Juan Linietsky
ec8f0d7eb9
ability to set occluder mask in tilemap, fixes #3025
2015-12-12 10:45:31 -03:00
Juan Linietsky
e19f176765
fix broken merge
2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 10:14:13 -03:00
Rémi Verschelde
c3db5d951c
Merge pull request #3043 from TheHX/pr-script-debugger
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Script debugger remains visible when using Debug->Show Debugger
2015-12-12 14:10:12 +01:00
Juan Linietsky
cd4c3f4d12
-added option to keep debugger open, fixes #3031
2015-12-12 10:09:50 -03:00
Franklin Sobrinho
4d644ca997
Script debugger remains visible when using Debug->Show Debugger
2015-12-12 10:04:51 -03:00
Juan Linietsky
e2e6f3ec00
added proper functions to ColorRamp, fixes #3034
2015-12-12 09:45:17 -03:00
Juan Linietsky
29ea399234
-make smoothing respect camera limits, fixes #3037
2015-12-12 09:26:13 -03:00
Juan Linietsky
9a7ff65751
make popup emit index when id is not defined
2015-12-12 09:07:43 -03:00
Juan Linietsky
b191e740d2
add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040
2015-12-12 08:27:30 -03:00
Juan Linietsky
a73cf7f794
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 08:12:28 -03:00
Juan Linietsky
9251298f46
-collision debug is shown above all else, fixes #2985
2015-12-12 08:11:36 -03:00
punto-
25d19e08bb
Merge pull request #590 from marynate/PR-fix-ios-release-event
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Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
Rémi Verschelde
6221570f53
Merge pull request #3039 from TheHX/pr-in-operator
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Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 15:15:01 +01:00
Franklin Sobrinho
6a34ab201a
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 10:29:55 -03:00
Juan Linietsky
990690f9f5
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-11 09:38:41 -03:00
Juan Linietsky
fbda3c5d88
-remove (can be added back in editor settings) icons from property editor
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-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11 09:37:34 -03:00
Juan Linietsky
0f57bbb8e9
remove editor driver split
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fixes #3001
2015-12-11 09:03:54 -03:00
Rémi Verschelde
9e000f12a1
Merge pull request #3038 from TheHX/pr-script-signal
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Fix error message when using is_connected with a script signal
2015-12-11 12:22:09 +01:00
Franklin Sobrinho
e4dce93520
Fix error message when using is_connected with a script signal
2015-12-11 07:53:40 -03:00
eska
ef0c05430c
Add GDScript export hints for global filesystem and exponential ranges
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- File in global filesystem: `String, FILE, GLOBAL, "*.png"`, tool scripts only
- Directory in global filesystem: `String, DIR, GLOBAL`, tool scripts only
- Exponential range: `float, EXP, 50, 150, 2`
2015-12-11 06:45:03 +01:00
Juan Linietsky
46497c4508
added fallbacks proprty to fonts
2015-12-10 23:02:40 -03:00
eska
a028840ea5
Fix editing TreeItem cells in range mode
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- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska
5b03af6b73
Fix exponential sliders
2015-12-10 23:48:03 +01:00
Rémi Verschelde
3b68f0d051
Merge pull request #2306 from dbsGen/patch-1
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Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde
5f3c87691e
Merge pull request #3019 from neikeq/spinbox_timer
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Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9
Spinbox: increase/decrease with mouse held
2015-12-10 15:44:16 +01:00
Rémi Verschelde
964a57cb2a
Merge pull request #2883 from TheHX/mesh_editor_plugin
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Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10 15:19:30 +01:00
Sergey Lapin
8eff61ca87
This fixes long standing animation bug
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When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.
This patch is direct approach fixing this problem.
It handles most common cases of occurance.
Closes #2199
2015-12-10 16:39:57 +03:00
Rémi Verschelde
8a94297105
Merge pull request #3029 from neikeq/textedit_select_imp
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TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00
eska
e7581a97e7
Update Autoload demo
2015-12-09 23:21:37 +01:00
neikeq
5f739a2660
TextEdit: Scroll while selecting with mouse idle
2015-12-09 19:56:47 +01:00
Rémi Verschelde
5a60edf1ff
Merge pull request #3028 from TheHX/pr-tscn-format
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Fix tscn format not being recongnized by EditorFileSystem
2015-12-09 19:06:23 +01:00
Franklin Sobrinho
afb41b283c
Fix tscn format not being recongnized by EditorFileSystem
2015-12-09 13:56:14 -03:00
Rémi Verschelde
2d84943a2b
Merge pull request #3027 from TheHX/pr-project-manager-font
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Fix project manager not picking up custom font
2015-12-09 16:45:45 +01:00
Rémi Verschelde
02d352bfbf
Merge pull request #3026 from est31/fix_win_build
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Fix windows build
2015-12-09 16:42:19 +01:00
Franklin Sobrinho
c2ce39c424
Fix project manager not picking custom font
2015-12-09 12:35:20 -03:00
est31
3dbf7dd7fa
Fix windows build
2015-12-09 16:06:00 +01:00
Juan Linietsky
aadced2f72
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
Rémi Verschelde
db9da15276
Merge pull request #2853 from akien-mga/pr-demos-code-formatting
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Improve demos code formatting and update to 2.0
2015-12-09 08:49:06 +01:00
Rémi Verschelde
52d515b611
Use get_current_scene() instead of hack
2015-12-09 08:39:12 +01:00
Rémi Verschelde
6315dd4985
Move polygon_path_finder demo to demos/3d since it uses 3D nodes
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Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09 08:39:12 +01:00
Rémi Verschelde
6cfc3eec97
Remove systematic "Init(i)alization here" from _ready()
2015-12-09 08:39:12 +01:00
Rémi Verschelde
7589b2bf60
Improve code formatting
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The scripts were streamlined using more or less the following conventions:
- space after a comma in lists of arguments
- spaces around weak operators (+, -), no spaces around strong operators (*, /)
- spaces around comparison operators and compound assignment operators
- space after a comment start (#)
- removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
- function blocks separate by two newlines
- comment sentences start with an upper-case letter
2015-12-09 08:39:12 +01:00
Rémi Verschelde
323dde7f31
Update 2D demos scenes for 2.0 format
2015-12-09 08:39:12 +01:00
Rémi Verschelde
8c4f19e79d
Use upper-cased first letter at the start of comment sentences
2015-12-09 08:39:12 +01:00
Rémi Verschelde
8639cecf4c
Improve code formatting and update to 2.0
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The scripts were streamlined using more or less the following conventions:
- space after a comma in lists of arguments
- space around weak operators (+, -), no space around strong operators (*, /)
- space after a comment start (#)
- removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
- function blocks separate by two newlines
The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Rémi Verschelde
efbb834936
Merge pull request #2986 from TheHX/pr-shader-editor
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Fix shader editor focus when switching tabs
2015-12-09 07:48:51 +01:00
Juan Linietsky
f86477ce93
Merge pull request #3022 from romulox-x/aes256
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Updated aes256 implementation
2015-12-08 21:16:32 -03:00