Yuri Rubinsky
56954485ed
Refactor `ShaderData` & fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
Bastiaan Olij
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Bastiaan Olij
2cd84be64d
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
Yuri Rubinsky
8191b3c110
Rename `uniform` to `parameter` across the engine
2022-09-01 11:42:57 +03:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
...
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Bastiaan Olij
81c6f73109
Changed storage structs to private
2022-08-01 11:59:14 +10:00
Bastiaan Olij
f579125eeb
Restructure environment in render implementation
2022-07-29 12:24:32 +10:00
Bastiaan Olij
bad5c659a4
Move Sky(RD) into environment
...
Move Fog logic from render scene render to fog
2022-07-26 10:19:40 +10:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
...
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Bastiaan Olij
ecfcfd97fa
Split dependency logic
...
Split FOG
Split visibility notifier
Final cleanup of storage classes
2022-06-28 00:10:29 +10:00