Commit Graph

36233 Commits

Author SHA1 Message Date
Rémi Verschelde
23bf04ae9a
Merge pull request #51052 from V-Sekai/gltf-fallbacks
glTF2 fallback load PNG and JPG
2021-07-30 17:04:29 +02:00
Rémi Verschelde
83ccf39adc
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
doc: Use self-closing tags for `return` and `argument`
2021-07-30 16:42:52 +02:00
K. S. Ernest (iFire) Lee
ddff1c10c3 glTF2 fallback load PNG and JPG 2021-07-30 07:30:50 -07:00
Rémi Verschelde
a7363f3dfd
Merge pull request #51066 from Faless/enet/4.x_channels_fix
[Net] Fix ENet 'connect_to_host' creating only one channel.
2021-07-30 15:45:59 +02:00
Rémi Verschelde
92c5c46da7
Merge pull request #51041 from foxydevloper/new-resources-snake-case
Name new resource files with `snake_case`
2021-07-30 15:44:29 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Rémi Verschelde
a1c19b9a1e
Merge pull request #51064 from raulsntos/doc-input-exact_match
Add Input documentation for `exact_match`
2021-07-30 15:27:33 +02:00
Fabio Alessandrelli
b4fc69e0e2 [Net] Fix ENet 'connect_to_host' creating only one channel.
Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
2021-07-30 15:25:37 +02:00
Raul Santos
55206ecb76 Add Input documentation for exact_match 2021-07-30 15:21:35 +02:00
Rémi Verschelde
e95e33f251
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
Highlight context menu items at the top of the 2D/3D viewports
2021-07-30 15:18:48 +02:00
Rémi Verschelde
ba274a6fc6
Merge pull request #48567 from Calinou/editor-theme-less-opaque-viewport-focus
Make the focus outline translucent for editor viewports
2021-07-30 15:18:28 +02:00
Hugo Locurcio
e92297cc3d
Make the focus outline translucent for editor viewports
This makes the focus outline less distracting on the
2D and 3D editor viewports.
2021-07-30 14:20:54 +02:00
Rémi Verschelde
6d5c1086c3
Merge pull request #50982 from Calinou/editor-use-bullet-points
Use bullet points in the editor instead of dashes where relevant
2021-07-30 13:42:20 +02:00
Rémi Verschelde
714fa370b7
Merge pull request #49149 from YeldhamDev/auto_translate_toggle
Add `auto_translate` toggle for automatic translation
2021-07-30 13:23:20 +02:00
Rémi Verschelde
7ab3e8aa20
Merge pull request #51051 from V-Sekai/gltf-less-logs
In glTF2 animations, log spam less when running.
2021-07-30 09:34:30 +02:00
Rémi Verschelde
74aa7e26e9
Merge pull request #51011 from foxydevloper/drag-drop-root-default 2021-07-30 09:02:09 +02:00
Rémi Verschelde
57cd7878bc
Merge pull request #51038 from YeldhamDev/mime_yet_again
Properly tag project files as a subclass of plain text in the MIME info
2021-07-30 08:56:55 +02:00
K. S. Ernest (iFire) Lee
882f7d9bdf In glTF2 animations, log spam less when running. 2021-07-29 22:56:19 -07:00
foxydevloper
ae7a74625d Name new resource files with snake_case 2021-07-29 20:53:33 -04:00
Michael Alexsander
a47e48987d Properly tag project files as a subclass of plain text in the MIME info 2021-07-29 19:18:24 -03:00
Michael Alexsander
94a64d557e Add auto_translate toggle for automatic translation 2021-07-29 18:30:34 -03:00
Rémi Verschelde
bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Rémi Verschelde
44012fa61d
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
Use C# interpolated strings
2021-07-29 22:12:45 +02:00
foxydevloper
f641327dcf Make drag and drop into viewport add to root node by default
When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29 15:47:42 -04:00
Rémi Verschelde
140905df8d
Merge pull request #51024 from Chaosus/clear_processes_ids
Clear debug process identifiers array at `stop()` to prevent invalid checking of them
2021-07-29 18:39:49 +02:00
Rémi Verschelde
8ee7adac1e
Merge pull request #51019 from YeldhamDev/mime_tweaks
Make some small tweaks to the MIME info
2021-07-29 18:21:13 +02:00
Rémi Verschelde
a202947003
Merge pull request #51018 from timothyqiu/colon-in-column
Remove colon from column titles
2021-07-29 18:18:01 +02:00
Yuri Roubinsky
a03af773e8 Clear debug process id at stop() to prevent invalid checking of them 2021-07-29 19:08:15 +03:00
Raul Santos
37d8f8c92b Use C# interpolated strings
Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Michael Alexsander
0218616747 Make some small tweaks to the MIME info 2021-07-29 12:06:35 -03:00
Haoyu Qiu
f9aad98d36 Remove colon from column titles 2021-07-29 22:01:07 +08:00
Rémi Verschelde
0543b71e5a
Merge pull request #51015 from pycbouh/core-texture-webp-crash
Fix a crash when trying to load a WebP `StreamTexture2D`
2021-07-29 15:51:46 +02:00
Yuri Sizov
0ab661de63 Fix a crash when trying to load a WebP StreamTexture2D 2021-07-29 16:05:03 +03:00
Rémi Verschelde
4a3430bd27
Merge pull request #51002 from akien-mga/version-status-env-override
Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env
2021-07-29 14:45:26 +02:00
Rémi Verschelde
5b92f7aac1
Merge pull request #51001 from akien-mga/make_tarball-git-HEAD
Add script to make source tarball with `.git/HEAD`
2021-07-29 14:45:04 +02:00
Raul Santos
b7a66a820b Use allowEmpty parameter in Split 2021-07-29 12:57:35 +02:00
Rémi Verschelde
1c68be9c8f
Merge pull request #50710 from Faless/enet/4.x_refactor 2021-07-29 12:40:04 +02:00
Rémi Verschelde
9a71038e34
Add script to make source tarball with .git/HEAD
This allows to generate the `VERSION_HASH` constant with the Git commit hash
even when building from a source tarball which is not a Git repository (and
without dependency on Git itself).
2021-07-29 11:52:43 +02:00
Rémi Verschelde
948dcb63ca
Allow overriding VERSION_STATUS with GODOT_VERSION_STATUS in env
`VERSION_STATUS` is part of what constitutes the reference version for a given
Godot build, and is part of the version check for compatible export templates.

