Ferenc Arn
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6890245321
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Corrections to #11807.
Added missing metallic parameter, also fixed a missed a case where wrong roughness condition was used.
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2017-10-21 13:40:14 -04:00 |
Juan Linietsky
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a2a4f9a62a
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Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
Fix the condition when specular light calculation is avoided (should …
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2017-10-21 13:44:41 -03:00 |
Juan Linietsky
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efe9a6ff5a
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Fixed unnecesary structure copying in bugfix.
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2017-10-20 16:13:48 -03:00 |
Hiroshi Ogawa
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e7a370e170
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Fix depth draw alpha prepass for shadow
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2017-10-19 14:28:44 +09:00 |
Hiroshi Ogawa
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7ee7dec5a2
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Fix directional light specular
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2017-10-17 15:35:22 +09:00 |
Rémi Verschelde
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1abab7b964
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Merge pull request #12060 from mutato/windows_folder_creation_fix
DirAccessWindows: fix wrong path given to CreateDirectoryW, fixes #12019
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2017-10-15 20:22:13 +02:00 |
Hiroshi Ogawa
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59544c74fe
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Fix render mode specular schlick ggx
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2017-10-14 19:32:13 +09:00 |
Falk Moser
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93ef512422
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Fixed issue #12019, which prevented the creation of new folders on Windows platform
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2017-10-13 00:34:05 +02:00 |
Rémi Verschelde
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552384e737
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Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
Fix viewport vflip
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2017-10-12 13:38:29 +02:00 |
Hein-Pieter van Braam
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abe47eaa63
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Merge pull request #12009 from Elinvention/fork/execvp
Use execvp instead of execv to allow OS.execute() to search through PATH.
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2017-10-12 09:54:08 +02:00 |
Hiroshi Ogawa
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cb2e88ead6
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Fix viewport vflip
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2017-10-12 16:25:13 +09:00 |
Ferenc Arn
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9324555998
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Fix the condition when specular light calculation is avoided (should be roughness == 1).
Also avoid calculating diffuse light calculation when metallic == 1, and test against clearcoat's own parameter to check whether to do clearcoat.
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2017-10-11 17:22:44 -04:00 |
Rémi Verschelde
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bac5de0782
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Merge pull request #11966 from BastiaanOlij/stereo_sky
Fix issues when rendering panoramic sky in stereoscopic
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2017-10-11 22:30:44 +02:00 |
Rémi Verschelde
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37bc372194
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Merge pull request #11818 from tagcup/anisotropic_ggx
Fix anisotropic GGX D function, and introduce and use anistropic GGX …
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2017-10-11 22:20:24 +02:00 |
Gilles Roudiere
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45c878e380
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Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
Fix front face definition
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2017-10-11 11:02:43 +02:00 |
Elia Argentieri
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600efa0346
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Use execvp instead of execv to allow OS.execute() to search through PATH.
Fix #12003.
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2017-10-11 01:07:27 +02:00 |
Andreas Haas
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dda64a3de6
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Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation
Track LightInstance::shadow_atlases so that it will be freed properly
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2017-10-10 20:57:09 +02:00 |
Bastiaan Olij
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179f483782
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Fix issues when rendering panoramic sky in stereoscopic
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2017-10-10 22:51:37 +11:00 |
Ferenc Arn
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12596cb5bc
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Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation.
Added references.
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2017-10-09 12:29:05 -04:00 |
Rémi Verschelde
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9f26733b44
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Merge pull request #11827 from hi-ogawa/fix-shader-type-error
Fix type error in subsurface scattering shader code
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2017-10-09 12:25:46 +02:00 |
Rémi Verschelde
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e8b9cca614
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Merge pull request #11810 from marcelofg55/osx_export_improv
OS X export code improvements
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2017-10-09 12:20:39 +02:00 |
Hiroshi Ogawa
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1967972f6e
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Track LightInstance::shadow_atlases so that it will be freed properly
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2017-10-09 09:51:10 +09:00 |
Hiroshi Ogawa
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2c966493c5
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Fix front face definition
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2017-10-09 09:18:32 +09:00 |
Hiroshi Ogawa
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8cf5f615f5
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Fix type error in subsurface scattering shader code
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2017-10-04 19:47:45 +09:00 |
Juan Linietsky
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b12455cde8
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Avoid failed viewport when size is too smal, fixes #9891
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2017-10-03 17:36:14 -03:00 |
Marcelo Fernandez
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4b695c3bdf
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OS::execute can now read from stderr too when executing with a pipe
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2017-10-03 15:09:04 -03:00 |
Ferenc Arn
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f48b162a6b
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Various clean ups and cosmetic changes in scene.glsl.
