Yuri Roubinsky
2652debde0
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:27:36 +03:00
Rémi Verschelde
aed16c8f84
Merge pull request #42381 from timothyqiu/osx-hidden
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Hide special folders in FileDialog for macOS
2020-09-29 11:49:03 +02:00
Rémi Verschelde
22b3e9f76a
Merge pull request #42385 from Craig-Stoneham/patch-2
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Remove unnecessary keyword
2020-09-29 11:46:32 +02:00
Rémi Verschelde
8c72b15e51
Merge pull request #38579 from Megamega53/edit
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doc: Some improvements to KinematicBody docs
2020-09-29 11:13:10 +02:00
Rémi Verschelde
1bd2efdd46
Merge pull request #38683 from follower/patch-11
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Improve doc clarity/detail for extra spacing properties
2020-09-29 10:57:19 +02:00
Rémi Verschelde
7f72d92cb0
Merge pull request #36067 from jsl118/distancefadefix
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doc: Improve distance_fade documentation
2020-09-29 10:42:34 +02:00
Rémi Verschelde
c217498aa6
Merge pull request #41895 from 11thPenguin/master
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Fix minor typo, gui_hid -> gui_hide
2020-09-29 10:35:12 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Craig-Stoneham
46519ba52c
Removed unnecessary keyword, fix comment style
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The privacy here is already private
2020-09-29 10:30:02 +02:00
Justin Lee
90d1eda90e
doc: Improve distance_fade documentation
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Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-09-29 10:21:50 +02:00
Megamega53
ca5ae64525
doc: Some improvements to KinematicBody docs
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Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-29 10:14:56 +02:00
follower
2ef89e0b43
Doc clarity/detail for extra spacing properties
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Re: Space spacing being in addition to character spacing see:
* <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)
>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630 >
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
2020-09-29 10:04:46 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
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Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
Rémi Verschelde
4e19e3603b
Merge pull request #41385 from m4gr3d/fix_splash_loading_master
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Fix splash screen loading on Android
2020-09-28 20:45:53 +02:00
Rémi Verschelde
b7066efe90
Merge pull request #41007 from fire/gltf-vertex-colors
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Use the vertex colors by default in gltf.
2020-09-28 20:18:04 +02:00
K. S. Ernest (iFire) Lee
43424e1321
Use the vertex colors by default in gltf.
2020-09-28 10:38:21 -07:00
Rémi Verschelde
b07f020c99
Merge pull request #42133 from vnen/variant-op-consistency
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Allow commutative multiplication in Variant
2020-09-28 15:56:29 +02:00
Rémi Verschelde
bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
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Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde
38a4d6da98
Merge pull request #38607 from aaronfranke/imported-rename
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Rename the ".import" folder to ".godot/imported"
2020-09-28 14:34:39 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
64d3827b19
Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode
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Document the BaseMaterial3D billboard mode not being suited for VR
2020-09-28 10:40:09 +02:00
Rémi Verschelde
77ca3c20d8
Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix
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Dropping file on parent directory fixed
2020-09-28 10:36:47 +02:00
Rémi Verschelde
b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
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Improve rotation gizmo
2020-09-28 10:36:35 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Rémi Verschelde
1a8dfcd97b
Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msec
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OS: Remove unused get_splash_tick_msec
2020-09-28 10:13:37 +02:00
Rémi Verschelde
0ba4a8ba7b
Merge pull request #42327 from bruvzg/4_mac_captured_fix
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[macOS] Fix mouse position in captured mode.
2020-09-28 10:08:05 +02:00
Rémi Verschelde
82d1265185
Merge pull request #42376 from Calinou/editorspinslider-comma-decimal
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Allow using a comma as decimal separator in EditorSpinSlider
2020-09-28 10:07:08 +02:00
Haoyu Qiu
1998f78679
Hides special folders in FileDialog for macOS
2020-09-28 14:36:21 +08:00
Rémi Verschelde
80165210c3
Merge pull request #42375 from Pennycook/stable-ysort
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Make YSort stable
2020-09-27 23:21:21 +02:00
Hugo Locurcio
3800e7d2ba
Allow using a comma as decimal separator in EditorSpinSlider
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This closes https://github.com/godotengine/godot-proposals/issues/1576 .
2020-09-27 22:29:40 +02:00
John Pennycook
8d3afa985b
Make YSort stable
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Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
2020-09-27 10:58:54 -07:00
Rémi Verschelde
c12fc4fa04
Merge pull request #42373 from groud/draw_selection_last
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Draw selected item on top of everything else
2020-09-27 19:55:48 +02:00
Gilles Roudière
16532f51ef
Draw selected item on top of everything else
2020-09-27 18:47:38 +02:00
Rémi Verschelde
93d42693a3
Merge pull request #42372 from NathanLovato/docs/AnimationPlayer
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Remove link to step-by-step/animations tutorial
2020-09-27 18:32:58 +02:00
Rémi Verschelde
72ab8ae058
Merge pull request #42352 from Pineapple/add-all-headers-vs
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Add all headers to Visual Studio Project
2020-09-27 18:21:25 +02:00
Nathan Lovato
173b9e6be7
Remove link to step-by-step/animations
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Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
2020-09-27 10:20:27 -06:00
Bartłomiej T. Listwon
317c2b194d
Add all headers to VS Project
2020-09-27 18:03:51 +02:00
Rémi Verschelde
1a43f55c07
Merge pull request #42371 from groud/fix_error_anchors_move
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Fix error when dragging anchors with parent's size == 0
2020-09-27 17:58:12 +02:00
Gilles Roudière
8e6da0b808
Fix error when dragging anchors with parent's size == 0
2020-09-27 17:44:06 +02:00
Yuri Roubinsky
70e54e4499
Merge pull request #42366 from Chaosus/vs_fix_move_undo
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Fix undo for moving multiple visual shader nodes
2020-09-27 14:23:09 +03:00
Yuri Roubinsky
11043b1a8f
Fix undo for moving multiple visual shader nodes
2020-09-27 14:05:19 +03:00
Rémi Verschelde
545da82427
Merge pull request #42340 from Rubonnek/get-funcref-function
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Allow retrieval of FuncRef function string
2020-09-27 10:08:25 +02:00
Rémi Verschelde
5e9194086d
Merge pull request #35924 from doot24/fix_#35863
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Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27 09:51:24 +02:00
Rémi Verschelde
fc481db1c3
Merge pull request #37403 from aaronfranke/basis_equal_approx
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Change Basis is_equal_approx to use instance method
2020-09-27 08:46:37 +02:00
Rémi Verschelde
68e4454c31
Merge pull request #41960 from Calinou/doc-sprite3d
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Update and complete the Sprite3D and SpriteBase3D class documentations
2020-09-27 08:44:25 +02:00
Rémi Verschelde
c844cc8251
Merge pull request #42016 from HaSa1002/docs-lang-2
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Translate GDScript Code Examples to C# (Classes beginning with C)
2020-09-26 23:36:16 +02:00
Rémi Verschelde
bfd5b58223
Merge pull request #42356 from RandomShaper/fix_gdscript_inf_loop
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Avoid infinite loop in GDScript at shutdown
2020-09-26 23:20:31 +02:00
Pedro J. Estébanez
de4e54dd91
Avoid infinite loop in GDScript at shutdown
2020-09-26 19:21:09 +02:00
Rémi Verschelde
84cec777c1
Merge pull request #40978 from HaSa1002/docs-code-1
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Port code examples to C# of classes beginning with A and B
2020-09-26 12:42:42 +02:00
HaSa1002
c5aded55df
Add C# code examples to the docs
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Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
2020-09-26 12:29:55 +02:00