Yuri Rubinsky
fac614cdea
Merge pull request #70110 from Chaosus/fix_inspector_instance_uniform
...
Fix undefined
2022-12-15 20:28:45 +03:00
Yuri Rubinsky
5c83e95103
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
...
fixed https://github.com/godotengine/godot/issues/69949
2022-12-15 20:28:26 +03:00
Hei
cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
...
Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
clayjohn
b6a1aa15b1
Use instanced array buffer instead of UBO for canvas item batching
...
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00
Clay John
aa8a899f52
Merge pull request #70104 from RandomShaper/vk_dev_asserts
...
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15 08:22:17 -08:00
Yuri Rubinsky
bf3966abf9
Fix the update of the inspector when instance shader uniform has changed
2022-12-15 18:39:30 +03:00
Yuri Rubinsky
d99ea32999
Merge pull request #70102 from Chaosus/rd_remove_usage_indirect
2022-12-15 16:22:19 +03:00
Alberto Vilches
2d60b9c6e4
Added Projection to ConvertTo<T> and CreateFrom<T>
2022-12-15 13:38:09 +01:00
bruvzg
ca5a3d0c68
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 14:05:21 +02:00
Emmanuel Leblond
2c2fd0820a
Expose in builtins' members internal type & size (on top of offset) in extension_api.json
2022-12-15 12:43:42 +01:00
Pedro J. Estébanez
af6189711e
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15 12:34:08 +01:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Rémi Verschelde
cda7df0255
Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmo
...
EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15 12:16:42 +01:00
Rémi Verschelde
bc9afb8d47
Merge pull request #70101 from groud/remove_tilemap_warning
...
Remove a confusing TileMap warning
2022-12-15 12:16:32 +01:00
Rémi Verschelde
85ca32bce6
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@adamscott, @alfredbaudisch, @DarkKilauea, @DeeJayLSP, @dzil123,
@jasonwinterpixel, @jtnicholl, @nikitalita, @Riteo, @rune-scape, @TechnoPorg
Thanks to all contributors and donors for making Godot possible!
2022-12-15 12:11:41 +01:00
Yuri Rubinsky
807632a90c
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
2022-12-15 14:10:37 +03:00
Haoyu Qiu
e173710963
Fix possible Tween leak on exit
2022-12-15 19:09:09 +08:00
Gilles Roudière
ffec180ccc
Remove a confusing TileMap warning
2022-12-15 11:27:38 +01:00
Yuri Rubinsky
b6ed3390ec
Fix missing GDCLASS headers in the editor preview plugins
2022-12-15 13:11:23 +03:00
Rémi Verschelde
fc9b6ef07f
Merge pull request #70092 from bmolyneaux/patch-1
...
Clear animation map when import settings is opened
2022-12-15 09:21:39 +01:00
Rémi Verschelde
762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
...
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Rémi Verschelde
56ddb70c08
Merge pull request #70083 from clayjohn/Sprite3D-normals
...
Remove extra range conversion in Sprite3D normal encoding
2022-12-15 09:21:26 +01:00
Rémi Verschelde
a194984e96
Merge pull request #70068 from clayjohn/mobile-lights
...
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
2022-12-15 09:20:44 +01:00
Rémi Verschelde
e1bcadd12d
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
...
Add maximum roughness cutoff to SSR to improve performance
2022-12-15 09:20:29 +01:00
Yuri Rubinsky
4e5714c23a
Merge pull request #70056 from Chaosus/docs_astargrid
2022-12-15 11:01:42 +03:00
Yuri Rubinsky
1891f6e62c
Restore `AudioStreamEditor` class
2022-12-15 10:59:44 +03:00
Yuri Rubinsky
56954485ed
Refactor `ShaderData` & fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
...
GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
Yuri Rubinsky
ecd2c5d5b9
Improve documentation on heuristics in AStarGrid2D
2022-12-15 09:43:17 +03:00
bmolyneaux
7c1cb65978
Clear animation map when import settings is opened
2022-12-14 19:54:48 -08:00
clayjohn
ef246d9156
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-14 19:32:19 -08:00
rune-scape
2dfc6d5b69
GDScript: Allow out of order member resolution
2022-12-14 21:44:05 -05:00
Fredia Huya-Kouadio
ec4de82ab3
Merge pull request #69990 from exoticorn/fix-android-touch-input
...
Fix ambiguous touch input events on Android
2022-12-14 18:23:17 -08:00
clayjohn
b7088bbf52
Cache mesh AABB when modified by skeleton and update instance AABB when
...
skeleton changes
2022-12-14 18:07:07 -08:00
clayjohn
0c0e1a637e
Remove extra range conversion in Sprite3D normal encoding
2022-12-14 15:41:43 -08:00
clayjohn
7b0dd7a3e6
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
2022-12-14 15:20:54 -08:00
Rémi Verschelde
1c5cfc4675
Merge pull request #69761 from KoBeWi/where_undo
...
Add scope prefix to undo actions
2022-12-14 23:28:40 +01:00
Rémi Verschelde
0872e1483b
Merge pull request #70069 from bruvzg/rtl_fix_image_click_detection
...
[RTL] Fix image click detection.
2022-12-14 23:28:30 +01:00
Rémi Verschelde
f5b0f60e1d
Merge pull request #70072 from clayjohn/comma
...
Remove comma in gl_compatibility message in new project creation menu
2022-12-14 23:28:24 +01:00
Rémi Verschelde
b8e1d6585c
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
...
C#: Fix premature free of returned Variant in vararg methods
2022-12-14 23:27:40 +01:00
kobewi
ff994585b3
Add scope prefix to undo actions
2022-12-14 22:51:10 +01:00
Markus Sauermann
57ff04278b
Fix missing check if shortcut event is handled for Control-nodes
...
Control-nodes without a shortcut-context were missing a check if
the event was handled, so that a single shortcut-event was passed to
multiple Control-nodes.
2022-12-14 22:22:24 +01:00
clayjohn
4d818f395e
Remove comma in gl_compatibility message in new project creation menu
2022-12-14 12:08:50 -08:00
bruvzg
dd7b095f7f
[RTL] Fix image click detection.
2022-12-14 21:27:00 +02:00
Rémi Verschelde
6318320c04
Merge pull request #70023 from Bromeon/gdextension-const-correctness
...
Extension header: amend const-correctness of `p_args` parameters
2022-12-14 19:55:04 +01:00
Jan Haller
ebb3306da3
Extension header: amend const correctness of `p_args` parameters
...
A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*)
This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level.
This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*).
Besides object pointers, the same change is applied to variant pointers.
2022-12-14 18:25:30 +01:00
Rémi Verschelde
c22876e61c
Merge pull request #70061 from akien-mga/ci-godot-cpp-handle-pr960
...
CI: Fix dumping GDExtension interface and API for godot-cpp
2022-12-14 17:05:40 +01:00
Rémi Verschelde
de5aaf1d13
CI: Fix dumping GDExtension interface and API for godot-cpp
...
Follow-up to https://github.com/godotengine/godot-cpp/pull/960 .
Fix exit code for --dump-extension-api and --dump-gdextension-interface.
Removed the planned API validation step as we still didn't implement
anything, and maintaining a stub isn't useful.
2022-12-14 16:42:14 +01:00
Rémi Verschelde
eba33c67b4
Merge pull request #69902 from BastiaanOlij/improve_gdextension_virtual_ref
...
Improve logic around using Ref<T> with GDExtension virtual functions
2022-12-14 12:36:34 +01:00
Rémi Verschelde
6b381d1d2d
Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_main
...
Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:26:01 +01:00