godot/scene
2022-06-23 04:57:42 +09:00
..
2d Add NavigationRegion costs for pathfinding 2022-06-06 15:25:06 +02:00
3d Add NavigationRegion costs for pathfinding 2022-06-06 15:25:06 +02:00
animation improved way of getting method track keys 2022-06-23 04:57:42 +09:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Merge pull request #59786 from V-Sekai/ok_color 2022-06-07 20:52:32 +02:00
main Initial TAA implementation 2022-06-07 13:14:44 +02:00
multiplayer rename 'configuration' to 'replication_config' in MultiplayerSynchronizer 2022-06-04 18:30:31 -05:00
resources Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x 2022-06-09 09:48:01 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00