Rémi Verschelde
536b5b69ab
Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgets
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Remove `CustomPropertyEditor` completely
2022-08-02 07:50:20 +02:00
Stanislav Labzyuk
44ce838192
Fix guidelines appearance
2022-08-02 12:38:23 +07:00
bruvzg
5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based is_valid_identifier
function.
2022-08-02 08:30:20 +03:00
Rémi Verschelde
8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
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Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
Rémi Verschelde
d60d0a53ce
Merge pull request #63797 from JohanAR/fix-color-picker-okhsl
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Fix ColorPicker color and hsv sync issue
2022-08-02 07:15:11 +02:00
Rémi Verschelde
bda2274969
Merge pull request #63627 from and-rad/vector-field-attractor-fix
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Fix vector field particle attractor texture sampling
2022-08-02 07:13:04 +02:00
Rémi Verschelde
2cdef4d532
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
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Keep SdfgiDebug shader's push constant size <= 128
2022-08-02 07:11:58 +02:00
Rémi Verschelde
12f717d263
Merge pull request #63794 from clayjohn/GLES3-bugs
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Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-02 07:10:44 +02:00
Rémi Verschelde
8de2cc04a7
Merge pull request #63793 from RandomShaper/fix_unbound_resource
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Fix uniform set creation error due to null RID
2022-08-02 07:10:20 +02:00
Hugo Locurcio
813f6a5d57
Add hint_transparent
to use a transparent black placeholder texture
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This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
Johan Aires Rastén
26ebea7286
Fix ColorPicker color and hsv sync issue
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ColorPicker has both a Color and HSV values for the currently selected
color, fixed a few cases where those were not kept in sync.
Refactored a little regarding this, and removed a redundant update.
Solves #63777
2022-08-01 23:05:44 +02:00
clayjohn
4b80cb4aa3
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
Ignacio Roldán Etcheverry
8243c7ab5d
Merge pull request #63790 from raulsntos/csharp-unused
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C#: Remove unused `Transform2D.ScaleBasis` method
2022-08-01 22:38:17 +02:00
K. S. Ernest (iFire) Lee
8b64e331c3
Mend the non-matching okhsl colors.
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Closer match.
2022-08-01 13:20:11 -07:00
Rémi Verschelde
67c5741c03
Merge pull request #63767 from kubecz3k/fix/headless-collision
2022-08-01 22:04:09 +02:00
Rémi Verschelde
ada06f9862
Merge pull request #63007 from jtnicholl/animation_player_docs
2022-08-01 22:03:17 +02:00
Pedro J. Estébanez
2df767d31e
Fix uniform set creation error due to null RID
2022-08-01 21:59:13 +02:00
Yuri Sizov
86798d36db
Remove CustomPropertyEditor
completely
2022-08-01 22:57:05 +03:00
Rémi Verschelde
c596369d7a
Merge pull request #53540 from Calinou/editor-improve-exp-easing-inspector
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Improve easing inspector usability
2022-08-01 21:52:56 +02:00
Raul Santos
a4ad1dfa51
C#: Remove unused Transform2D.ScaleBasis
method
2022-08-01 20:56:29 +02:00
Jonathan Nicholl
245fba26b0
Update classref documentation for AnimationPlayer
2022-08-01 12:46:03 -04:00
Hugo Locurcio
6059a9b624
Improve easing inspector usability
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- Add `positive_only` property hint to disallow using negative presets.
These values are clamped in several places in the editor already,
so this avoids displaying presets that don't work.
- Move the Zero preset at the end of the positive list to match
the custom property editor. It's also used less often than Linear,
Ease In and Ease Out.
- Rename presets to be consistent between the easing property editor
and custom property editor.
- Remove unused `inout` hint which was redundant since it was already
the default.
2022-08-01 18:40:04 +02:00
Rémi Verschelde
5ecd61a315
Merge pull request #54738 from Calinou/expose-os-restart-on-exit
2022-08-01 16:49:18 +02:00
Rémi Verschelde
5aee81fb6f
Merge pull request #63763 from bruvzg/lbl_settings_defaults
2022-08-01 16:49:02 +02:00
Rémi Verschelde
08311f7cd3
Merge pull request #63781 from YuriSizov/editorresourceconversionpluginactomy2
2022-08-01 16:48:34 +02:00
Yuri Sizov
1c9ba5ef3e
Remove excessive editor/property_editor.h
includes
2022-08-01 17:19:11 +03:00
Hugo Locurcio
1b713175b2
Expose the "restart on exit" OS functionality
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This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.
