bruvzg
8f6c4956ca
Fix regressions from Font refactor
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Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
2022-07-08 08:27:18 +03:00
Rémi Verschelde
5268efdcd9
Merge pull request #62806 from dylan-conway/layered-texture-update-fix-and-error-messages
2022-07-08 00:16:15 +02:00
Dylan Conway
78ca147c8a
Changed valid check to null check, added error messages
2022-07-07 11:11:47 -07:00
bruvzg
a319e6e623
Fix regressions from Font refactor
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Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Ninni Pipping
bed65894d3
Horizontal scroll for Tree
2022-07-07 12:58:44 +02:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3
2022-07-07 12:22:49 +02:00
bruvzg
0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
Vitika9
0011d93c81
ColorPicker Refactor
2022-07-06 22:11:43 +05:30
MinusKube
ed68f867fb
Fix range slider in tree not updating text value
2022-07-06 17:43:16 +02:00
lawnjelly
1f69666209
Remove Octree
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Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
Hugo Locurcio
983ce7e9f3
Disable Expand by default in VideoStreamPlayer
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This ensures videos are always visible as soon as a video file
is specified in the VideoStreamPlayer node. The node will no longer
be resized to 0×0 by default, making the video invisible in the process
(even if the audio can still be heard).
2022-07-06 00:51:27 +02:00
Hugo Locurcio
aa9403bcda
Clamp VoxelGI extents to reasonable values to avoid breaking baking
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This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
2022-07-05 18:32:44 +02:00
Rémi Verschelde
5f386fecf0
Merge pull request #62721 from Nolkaloid/line_edit-caret-blink-fix
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Change LineEdit caret blink to use internal process
2022-07-05 17:00:58 +02:00
Nolkaloid
9dc58511c6
Change LineEdit caret blink to use process
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Now using internal process for blinking instead of a Timer node
2022-07-05 00:02:44 +02:00
kobewi
41f6e7c50e
Allow to disable TextEdit vertical scroll
2022-07-04 15:02:15 +02:00
Rémi Verschelde
1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
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Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
Rémi Verschelde
ba8e7efc2b
Merge pull request #38298 from ThakeeNathees/file-dialog-autocomplete-fix
2022-07-04 10:10:47 +02:00
bruvzg
329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions.
2022-07-04 09:47:49 +03:00
Thakee Nathees
446f1b7052
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
2022-07-04 01:26:34 +02:00
MinusKube
336400dc42
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-03 23:47:52 +02:00
Rémi Verschelde
41fdddb1f8
Merge pull request #62677 from akien-mga/particles-fix-warnings-update
2022-07-03 18:42:51 +02:00
Rémi Verschelde
5d9e56ecec
Particles: Fix missing configuration warning updates
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Fixes #33488 .
2022-07-03 16:04:20 +02:00
kleonc
73ecd71b7d
Fix no `hint_string` for `frame` property in `AnimatedSprite`s
2022-07-03 15:31:43 +02:00
Estelle Linkpy Reid
3a37053aac
Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset.
2022-07-02 15:01:07 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-02 00:17:21 +02:00
Rémi Verschelde
d67691fbd6
Merge pull request #62605 from Calinou/internal-group-names-prefix-underscore
2022-07-02 00:16:38 +02:00
Rémi Verschelde
692c2d9215
Merge pull request #50755 from foxydevloper/add-global-position-and-global-rotation
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Add global_position and global_rotation to Node3D
2022-07-01 21:50:42 +02:00
Hugo Locurcio
462432f89f
Add an underscore to internal group names as per engine policy
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This also adds `SNAME()` macros where relevant to improve performance.
2022-07-01 20:16:25 +02:00
Hugo Locurcio
e7315fcc45
Clamp Decal's upper/lower fade to positive values
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Negative easing values result in broken rendering.
2022-07-01 19:23:57 +02:00
foxydevloper
8b16a4131f
Add global_position and global_rotation to Node3D
2022-07-01 10:27:07 -04:00
Rémi Verschelde
daec5bed57
Merge pull request #59089 from KoBeWi/I_am_root
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Add `root_subfolder` to FileDialog
2022-07-01 11:53:33 +02:00
kobewi
8d62b736b2
Fix find_next_valid_focus() freeze
2022-07-01 00:25:10 +02:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
kobewi
d9ede52ded
Fix find_next_valid_focus() freeze
2022-06-30 16:22:40 +02:00
Rémi Verschelde
8a00d7c847
Merge pull request #62527 from smix8/navigation_agent_property_groups
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Group NavigationAgent properties
2022-06-30 01:24:05 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
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Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
smix8
dde09be302
Group NavigationAgent properties
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Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-29 18:42:51 +02:00
Rémi Verschelde
d631ee3307
Merge pull request #62510 from MinusKube/animation-reset-crash
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Fix animation player crashing when caching disabled tracks
2022-06-29 10:19:33 +02:00
MinusKube
a73882305c
Fix animation player crashing when caching disabled tracks
2022-06-29 06:18:45 +02:00
Silc Renew
2201c281dd
fixed Pingpong animation get snaging on the edge in AnimationTree
2022-06-29 08:39:41 +09:00
Rémi Verschelde
0cd049e411
Merge pull request #62494 from TechnoPorg/gradient-fix-precision
2022-06-28 21:57:39 +02:00
Rémi Verschelde
fed5ebb24b
Merge pull request #61196 from V-Sekai/animtree-advance-expressions
2022-06-28 21:40:29 +02:00
TechnoPorg
d45ad9bc58
Use single-precision floats in GradientEdit
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Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues.
