Commit Graph

53225 Commits

Author SHA1 Message Date
Kostadin Damyanov f61eb5fd8e Haiku: fix the glew.c hack 2015-06-26 21:32:57 +03:00
Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky 71cc2561c6 Merge pull request #2187 from romulox-x/mirroredRepeat
added support for mirrored repeat texture wrapping
2015-06-25 19:43:29 -03:00
romulox_x acb5cdb574 forgot to add mirroredrepeat flag to flags file. fixed. 2015-06-25 15:41:12 -07:00
romulox_x 85e49d4e75 added support for mirrored repeat texture wrapping 2015-06-25 14:51:21 -07:00
Juan Linietsky 29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
Juan Linietsky b4190ed2b9 compile fix 2015-06-24 18:34:31 -03:00
Juan Linietsky e3f4fbc755 Merge pull request #2181 from ShadowKyogre/doc-help
Add documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 18:33:38 -03:00
Juan Linietsky 48ac03915a Merge pull request #2182 from Kermer/patch-1
Tiny typo
2015-06-24 18:29:37 -03:00
Juan Linietsky 30a94bcc9f fix connection dialog bug 2015-06-24 18:26:34 -03:00
Kermer 32d4b4128c Tiny typo
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24 23:24:44 +02:00
Juan Linietsky 52308aba68 ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
ShadowKyogre 631cb10e86 Add some documentation for RayCast2D about is_colliding and get_collider quirks 2015-06-24 13:24:42 -07:00
BenH d807a22981 Billboards were being displayed upside down when drawn to a render texture
Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
2015-06-24 21:06:31 +01:00
Juan Linietsky 48f1d02da4 added ability to define signals in script
closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky 199ad16bbc Merge pull request #2168 from KillerJaguar/input-helper
Added helper methods to InputEvent
2015-06-23 20:59:46 -03:00
Juan Linietsky 26a710b4b8 Merge pull request #2172 from jrimclean/development
Fixed compilation on MacOS X
2015-06-23 20:59:30 -03:00
James McLean d23ee8eb01 Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-23 18:22:14 -04:00
Jaguar e6fb0cf970 Added helper methods to InputEvent 2015-06-23 16:24:48 -04:00
Kostadin Damyanov 7ad89c7e83 Haiku: implement some more window-related methods 2015-06-23 21:22:12 +03:00
Juan Linietsky e42aed6ed0 Merge pull request #2166 from TheHX/collision_shape_editor
CollisionShape2D visual editor
2015-06-23 12:27:47 -03:00
Juan Linietsky d7406d64c7 Merge pull request #2165 from TheHX/issue_2102
Fix for issue related to GridMap editor
2015-06-23 12:22:45 -03:00
Franklin Sobrinho 5688b6157f CollisionShape2D visual editor 2015-06-23 12:20:34 -03:00
Franklin Sobrinho faf8b410b1 Fix for issue related to GridMap editor
* closes #2102
2015-06-23 12:07:17 -03:00
Juan Linietsky 8b61a3c358 Merge pull request #1907 from tommy3/show-hidden-files
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky 9ac1046804 Merge pull request #1972 from PeaceSells50/UsefulVSSconsEnvs
Setting build vs properties in scons.
2015-06-23 00:01:28 -03:00
Juan Linietsky 46692cccf2 Merge pull request #2068 from Krzycho666/color_ramp
ColorRamp new features
2015-06-23 00:01:01 -03:00
Juan Linietsky 25470dd3a0 Merge pull request #2058 from volzhs/create_from_fnt
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-22 23:57:54 -03:00
Juan Linietsky 5092cc46b4 Merge pull request #2070 from Krzycho666/AnimationPlayer_fix
Animation player set_steps fix
2015-06-22 23:57:28 -03:00
Juan Linietsky 3abb54871f Merge pull request #2072 from jrimclean/master
Interpolation for affine transformations/Bound rot/pos Matrix32 constructor
2015-06-22 23:57:10 -03:00
Juan Linietsky db43b9bcf0 Merge pull request #2080 from bojidar-bg/patch-1
Fix to #2079
2015-06-22 23:56:38 -03:00
Juan Linietsky 68443a649d Merge pull request #2088 from KillerJaguar/setter-fix
Fixed variables being set before calling the setter method
2015-06-22 23:55:55 -03:00
Juan Linietsky 74081cdaaa Merge pull request #2090 from volzhs/pmr_virtual
fix register Physics2DTestMotionResult not virtual
2015-06-22 23:54:24 -03:00
Juan Linietsky 6154cff93f Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state
Pr-Script editor
2015-06-22 23:54:04 -03:00
Juan Linietsky 8f9f03e374 Merge pull request #2132 from gber/master
Fix typo that produced invalid markup for images
2015-06-22 23:45:21 -03:00
Juan Linietsky 0805e83e59 small in place fixes 2015-06-22 23:44:13 -03:00
Juan Linietsky 29e644c20a Merge pull request #2144 from Krzycho666/UndoRedo_fix
added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
Juan Linietsky d5550e9b7c Merge pull request #2145 from PeaceSells50/More_VS_Scons_Changes
More vs scons changes
2015-06-22 23:39:00 -03:00
Juan Linietsky cfa7fe3c14 Merge pull request #2149 from TheHX/item_list_palette
Grid/Tile map editor new item palette
2015-06-22 23:38:12 -03:00
Juan Linietsky 229f607d8a Merge pull request #2150 from guilhermefelipecgs/add_editor_config
Add .editorconfig
2015-06-22 23:37:40 -03:00
James McLean 2f882abb65 Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-22 21:54:37 -04:00
Juan Linietsky ae28305d7c ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
Guilherme Felipe 956e0a8564 Add .editorconfig 2015-06-22 14:07:26 -03:00
Franklin Sobrinho 0159cecd69 Small fixes for Grid/Tile map editor palette 2015-06-22 11:10:13 -03:00
Franklin Sobrinho d68a33b473 Grid/Tile map editor new item palette 2015-06-22 10:05:03 -03:00
krzycho fafcc52d1c added some missing biddings 2015-06-22 14:42:52 +02:00
James McLean 2f33f820e9 Fixed compilation error on MacOS X. 2015-06-22 00:56:49 -04:00
James McLean 8edf4a56f1 Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-22 00:33:52 -04:00
James McLean 4e3ec18f7e Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-21 23:15:58 -04:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00