Example use cases:
- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
audio driver, etc.
2022-08-01 14:06:13 +02:00
Yuri Rubinsky
9ec6de1767
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
2022-08-01 15:04:54 +03:00
Yuri Rubinsky
81c44718ca
Fix passing values to the instance uniforms in the shader
2022-08-01 13:45:29 +03:00
Jakub Grzesik
3c55637459
fix for headless collision shape generation
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this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode
implementation was inspired by rasterizer_dummy.h from Godot3
2022-08-01 12:38:07 +02:00
bruvzg
ac801494a3
Change LabelSettings default values to match default theme.
2022-08-01 13:33:06 +03:00
bruvzg
366e2d893e
[TextServer] Add a build warning when building with external FreeType without Brotli support.
2022-08-01 13:22:29 +03:00
Rémi Verschelde
d29e95687e
Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init
2022-08-01 11:35:19 +02:00
Bastiaan Olij
367507e7da
Initialise singleton in RendererSceneGLES3
2022-08-01 18:42:42 +10:00
Rémi Verschelde
dd238cb038
Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solution
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SCons: Fix creating VS solution with SCons 4.4.0
2022-08-01 10:31:46 +02:00
Rémi Verschelde
90dae713a1
Merge pull request #55007 from norling/master
2022-08-01 09:51:05 +02:00
Martin Norling
cab107d063
docs: Caveats of NavigationMesh.create_from_mesh
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Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`.
2022-08-01 09:46:58 +02:00
Rémi Verschelde
beb8fd5e8b
Merge pull request #55387 from RPicster/particles-turbulence
2022-08-01 09:38:54 +02:00
Rémi Verschelde
121d6fdace
Merge pull request #63754 from BastiaanOlij/storage_struct_private
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Changed storage structs to private
2022-08-01 09:37:36 +02:00
Rémi Verschelde
de53e91b85
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
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Tweak default fog settings for better appearance
2022-08-01 07:55:53 +02:00
Rémi Verschelde
633710f1c9
Merge pull request #54028 from Calinou/material-default-alpha-scissor-threshold-0.5
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Change default material alpha scissor threshold to 0.5
2022-08-01 07:55:26 +02:00
Rémi Verschelde
677f565ce8
Merge pull request #63587 from clayjohn/specular-occlusion
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Treat specular less than 0.02 as occlusion
2022-08-01 07:54:57 +02:00
Rémi Verschelde
44f1e540f6
Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR
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File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01 07:54:20 +02:00
Rémi Verschelde
4d4575d386
Merge pull request #63624 from reduz/commandline-user-args
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Add support for command-line user arguments.
2022-08-01 07:53:14 +02:00
Rémi Verschelde
12dc5619e9
Merge pull request #63755 from raulsntos/fix-vector4-min-axis-index
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Fix `Vector4::min_axis_index` for equal components
2022-08-01 07:48:43 +02:00
Ignacio Roldán Etcheverry
19e0e06dd0
Merge pull request #63752 from raulsntos/csharp-rename-phi
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Rename math 'phi' arguments to 'angle' in C#
2022-08-01 05:48:43 +02:00
Raul Santos
2e5cf62dee
Fix Vector4::min_axis_index
for equal components
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The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +02:00
Bastiaan Olij
81c6f73109
Changed storage structs to private
2022-08-01 11:59:14 +10:00
Raul Santos
d0e586fc7e
Rename math 'phi' arguments to 'angle' in C#
2022-08-01 02:42:20 +02:00
Hugo Locurcio
e35e79b802
Tweak default fog settings for better appearance
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- Increase the default non-volumetric fog density to 0.01 to make
adjustments more visible.
- Use a less saturated non-volumetric fog color by default
(a mix of the sky and horizon colors of the new default
ProceduralSkyMaterial).
- Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results
in more realistic appearance of volumetric fog, at a very low
performance cost.
2022-08-01 02:04:20 +02:00