Verschelde 72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged 2021-04-27 15:04:30 +02:00
Rémi Verschelde 2a1f3c4944
Merge pull request #48159 from Faless/js/4.x_pwa_export
[HTML5] Export as Progressive Web App
2021-04-27 14:57:53 +02:00
Fabio Alessandrelli 88c060b00d [HTML5] Export as Progressive Web App.
Adds possibility to export as a progressive web app.
Allows customizing base icons, display mode, orientation and offline
page.
2021-04-27 14:44:31 +02:00
Rémi Verschelde 27548a3694
Merge pull request #48232 from HaSa1002/i-dont-need-your-error 2021-04-27 14:37:22 +02:00
Yuri Roubinsky 3c82f01134 Fix shader handle constant expressions in function call 2021-04-27 15:23:01 +03:00
Johannes Witt bab36f1273
Fix CSG Path Polygon cache being removed after connect
fixes #30229
2021-04-27 13:58:01 +02:00
Rémi Verschelde 1943d2bda6
Merge pull request #48203 from Faless/net/4.x_socket_poll_timeout
[Net] Fix socket poll timeout on Windows.
2021-04-27 13:45:52 +02:00
Rémi Verschelde eb74784839
Merge pull request #48210 from akien-mga/linux-static_cpp-32-bit
Linux: Remove use_static_cpp override on x86_32
2021-04-27 13:43:50 +02:00
Rémi Verschelde 3a0cfd3d85
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached 2021-04-27 13:34:48 +02:00
Rémi Verschelde 3dfb740a20
Merge pull request #48229 from smix8/issue_47334_navagent3d_target_reached
Fix NavigationAgent3D not emitting "target_reached" Signal
2021-04-27 13:34:33 +02:00
Rémi Verschelde 6bcf98f8c0
Merge pull request #47974 from Faless/js/4.x_ssl_debug_new
[HTML5] HTTP server now supports optional SSL
2021-04-27 13:29:58 +02:00
smix8 67b4f9f76a Fix NavigationAgent3D not emitting "target_reached" Signal
Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target.
2021-04-27 12:31:50 +02:00
Fabio Alessandrelli c9dcf2b37b [HTML5] HTTP server uses optional SSL.
Generates a key/cert snakeoil pair or use a custom SSL cert/key.
This is of course false security, and potentially detrimental for it.

But, so long, those are the requirements browser vendors agreed on to
use things like the Gamepad API, and more advanced topics like wasm
threads.

You don't need this if you run on localhost (at least!), but you do
need this (or a much safer nginx proxy) to try those things on your
local network (e.g. when debugging a phone, networking, etc).
2021-04-27 12:16:35 +02:00
Fabio Alessandrelli 7ad901d9b8
Merge pull request #47386 from Faless/js/4.x_http_server_refactor
[HTML5] Make debug server more maintainable, better icon export.
2021-04-27 12:05:14 +02:00
Fabio Alessandrelli 5d095ed21d [HTML5] Optional icon generation, use export name for it.
We used to only generate the favicon if it was specified in the user
project settings, now it's optional, will export it to `NAME.icon.png`,
(falling back to the default project icon if none is set in project
settings), and the `<link>` tag is added using the `$HEAD_INCLUDE`
instead of being hardcoded in the template.
2021-04-27 11:50:11 +02:00
smix8 0b87cb5e3d put distance check to target into function
put distance check to target into function
2021-04-27 11:22:37 +02:00