Rémi Verschelde
ab29e3af53
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-change
...
Document applying VRAM compression setting changes retroactively
2021-06-11 23:35:12 +02:00
Hugo Locurcio
de39223503
Document applying VRAM compression setting changes retroactively
2021-06-11 22:47:50 +02:00
Paweł Fertyk
31cd42373b
Validate texture in RendererStorageRD::free
2021-06-11 20:12:23 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
...
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Andrii Doroshenko (Xrayez)
77daadac1d
Use "Delete" in FileSystemDock on all platforms
...
The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.
2021-06-11 20:35:10 +03:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
...
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Juan Linietsky
5007ec433c
Merge pull request #49518 from reduz/fix-tangent-import
...
Fix tangent importing
2021-06-11 14:17:13 -03:00
reduz
c2138bdc87
Fix tangent importing
...
* Binormal compression was wrong.
2021-06-11 14:13:58 -03:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208
Implement lossless WebP encoding
2021-06-11 18:46:04 +02:00
Juan Linietsky
fbb5a541ef
Merge pull request #49421 from floppyhammer/fix-vram-compressed-mipmaps
...
Fix mipmaps of VRAM compressed textures
2021-06-11 12:35:00 -03:00
Aaron Franke
554c776e08
Reformat structure string operators
...
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).
For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
...
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
...
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde
6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
...
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
sygi
a74791ed68
Add documentation to Bitmaps opaque_to_polygons.
2021-06-11 14:06:02 +01:00
Rémi Verschelde
e82a1113ab
Merge pull request #49338 from Chaosus/fix_property_editor_remake
...
Fix property editor to make changes if popup closed (remake)
2021-06-11 14:56:35 +02:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
...
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde
74b3b0db0e
Merge pull request #47584 from HaSa1002/docs-lang-7
2021-06-11 14:35:45 +02:00
Rémi Verschelde
1f69213175
Merge pull request #48253 from lyuma/fix_gdscript_export
...
Fix @export and prevent non-exportable References from being exported.
2021-06-11 14:24:31 +02:00
kleonc
6c3c269f24
TextureButton Update min size on any texture change
2021-06-11 13:39:51 +02:00
Rémi Verschelde
ba82626c2c
Merge pull request #49506 from akien-mga/vulkan_prefer_discrete_gpu
...
Prefer discrete GPU over integrated one
2021-06-11 13:34:38 +02:00
Johannes
23bc697239
Port code examples to C# (V)
...
Includes:
* Variant
* Viewport
and two fixes in Array that were pointed out in #40978
VisualScript classes are skipped on purpose.
That is the final commit of the inital code porting to C#. :)
2021-06-11 13:24:11 +02:00
Blazej Floch
36130e5a05
Prefer discrete GPU over integrated one
...
This unblocks launching on Linux laptops that default to the integrated
GPU which can not handle Vulkan in many instances.
Ideally a manual device selection, or an option for the optimal selection
strategy should be provided via CLI or config, but for the time being
this will unblock the Linux devs.
Partially addresses #42348 and #43714
2021-06-11 13:02:30 +02:00
Rémi Verschelde
9aedc020c3
Merge pull request #42636 from madmiraal/fix-infinite-inertia
2021-06-11 13:00:31 +02:00
Rémi Verschelde
80e5997154
Merge pull request #49499 from cptchuckles/fix-var2str-sigil
...
Let var2str display StringName with correct sigil
2021-06-11 12:45:54 +02:00
Philip Whitfield
3d9f29910c
fix url parsing with port numbers
...
String.get_slice_count is always at least 1 or 2 for bases with a port number.
Before this change the following URL would return ERR_INVALID_PARAMETER ```ws://127.0.0.1:8000/test```
2021-06-11 10:09:05 +02:00
Lyuma
771190a9db
Fix regression from 160c260
causing export of non-@export properties.
2021-06-10 20:35:58 -07:00
Rémi Verschelde
7e1a6befda
Merge pull request #49496 from bruvzg/ctl_improve_font_selection
...
[CTL] Improve font fallback order selection.
2021-06-11 00:26:10 +02:00
Jonathan Gollnick
6710ad1737
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
Rémi Verschelde
a795a36ef5
Merge pull request #49493 from madmiraal/graph_edit-default-in-declaration
...
Move default values from definition to declaration in GraphEdit
2021-06-10 23:16:10 +02:00
Rémi Verschelde
bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
...
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
bruvzg
e624e570bc
[CTL] Improve font fallback order selection.
2021-06-10 22:25:32 +03:00
Marcel Admiraal
f38fe846f4
Move default values from definition to declaration in GraphEdit
2021-06-10 17:22:56 +01:00
Marcel Admiraal
b3a962945e
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:17 +01:00
Rémi Verschelde
dfc88bca6d
Merge pull request #49480 from madmiraal/fix-27725
...
Remove unused AudioDriverAndroid from Android
2021-06-10 16:44:19 +02:00
Aitor Cereceto
1ef9b8645c
[49451] fix: Control _selection_changed from Multiple Selection
2021-06-10 12:04:07 +02:00
Yuri Roubinsky
9539e4e39e
Merge pull request #49456 from Chaosus/fix_shader_length
...
Fix `length()` array function usage in shader
2021-06-10 11:07:59 +03:00
Marcel Admiraal
4ba2ed332e
Remove unused AudioDriverAndroid from Android
2021-06-10 08:32:56 +01:00
Yuri Roubinsky
7dd65a066e
Fix `length()` array function usage in shader
2021-06-10 10:04:28 +03:00
PouleyKetchoupp
0eb51b31d4
Expose collider RID in 2D/3D kinematic collision
...
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:00 -07:00
Rémi Verschelde
58c1235111
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
...
Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
Rémi Verschelde
4f54470c2c
Merge pull request #49463 from reduz/refactor-command-queue
...
Refactor CommandQueueMT
2021-06-09 21:06:50 +02:00
menip
ae324444ba
Fix Control::get_screen_position() not considering viewport scale
2021-06-09 12:05:04 -07:00
reduz
c66b2651a6
Refactor CommandQueueMT
...
* RingBuffer had no reason to be in this context
* A single buffer is used that can grow as much as the game needs.
This should make thread loading entirely reliable.
2021-06-09 13:10:49 -03:00
Rémi Verschelde
0818a466c0
Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
...
update property selector's icon list
2021-06-09 17:54:59 +02:00
Silc 'Tokage' Renew
67689dac7b
update property selector's icon list and rename Quat.svg to Quaternion.svg
2021-06-09 23:50:29 +09:00
Rémi Verschelde
fbe53a7064
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-up-signal
...
Emit button_up signal after setting pressed to false.
2021-06-09 13:46:39 +02:00
Rémi Verschelde
f178e7abd7
Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss
...
Fix out of sync ScriptEditor distraction mode when `Separate Distraction Mode` is Enabled
2021-06-09 11:28:19 +02:00