Commit Graph

10322 Commits

Author SHA1 Message Date
Rémi Verschelde 976cb7ea9f
Merge pull request #63235 from kleonc/canvas-item-remove-from-canvas-group 2022-07-20 22:37:32 +02:00
Rémi Verschelde 0f6028378f
Merge pull request #63127 from KoBeWi/raise_from_picture 2022-07-20 22:34:05 +02:00
kleonc 57ff4032d0 Fix `CanvasItem` not exiting its canvas group on canvas exit 2022-07-20 21:35:31 +02:00
Fabio Alessandrelli 1cf7ebda50
Merge pull request #62961 from Faless/mp/4.x_interest
Add peer visibility to MultiplayerSynchronizer.
2022-07-20 21:18:58 +02:00
Nathan Franke f3d43a384d
simplify alignment preset, fixing icon for full rect 2022-07-20 12:18:33 -05:00
Fabio Alessandrelli ddee5f6050 Add peer visibility to MultiplayerSynchronizer.
MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.

The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.

The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".

To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Rémi Verschelde 715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
Rémi Verschelde 7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
FireForge 97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde ee53a5161c
Merge pull request #63145 from Rindbee/fix-getting-outdated-tab-controls 2022-07-18 16:19:49 +02:00
Rindbee c47ac20620 Fix getting outdated tab controls 2022-07-18 20:06:21 +08:00
kobewi e8288ac9ab Clarify create_from_image() usage 2022-07-18 13:01:04 +02:00
Rémi Verschelde 1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde 73f47921ea
Merge pull request #61590 from Haydoggo/path-follow-fix 2022-07-18 09:36:02 +02:00
Rémi Verschelde 168ee3e6c4
Merge pull request #63083 from madmiraal/fix-56336 2022-07-18 09:31:35 +02:00
Rémi Verschelde 3953c1aa73
Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation 2022-07-17 11:22:43 +02:00
Rémi Verschelde 4ce34366e1
Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate 2022-07-17 11:21:50 +02:00
Marcel Admiraal 4c23fe602b Update camera position when updating camera limit 2022-07-17 08:51:43 +01:00
Marcel Admiraal 96c75f1d10 Set initial SceneTree processes times to 0.0 2022-07-17 08:51:25 +01:00
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Hendrik Brucker 655e2935cf Automatically create a Gradient resource when creating a GradientTexture1D 2022-07-17 04:04:57 +02:00
Hendrik Brucker 039045d569 Fix cubic interpolation for Gradient 2022-07-17 03:46:27 +02:00
Rémi Verschelde 5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
Silc Renew 9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Aaron Franke 2326ba67e2
Consistently use double in Slider and SpinBox 2022-07-15 15:47:47 -05:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
besh81 153086152e Fixed bug in grid_container with hidden children
Fix a bug that occour when there are hidden children in grid_container.
The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14 08:42:39 +02:00
Hayden Leete fded50fced prevent crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:15:02 +12:00
Rémi Verschelde 184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- 2022-07-14 00:20:30 +02:00
Hugo Locurcio 21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde 4639050c64 SpriteFrames: Sort animations alphabetically
And finally remove the 'frames' property which was added for compatibility with 2.1
in bed3efb17e.
Fixes #21765.

The 'animations' property on the other hand is needed, contrarily to what its comment
said (copy-paste mistake probably).

Also removes unused '_get_animation_list'.
2022-07-13 16:15:11 +02:00
Rémi Verschelde c17af2c5a3
Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit
Make the meta click area fit to its visible area
2022-07-13 14:14:34 +02:00
Rémi Verschelde 207ef8a33d
Merge pull request #62781 from MinusKube/tree-slider-bug
Fix range slider in tree not updating text value
2022-07-13 14:13:38 +02:00
Rémi Verschelde b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Rémi Verschelde f7786603c7
Merge pull request #62884 from KoBeWi/THICKUNDERLINE 2022-07-13 14:08:39 +02:00
Rindbee 74f99f7fa3 Make the meta click area fit
Eliminate the click vacuum area, mainly the indentation generated by indent/ul/ol tags
2022-07-13 07:12:22 +08:00
bruvzg f63d54126d
Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
kobewi f4a7450216 Fix too thin underline in brace match 2022-07-10 18:23:03 +02:00
FireForge af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Xentripetal f514b82fd3 Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde ca18a02e00
Merge pull request #62744 from AThousandShips/tree_h_scroll 2022-07-08 11:51:07 +02:00
Rémi Verschelde 13346ab4cc
Merge pull request #62632 from linkpy/62630_fix
Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset.
2022-07-08 11:30:28 +02:00
Rémi Verschelde 7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00