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
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2017-10-03 11:02:39 -04:00 |
Andreas Haas
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132ba0ed97
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Merge pull request #11568 from endragor/loggers
Extract logging logic
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2017-10-02 23:51:26 +02:00 |
Andreas Haas
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1e9465096d
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Merge pull request #11700 from tagcup/clearcoat_fix
Fix clearcoat without Schlick-GGX specular.
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2017-10-02 22:51:51 +02:00 |
Poommetee Ketson
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3f4e973a60
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Merge pull request #11716 from marcelofg55/coreaudio_driver
Merged iphone and osx audio drivers into drivers/coreaudio
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2017-10-02 23:37:55 +07:00 |
Leon Krause
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36298186f4
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Merge pull request #11774 from ISylvox/fix-msvc-build
Fixed MSVC build issue introduced by c864b78
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2017-10-02 17:06:21 +02:00 |
Indah Sylvia
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a20ddfdb63
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Fixed MSVC build issue introduced by commit c864b782c0
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2017-10-02 19:10:07 +07:00 |
Juan Linietsky
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66987d6878
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missing PI division on vertex shader
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2017-10-02 09:09:32 -03:00 |
Juan Linietsky
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1b358783ce
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Slight proposed fixes to PBR.
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2017-10-01 21:51:11 -03:00 |
Juan Linietsky
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c864b782c0
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Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and multiplied lights by PI internally.
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2017-10-01 20:33:38 -03:00 |
Juan Linietsky
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c9a925c4e0
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Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
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2017-10-01 19:08:49 -03:00 |
Juan Linietsky
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99a464ceb4
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Merge pull request #11694 from tagcup/lambert_normalization
Ensure that Lambert is energy conserving.
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2017-10-01 12:18:40 -03:00 |
Ferenc Arn
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ece18153c6
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Add missing N.L factor to Burley's contribution to radiance.
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2017-10-01 10:20:57 -04:00 |
Ferenc Arn
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dfaf071ae3
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Fix environmental BRDF.
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2017-09-30 20:28:30 -04:00 |
Marcelo Fernandez
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12d40fa03f
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Merged iphone and osx audio drivers into drivers/coreaudio
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2017-09-30 02:16:42 -03:00 |
Bastiaan Olij
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cf56711a7e
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near and far are reserved for near and far pointers in MSVR
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2017-09-30 10:43:34 +10:00 |
Juan Linietsky
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d4e20555e8
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Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
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2017-09-29 18:56:52 -03:00 |
Ferenc Arn
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3e09b9b335
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Fix clearcoat without Schlick-GGX specular.
Fixes #11698.
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2017-09-29 10:59:05 -04:00 |
Ferenc Arn
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33c600fedc
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Ensure that Lambert is energy conserving.
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
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2017-09-29 09:47:06 -04:00 |
Gilles Roudiere
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2c5fa0947d
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Merge pull request #11672 from tagcup/fix_oren_nayar
Fix Oren-Nayar diffuse.
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2017-09-29 13:47:38 +02:00 |
Ferenc Arn
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8cb67b03a9
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Fix Oren-Nayar diffuse.
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2017-09-28 19:26:01 -04:00 |
Indah Sylvia
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392a94686c
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Fixed typo: 'texure' to 'texture'
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2017-09-29 04:40:01 +07:00 |
Juan Linietsky
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4f39ce32b9
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Fixes to light shaders, should work now..
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2017-09-27 21:45:47 -03:00 |
Ferenc Arn
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ae78413bb1
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Avoid pow in Burley diffuse.
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2017-09-26 22:15:38 -04:00 |
Elliott Sales de Andrade
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45a9a680a3
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Use BoolVariable for third-party options.
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2017-09-25 14:36:30 -04:00 |