For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to
a specific build number (e.g. `beta2`), but this change doesn't end up
committed to the Git repository as we don't want to keep changing `version.py`
for testing builds.

So this new environment override will be what can be used in official builds
and by users making custom builds for specific snapshots.
2021-07-29 11:47:53 +02:00
Fabio Alessandrelli
f39547b9bd [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
42a1777531 [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
1e8bf86379 [Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde
4cfa9bc0f1
Merge pull request #50989 from SirQuartz/patch-35
Fix duplicate shortcut for paint and erase in TileMap editor
2021-07-29 10:04:54 +02:00
Rémi Verschelde
5ece1bd136
Merge pull request #50994 from timothyqiu/open-docs-button
Disable open doc button when not inspecting anything
2021-07-29 09:57:33 +02:00
Haoyu Qiu
80e4c8626d Hide open doc button when not inspecting anything 2021-07-29 15:07:55 +08:00
Rémi Verschelde
48857194b3
Merge pull request #50981 from Calinou/geometryinstance3d-distance-add-configuration-warnings
Add node configuration warning for GeometryInstance3D distance
2021-07-29 01:39:49 +02:00
Rémi Verschelde
2ae069a97e
Merge pull request #50991 from Faless/mp/4.x_rpc_config_fix
[Net] Fix RPC ID encoding/decoding for Node methods.
2021-07-29 01:28:15 +02:00
Fabio Alessandrelli
fd5a140039 [Net] Fix RPC ID encoding/decoding for Node methods. 2021-07-29 00:00:30 +02:00
Nicholas Huelin
28f45e923c
Fix duplicate shortcut in TileMap Editor
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
Hugo Locurcio
07dbe2045a
Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:40:45 +02:00