Commit Graph

20727 Commits

Author SHA1 Message Date
Rémi Verschelde 778322161c
Merge pull request #28380 from kiidmale/fix-cpuparticles
Make multimesh invisible initially in CPUParticles
2019-04-25 09:00:46 +02:00
Rémi Verschelde 9334aea203
Merge pull request #28236 from Calinou/android-real-one-click-deploy
Require only one click to deploy to Android if one device is connected
2019-04-25 08:53:49 +02:00
Yuri Roubinsky 9f3899b20a
Merge pull request #28411 from Chaosus/fix_vs_crash
Fix crash regression in visual shader
2019-04-25 07:48:59 +03:00
Chaosus 446f8a2cc2 Fix crash regression in visual shader 2019-04-25 07:46:18 +03:00
Ken Paulson 6b117c44fb Added TranslationServer::get_loaded_locales to return an array of all locales with a loaded Translation 2019-04-24 21:39:29 -04:00
Guilherme Felipe 6fb19bebbb [Tilemap] Fix typo 2019-04-24 21:30:50 -03:00
Ignacio Roldán Etcheverry e9be53acd7
Merge pull request #28400 from neikeq/issue-28388
Fix invalid mono log file name on Windows
2019-04-25 01:19:18 +02:00
Elias Rammos 9f16a67754 Debugger's inspector doesn't clear it values on every debug action 2019-04-25 00:11:34 +03:00
Michael Alexsander Silva Dias 11bac340d0
Merge pull request #28363 from YeldhamDev/themeeditor_namepopup_size_fix
Fix "Name" popup's size in theme editor
2019-04-24 17:22:18 -03:00
Juan Linietsky cf5881f574 Rename wrong field. 2019-04-24 17:01:20 -03:00
Juan Linietsky a424d39f76 Remove forgotten strings in configuration files 2019-04-24 16:31:23 -03:00
Juan Linietsky faaecd6987 Fixes to make exporting more responsive.
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Ignacio Etcheverry d93c354807 Fix invalid mono log file name on Windows 2019-04-24 18:52:03 +02:00
Michael Alexsander Silva Dias 350bcce041 Expose 'TextEdit's tab drawing and folding to GDScript 2019-04-24 12:42:12 -03:00
Rémi Verschelde c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.

As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html

- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
  not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
  default, this includes the value of $CCFLAGS, so that setting
  $CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
  included in any command that uses the C preprocessor, including not
  just compilation of C and C++ source files [...], but also [...]
  Fortran [...] and [...] assembly language source file[s].

TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
Hugo Locurcio 436d000066
Improve the ProjectSettings documentation 2019-04-24 13:37:14 +02:00
Rémi Verschelde e1d16e722e
Merge pull request #28374 from akien-mga/thirdparty-disable-cflags
Also disable C and C++ specific warnings in thirdparty code
2019-04-24 12:36:02 +02:00
Yuri Roubinsky 90739c36fa
Merge pull request #28381 from Chaosus/fix_vs_glitch
Fix connection lines glitch in visual shaders
2019-04-24 13:01:59 +03:00
Chaosus 3a3df84d3b Fix connection lines glitch in visual shaders 2019-04-24 12:47:54 +03:00
Daeil Kim 692205da33 Make multimesh invisible initially in CPUParticles
Fixes #28252
2019-04-24 16:52:49 +09:00
Yuri Roubinsky 93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus 21ca9f6c7c Disallow loopback connection in visual scripts and visual shaders 2019-04-24 09:14:45 +03:00
Michael Alexsander Silva Dias 4bca3236d1 Make small changes to the new connection info on script feature 2019-04-24 03:13:25 -03:00
Rémi Verschelde ea56d18256 doc: Sync classref with current source 2019-04-24 07:50:14 +02:00
Rémi Verschelde 8d867cf7c5 Also disable C and C++ specific warnings in thirdparty code
Move the `Append` up to make sure that the keys exist and avoid the
need to check `if CPPFLAGS in self`, etc.
2019-04-24 07:41:00 +02:00
Yuri Roubinsky 6cf7cfa081
Merge pull request #28372 from Chaosus/fix_vs_transform_preview2
Removes preview from existing transform nodes in visual shader
2019-04-24 08:13:59 +03:00
Chaosus 9ac770be45 Removes preview from existing transform nodes in visual shader 2019-04-24 08:08:29 +03:00
homer666 e3b7f9e1ca AnimationPlayer FPS mode fixes 2019-04-24 10:52:10 +10:00
Michael Alexsander Silva Dias dac9a5ba96 Fix "Name" popup's size in theme editor 2019-04-23 20:21:31 -03:00
DixiE f06b62028e Save Layout When Scene Is Closed Via Context Menu 2019-04-23 22:37:02 +01:00
Rémi Verschelde 80f91c9d36
Merge pull request #28351 from Paulb23/fix_state_crash
Fix crash when restoring script editor state
2019-04-23 23:23:32 +02:00
Rémi Verschelde 0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Rémi Verschelde a5ad049bf3
Merge pull request #28345 from Chaosus/fix_vs_vector3
Enlarge vector constant node in visual shaders
2019-04-23 23:17:56 +02:00
Rémi Verschelde 70f318be55
Merge pull request #28342 from KLee1248/fix_build
Fixes build for Windows cross-compilation
2019-04-23 23:17:01 +02:00
Rikhardur Bjarni Einarsson 9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
gdupr b89d8bb56c Separated description from the preview content and centered the playbutton for video thumbnails in the Asset Library Editor 2019-04-23 21:53:15 +02:00
Paulb23 2fedd2559c Fix crash when restoring script editor state 2019-04-23 20:52:30 +01:00
Juan Linietsky 325f6c6581 Added inspector plugin documentation.
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Juan Linietsky f2c26098a9 Revert 8d3345a, I thought this was non functioning but it is.. 2019-04-23 16:00:54 -03:00
Chaosus be11b6f04d Removed incorrect "Transform" preview from visual shaders 2019-04-23 21:52:06 +03:00
homer666 1aaab30a2b Hide "Tilemap" menu properly in CanvasItem view 2019-04-24 04:31:53 +10:00
Chaosus eb53c0fb32 Enlarge Vector3 constant node in visual shaders 2019-04-23 21:21:17 +03:00
Juan Linietsky 2cf6d8d334 Made virtual function begin with _, for consistency.
This was not yet used, anyway as no API is bound for this.
2019-04-23 15:20:00 -03:00
Guilherme Felipe 0fcbf4da8f [StateMachine] Fix play position
Continuation of 771fbd282a
2019-04-23 14:59:16 -03:00
Kenneth Lee 5c5c3a590a Fixes build for Windows cross-compilation
Fixes #28299
2019-04-23 17:48:46 +00:00
Guilherme Felipe d8de9cc20f Small fixes to connection dialog 2019-04-23 13:39:16 -03:00
ShyRed a9d4cde0f5 Allow adding disabled shapes
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23 18:06:48 +02:00
qarmin 2fc2d82465 Disable Project Export button after deleting preset 2019-04-23 17:49:15 +02:00
Rémi Verschelde 6098a7f191
Merge pull request #27781 from reduz/new_android_export
Android now (optionally) builds the template when exporting
2019-04-23 17:39:23 +02:00
Rémi Verschelde b0da7b66ce
Merge pull request #28331 from godotengine/revert-26788-master
Revert "RichTextLabel: Adding the ability to change the default cursor"
2019-04-23 16:13:56 +02:00