Commit Graph

29117 Commits

Author SHA1 Message Date
Maganty Rushyendra
aae5f246ff Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.
2020-06-29 14:27:10 +08:00
Mark Kuo
e435d57758 VideoPlayer: fix possible race condition
In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.
2020-06-29 13:01:54 +10:00
Stijn Hinlopen
7f6e8d25d4 Search ranking: favor filenames over extensions. 2020-06-29 00:45:30 +02:00
Tomasz Chabora
13298ed873 Improve the preload and load descriptions 2020-06-28 20:51:46 +02:00
Rémi Verschelde
481151be09
Merge pull request #39916 from reduz/sdfgi-occ
SDFGI: Slight occlusion improvements.
2020-06-28 14:42:03 +02:00
Juan Linietsky
b1aa24ea3c Slight occlusion improvements. 2020-06-28 09:11:21 -03:00
Rémi Verschelde
e1ef3f2da6
Merge pull request #39904 from m4gr3d/fix_focus_aware_option_master
Fix the logic to enable focus awareness
2020-06-28 09:09:38 +02:00
Rémi Verschelde
46b36805d9
Merge pull request #39910 from starryalley/fix-videoplayer-file-close
VideoStreamGDNative: close file in cleanup()
2020-06-28 08:59:42 +02:00
Mark Kuo
3b05d2c989 VideoStreamGDNative: close file in cleanup
We should close the file handle when we are done.
2020-06-28 10:20:07 +10:00
Fredia Huya-Kouadio
2d53b8173e Fix the logic to enable focus awareness 2020-06-27 16:43:08 -07:00
Rémi Verschelde
27378524f2
Merge pull request #39896 from KoBeWi/image_gallery
Generate inspector preview for Image resources
2020-06-27 23:25:43 +02:00
Rémi Verschelde
5054e27aa0
Merge pull request #39885 from hinlopen/improve-quick-open
QuickOpen improvements
2020-06-27 22:07:38 +02:00
Tomasz Chabora
eb6a367cb7 Generate inspector preview for Image resources 2020-06-27 22:03:20 +02:00
Marcel Admiraal
79d3d3d17b Trigger broadphase update when changing collision layer/mask, and
check for collision layer/mask changes in 2D hash grid broadphase update.
2020-06-27 18:34:16 +01:00
Stijn Hinlopen
c33707e9b4 Remove directory search results 2020-06-27 17:45:06 +02:00
Rémi Verschelde
ff0583770a
Merge pull request #39869 from Chaosus/shader_fix_return
Prevents usage of return in main shader functions
2020-06-27 17:03:42 +02:00
Rémi Verschelde
c4707bd71b
Merge pull request #39850 from adamreichold/is-position-behind-get-global-transform-once
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind
2020-06-27 16:50:19 +02:00
Yuri Roubinsky
2ce77e4b57 Prevents usage of return in main shader functions 2020-06-27 17:36:45 +03:00
Adam Reichold
b2a204799a Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work. 2020-06-27 16:32:11 +02:00
Rémi Verschelde
759ed89640
Merge pull request #39856 from qarmin/fixes_leaks
Fixes recently introduced shader leaks
2020-06-27 16:11:33 +02:00
qarmin
997d367b51 Fixes recently introduced shader leaks 2020-06-27 15:08:20 +02:00
Rémi Verschelde
db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
rileylyman
4285211f40 implement generic filename disambiguation
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
2020-06-26 16:12:08 -07:00
Rémi Verschelde
bcf7e51689
Merge pull request #39177 from Calinou/distraction-free-keep-bottom-panel-visible
Keep the bottom panel visible when enabling the distraction-free mode
2020-06-27 00:18:58 +02:00
Hugo Locurcio
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-26 22:09:08 +02:00
Rémi Verschelde
b55d859c5f
Merge pull request #39855 from m4gr3d/godot_fragment_master
Enable the ability to use Godot as a subview within an Android app
2020-06-26 22:08:01 +02:00
Rémi Verschelde
b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky
a4e200a47a
Merge pull request #39827 from reduz/sdfgi
Addition of SDFGI for open world global illumination
2020-06-26 12:11:54 -03:00
Juan Linietsky
201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Andrii Doroshenko (Xrayez)
da3fbc0296 Expose shape property for shape query parameters classes
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com>
2020-06-26 16:54:05 +03:00
Marcus Elg
8e2608b2d6 Make tilemap lines/rectangles their own tools 2020-06-26 15:52:09 +02:00
Rémi Verschelde
b92477d77e
Merge pull request #39814 from Xrayez/specific-weird-icons
Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26 08:05:52 +02:00
Rémi Verschelde
87d2397273
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
2020-06-26 07:56:42 +02:00
Rémi Verschelde
aa42bd14ac
Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
Mono/C#: Use /restore instead of /t:restore when building
2020-06-26 07:49:40 +02:00
Rémi Verschelde
38cfaadcf9
Merge pull request #39836 from neikeq/fix-unhandled-exception-print
Mono/C#: Fix unhandled exception not being printed
2020-06-26 07:48:17 +02:00
Fredia Huya-Kouadio
175d43738a Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
Ignacio Etcheverry
4b0c78b3ca Mono/C#: Use /restore instead of /t:restore when building
Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
2020-06-25 23:50:05 +02:00
Ignacio Etcheverry
e8d632720f Mono/C#: Fix InvalidCast because of attempt to unbox long as int 2020-06-25 23:37:53 +02:00
Ignacio Etcheverry
f87ae395ee Mono/C#: Fix unhandled exception not being printed
For some reason `mono_unhandled_exception` is not
printing the exception as its comment claims.
Use `mono_print_unhandled_exception` instead.
2020-06-25 23:28:53 +02:00
Rémi Verschelde
23f7f86914 Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
Maganty Rushyendra
b8d55b244a Fix accidental duplication of Polygon2D start point
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
2020-06-25 18:42:18 +08:00
Rémi Verschelde
75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Rémi Verschelde
ce5de2a3f4 i18n: Sync classref translation template with current docs 2020-06-25 11:00:39 +02:00
Rémi Verschelde
c88e5bfbcc i18n: Sync classref translations with Weblate 2020-06-25 11:00:39 +02:00
Rémi Verschelde
2446dbfba1 doc: Sync classref with current source 2020-06-25 11:00:38 +02:00
Rémi Verschelde
e8706848e6 i18n: Sync translations with Weblate
(cherry picked from commit a84f081160)
2020-06-25 11:00:38 +02:00
Rémi Verschelde
7c837cf6d1
Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix
Fix regressions in the 3D lock buttons
2020-06-25 10:53:39 +02:00
Yuri Roubinsky
f1d7bb6b36
Merge pull request #39822 from Chaosus/shader_fix_const_pass
Fix few places in shaders where const passing still incorrect
2020-06-25 11:10:59 +03:00
Yuri Roubinsky
b6ca9536f2 Fix few places in shaders where const passing still incorrect 2020-06-25 10:40:19 +03:00
Andrii Doroshenko (Xrayez)
c177308f80 Don't use arbitrary theme editor icons for scripts with the same name
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.

This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.

The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
2020-06-25 02:23:39 +03:00