2022-06-28 11:55:08 -06:00
kobewi
9d48cd502b
Add root_subfolder to FileDialog
2022-06-28 18:56:18 +02:00
SaracenOne
75a8606b83
Add AnimationTree Advance Expressions
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Allows specifying an expression as a condition for state machine transitions.
This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states.
Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node.
Allow setting an expression base node on the AnimationTree itself.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-28 09:26:13 -07:00
Rémi Verschelde
d53f1fb388
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
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Use the Static global illumination mode in GeometryInstance3D by default
2022-06-28 14:40:53 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
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Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde
25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
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Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde
c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
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Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker
99ce0df3b1
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
Rémi Verschelde
1c7971d11c
Merge pull request #37764 from KoBeWi/video_pauser
2022-06-27 14:50:29 +02:00
reduz
7acf697479
Fix VECTOR/LOCAL transitions in Node3D
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Fixes #62225 , supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde
82a56e5c42
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
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Fix theme propagation for children of top level controls and windows
2022-06-27 12:03:36 +02:00
Rémi Verschelde
11f5d2141a
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
2022-06-27 12:02:19 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
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Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
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Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4
Add an option to drag'n'drop selected text in TextEdit
2022-06-26 15:22:02 +02:00
JFonS
12459ab334
Merge pull request #62124 from holgac/bugfix-62096
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Fixes #62096 : LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
kobewi
e69f3d527c
Properly handle game pause in VideoPlayer
2022-06-26 01:56:30 +02:00
Rémi Verschelde
ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
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repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
reduz
b7c41f9ba1
Add ability to export Node pointers as NodePaths
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This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.
NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.
Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
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Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rémi Verschelde
dd743b3c78
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
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Fix CapsuleMesh height/radius setters
2022-06-25 14:16:29 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
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Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde
b26d924f22
Merge pull request #62394 from Rindbee/fix-toggling-percent_visible-in-ProgressBar
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Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 14:07:32 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
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Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Juan Linietsky
14f9fbfed8
Revert "Refactored `rotation_mode` in Node3D"
2022-06-25 09:44:25 +02:00
Rindbee
c10304415f
Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 15:39:39 +08:00
Silc Renew
4880b86f07
fix set_position()
2022-06-25 06:17:41 +09:00
Priyansh Rathi
e995764e50
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
Rémi Verschelde
fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-24 14:54:53 +02:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
49d8748848
Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d
2022-06-24 10:07:21 +02:00
Nathan Franke
085ec68dfe
repaint tab container when changing tab visibility
2022-06-23 18:20:00 -05:00
Hugo Locurcio
610363add0
Use the Static global illumination mode in GeometryInstance3D by default
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This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
Raul Santos
adb81446a6
Fix Curve{2D,3D} notifying property list changed
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Make `Curve2D` and `Curve3D` more consistent with `Curve` and avoid
calling `notify_property_list_changed` when the list of points doesn't
change.
2022-06-23 20:07:26 +02:00
Pierre-Thomas Meisels
5ad1a1b5e7
enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size
2022-06-23 18:06:10 +02:00
Rémi Verschelde
ef5bc1baad
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x
2022-06-23 16:10:40 +02:00
Rémi Verschelde
383f111869
Merge pull request #61628 from Vitika9/61617
2022-06-23 15:36:00 +02:00
Rémi Verschelde
2baddcc4f6
Merge pull request #61931 from KoBeWi/how_to_window
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Document most of the Window's members
2022-06-23 15:20:53 +02:00
smix8
0c4d99f4fd
Implement NavigationMesh bake area
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
Rémi Verschelde
49d061f8fc
Merge pull request #62335 from reduz/fix-editor-only-visibility
2022-06-23 14:03:40 +02:00
JFonS
cac4e39ad2
Merge pull request #62268 from V-Sekai/lightmap-errors
2022-06-23 12:33:52 +02:00
K. S. Ernest (iFire) Lee
cc7a0f3b58
Mend crash importing a scene with static lightmaps.
2022-06-23 01:33:15 -07:00
Rémi Verschelde
1a4a4856f6
Merge pull request #61885 from TokageItLab/fix-method-seek
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Improved way of getting MethodTrack keys
2022-06-23 10:07:45 +02:00
Rémi Verschelde
21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
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Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Silc Renew
51c884f7ac
fix method when rotation_mode changed
2022-06-23 16:55:16 +09:00
Rémi Verschelde
64918e4ae9
Merge pull request #62337 from reduz/respect-disabled-animation-tracks
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Respect disabled animation tracks
2022-06-23 09:13:54 +02:00
Rémi Verschelde
dd6b427825
Merge pull request #62336 from reduz/fix-reset-animation
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Fix animation reset on save
2022-06-23 09:11:26 +02:00
reduz
11805ac01d
Respect disabled animation tracks
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Fixes #25537 , supersedes #60509
2022-06-23 08:35:34 +02:00
reduz
d69e3791bf
Fix editor-only visibility for lights
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* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
2022-06-23 08:19:18 +02:00
reduz
df6cd650d1
Fix animation reset on save
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Old (prototype) name was left in code
Supersedes #60565
2022-06-23 07:49:41 +02:00
Silc 'Tokage' Renew
dedc4710a3
improved way of getting method track keys
2022-06-23 04:57:42 +09:00
reduz
3d1ab570b9
Add surface indices to TriangleMesh
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Helps unblock #56597
2022-06-22 21:48:23 +02:00
kobewi
0f630f8307
Document most of the Window's members
2022-06-22 20:46:27 +02:00
Vitika9
6042b24745
Fixed dragging curve points
2022-06-22 22:17:49 +05:30
tefusion
ad7b3549a5
Fix CapsuleMesh loading issue (radius reset)
2022-06-22 17:34:49 +02:00
Rémi Verschelde
3ccff61979
Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial
2022-06-22 17:02:34 +02:00