Rémi Verschelde
778322161c
Merge pull request #28380 from kiidmale/fix-cpuparticles
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Make multimesh invisible initially in CPUParticles
2019-04-25 09:00:46 +02:00
Rémi Verschelde
9334aea203
Merge pull request #28236 from Calinou/android-real-one-click-deploy
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Require only one click to deploy to Android if one device is connected
2019-04-25 08:53:49 +02:00
Yuri Roubinsky
9f3899b20a
Merge pull request #28411 from Chaosus/fix_vs_crash
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Fix crash regression in visual shader
2019-04-25 07:48:59 +03:00
Chaosus
446f8a2cc2
Fix crash regression in visual shader
2019-04-25 07:46:18 +03:00
Ken Paulson
6b117c44fb
Added TranslationServer::get_loaded_locales to return an array of all locales with a loaded Translation
2019-04-24 21:39:29 -04:00
Guilherme Felipe
6fb19bebbb
[Tilemap] Fix typo
2019-04-24 21:30:50 -03:00
Ignacio Roldán Etcheverry
e9be53acd7
Merge pull request #28400 from neikeq/issue-28388
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Fix invalid mono log file name on Windows
2019-04-25 01:19:18 +02:00
Elias Rammos
9f16a67754
Debugger's inspector doesn't clear it values on every debug action
2019-04-25 00:11:34 +03:00
Michael Alexsander Silva Dias
11bac340d0
Merge pull request #28363 from YeldhamDev/themeeditor_namepopup_size_fix
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Fix "Name" popup's size in theme editor
2019-04-24 17:22:18 -03:00
Juan Linietsky
cf5881f574
Rename wrong field.
2019-04-24 17:01:20 -03:00
Juan Linietsky
a424d39f76
Remove forgotten strings in configuration files
2019-04-24 16:31:23 -03:00
Juan Linietsky
faaecd6987
Fixes to make exporting more responsive.
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-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Ignacio Etcheverry
d93c354807
Fix invalid mono log file name on Windows
2019-04-24 18:52:03 +02:00
Michael Alexsander Silva Dias
350bcce041
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-24 12:42:12 -03:00
Rémi Verschelde
c2a669a9f0
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
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Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.
As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html
- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
default, this includes the value of $CCFLAGS, so that setting
$CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
included in any command that uses the C preprocessor, including not
just compilation of C and C++ source files [...], but also [...]
Fortran [...] and [...] assembly language source file[s].
TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
Hugo Locurcio
436d000066
Improve the ProjectSettings documentation
2019-04-24 13:37:14 +02:00
Rémi Verschelde
e1d16e722e
Merge pull request #28374 from akien-mga/thirdparty-disable-cflags
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Also disable C and C++ specific warnings in thirdparty code
2019-04-24 12:36:02 +02:00
Yuri Roubinsky
90739c36fa
Merge pull request #28381 from Chaosus/fix_vs_glitch
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Fix connection lines glitch in visual shaders
2019-04-24 13:01:59 +03:00
Chaosus
3a3df84d3b
Fix connection lines glitch in visual shaders
2019-04-24 12:47:54 +03:00
Daeil Kim
692205da33
Make multimesh invisible initially in CPUParticles
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Fixes #28252
2019-04-24 16:52:49 +09:00
Yuri Roubinsky
93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
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Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus
21ca9f6c7c
Disallow loopback connection in visual scripts and visual shaders
2019-04-24 09:14:45 +03:00
Michael Alexsander Silva Dias
4bca3236d1
Make small changes to the new connection info on script feature
2019-04-24 03:13:25 -03:00
Rémi Verschelde
ea56d18256
doc: Sync classref with current source
2019-04-24 07:50:14 +02:00
Rémi Verschelde
8d867cf7c5
Also disable C and C++ specific warnings in thirdparty code
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Move the `Append` up to make sure that the keys exist and avoid the
need to check `if CPPFLAGS in self`, etc.
2019-04-24 07:41:00 +02:00
Yuri Roubinsky
6cf7cfa081
Merge pull request #28372 from Chaosus/fix_vs_transform_preview2
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Removes preview from existing transform nodes in visual shader
2019-04-24 08:13:59 +03:00
Chaosus
9ac770be45
Removes preview from existing transform nodes in visual shader
2019-04-24 08:08:29 +03:00
homer666
e3b7f9e1ca
AnimationPlayer FPS mode fixes
2019-04-24 10:52:10 +10:00
Michael Alexsander Silva Dias
dac9a5ba96
Fix "Name" popup's size in theme editor
2019-04-23 20:21:31 -03:00
DixiE
f06b62028e
Save Layout When Scene Is Closed Via Context Menu
2019-04-23 22:37:02 +01:00
Rémi Verschelde
80f91c9d36
Merge pull request #28351 from Paulb23/fix_state_crash
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Fix crash when restoring script editor state
2019-04-23 23:23:32 +02:00
Rémi Verschelde
0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
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Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Rémi Verschelde
a5ad049bf3
Merge pull request #28345 from Chaosus/fix_vs_vector3
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Enlarge vector constant node in visual shaders
2019-04-23 23:17:56 +02:00
Rémi Verschelde
70f318be55
Merge pull request #28342 from KLee1248/fix_build
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Fixes build for Windows cross-compilation
2019-04-23 23:17:01 +02:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
gdupr
b89d8bb56c
Separated description from the preview content and centered the playbutton for video thumbnails in the Asset Library Editor
2019-04-23 21:53:15 +02:00
Paulb23
2fedd2559c
Fix crash when restoring script editor state
2019-04-23 20:52:30 +01:00
Juan Linietsky
325f6c6581
Added inspector plugin documentation.
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Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Juan Linietsky
f2c26098a9
Revert 8d3345a, I thought this was non functioning but it is..
2019-04-23 16:00:54 -03:00
Chaosus
be11b6f04d
Removed incorrect "Transform" preview from visual shaders
2019-04-23 21:52:06 +03:00
homer666
1aaab30a2b
Hide "Tilemap" menu properly in CanvasItem view
2019-04-24 04:31:53 +10:00
Chaosus
eb53c0fb32
Enlarge Vector3 constant node in visual shaders
2019-04-23 21:21:17 +03:00
Juan Linietsky
2cf6d8d334
Made virtual function begin with _, for consistency.
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This was not yet used, anyway as no API is bound for this.
2019-04-23 15:20:00 -03:00
Guilherme Felipe
0fcbf4da8f
[StateMachine] Fix play position
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Continuation of 771fbd282a
2019-04-23 14:59:16 -03:00
Kenneth Lee
5c5c3a590a
Fixes build for Windows cross-compilation
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Fixes #28299
2019-04-23 17:48:46 +00:00
Guilherme Felipe
d8de9cc20f
Small fixes to connection dialog
2019-04-23 13:39:16 -03:00
ShyRed
a9d4cde0f5
Allow adding disabled shapes
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Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23 18:06:48 +02:00
qarmin
2fc2d82465
Disable Project Export button after deleting preset
2019-04-23 17:49:15 +02:00
Rémi Verschelde
6098a7f191
Merge pull request #27781 from reduz/new_android_export
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Android now (optionally) builds the template when exporting
2019-04-23 17:39:23 +02:00
Rémi Verschelde
b0da7b66ce
Merge pull request #28331 from godotengine/revert-26788-master
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Revert "RichTextLabel: Adding the ability to change the default cursor"
2019-04-23 16:13:56 +02:00