Rémi Verschelde
9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
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Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam
4e25e5066b
Reduce String CoW
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By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.
This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde
169db6abdd
Merge pull request #24397 from volzhs/builtin-script
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Create built-in script properly
2018-12-16 15:51:06 +01:00
Rémi Verschelde
e73afd8dc9
Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2
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Fix highp issue in lens shader on gles2
2018-12-16 15:49:31 +01:00
Rémi Verschelde
f00c5c00d7
Merge pull request #24379 from YeldhamDev/popupmenu_itemofs_highlight_fix
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Fix item highlighting in PopupMenu for items with offset
2018-12-16 14:29:37 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
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Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Rémi Verschelde
3914bdb82e
Merge pull request #24376 from Calinou/tweak-editor-status-colors
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Tweak editor status colors (success, warning, error)
2018-12-16 14:06:43 +01:00
Rémi Verschelde
d3debe18b5
Merge pull request #24308 from mineevgleb/#24303-persist-project-sorting-order
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#24303 : remember sorting order in the project manager
2018-12-16 14:00:44 +01:00
volzhs
d072d5ed14
Create built-in script properly
2018-12-16 18:31:43 +09:00
Chaosus
70c3270dfa
Removed error message arriving whenever csv file changed
2018-12-16 07:09:33 +03:00
Bastiaan Olij
205bcff279
Fix highp issue in lens shader on gles2
2018-12-16 08:47:47 +11:00
Michael Alexsander Silva Dias
04ea79c738
Fix item highlighting in PopupMenu for items with offset
2018-12-15 18:48:10 -02:00
Hugo Locurcio
1e56b4dd62
Tweak editor status colors (success, warning, error)
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Some of the previous colors were "overbright" in the sense that
some of their components were above 1, causing font anti-aliasing
to look bad.
These new colors should be easier on the eyes while fitting better
with the rest of the editor's color palette.
2018-12-15 18:09:52 +01:00
Gleb Mineev
b675a3f745
24303: remember sorting order in the project manager
2018-12-15 17:38:49 +01:00
Rémi Verschelde
814d6cad13
Merge pull request #24371 from moiman100/fix-linux-mouse-buttons
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Fix middle and secondary mouse buttons order
2018-12-15 15:22:12 +01:00
Mikko Mustonen
9974f6c56f
switch middle and secondary mouse buttons order
2018-12-15 15:10:06 +02:00
Bastiaan Olij
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Cameron Reikes
3697dc0fc1
Clarify what popup_centered actually does
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As was discussed in issue #24309 , the method description doesn't
always accurately describe resultant behavior and can be
confusing.
2018-12-14 19:14:51 -08:00
Rémi Verschelde
4629152d68
doc: Sync classref with current source
2018-12-15 01:39:02 +01:00
Rémi Verschelde
a0519c7c31
Merge pull request #22973 from cyclopsian/csg-collision-fix
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Add support for collision layers and masks in CSG shapes
2018-12-15 00:46:48 +01:00
meditator
0059930644
Add support for collision layers and masks in CSG shapes
2018-12-15 00:36:47 +01:00
Cosmic Chip Socket
cf124b1415
Use XInput2 RawMotion to generate MouseMotion events
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The current system for capturing the mouse and generating motion events on X11
has issues with inaccurate and lopsided input. This is because both
XQueryPointer and XWarpPointer work in terms of integer coordinates when the
underlying X11 input driver may be tracking the mouse using subpixel
coordinates. When warping the pointer, the fractional part of the pointer
position is discarded.
To work around this issue, the fix uses raw motion events from XInput 2. These
events report relative motion and are not affected by pointer warping.
Additionally, this means Godot is able to detect motion at a higher resolution
under X11. Because this is raw mouse input, it is not affected by the user's
pointer speed and acceleration settings. This is the same system as SDL2 uses
for its relative motion.
Multitouch input on X requires XInput 2.2. Raw motion events require
XInput 2.0. Since 2.0 is old enough, this is now the minimum requirement to
use Godot on X.
2018-12-14 23:51:20 +01:00
Rémi Verschelde
5f32fc8208
Merge pull request #20385 from moiman100/unify-double-clicking
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Added double clicking to all buttons on Linux and Javascript
2018-12-14 23:47:03 +01:00
Rémi Verschelde
57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
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Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
Rémi Verschelde
46f73c366d
Merge pull request #23651 from Kanabenki/fix-filedialog-editor-focus
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Prevent FileDialog from stealing focus when setting current file in editor
2018-12-14 23:21:04 +01:00
Rémi Verschelde
a03b72956d
Merge pull request #20081 from moiman100/fix-double-click-hold
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Fixes is_pressed when holding double click.
2018-12-14 23:18:52 +01:00
Rémi Verschelde
16fda586d9
Android: Don't expose x86_64 ABI for export if we can't build templates for it
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Support for x86_64 *could* be added in detect.py, but AFAIK this is not
a widespread architecture for Android, much less for gaming devices.
2018-12-14 23:08:00 +01:00
Kanabenki
cfb89b672e
Prevent FileDialog from stealing focus when setting current file in editor
2018-12-14 22:58:01 +01:00
Rémi Verschelde
48fc70e3f7
Merge pull request #23312 from lethiandev/fix-touch-release-gui-input
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Fix touch release event on _gui_input
2018-12-14 21:25:33 +01:00
Juan Linietsky
8561753574
Merge pull request #24357 from hpvb/make-vector-not-allocate
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Don't allocate in Vector's ctor
2018-12-14 17:18:58 -03:00
Hein-Pieter van Braam
3ef7ecf546
Don't allocate in Vector's ctor
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By relying on the fact that a struct or class's first member has the
same address as the struct itself we can cast VectorWriteProxy<T> to
Vector<T> and access the CowData field.
This allows a Vector to be moved in memory without invalidating the
pointer to the cowdata field.
2018-12-14 20:07:35 +00:00
Konrad Nowakowski
7491e910f3
Fix touch release event on _gui_input
2018-12-14 18:28:11 +00:00
Rémi Verschelde
7ac67bfec1
Merge pull request #23464 from GameCoderStudios/master
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Ability to pick child nodes of scenes instances marked with "Editable…
2018-12-14 18:41:47 +01:00
Rémi Verschelde
f11047aa81
Merge pull request #21856 from AlexHolly/fix-undo-not-showing-error
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Fix undo redo not showing errors
2018-12-14 17:13:16 +01:00
Rémi Verschelde
1fb47046bb
Merge pull request #21653 from piratesephiroth/master
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fix 2d stop_on_slope (issue #21595 )
2018-12-14 16:41:49 +01:00
piratesephiroth
0e94afbc92
fix stop_on_slope affecting sliding up slopes
2018-12-14 16:02:43 +01:00
Rémi Verschelde
84d2ef43ad
Merge pull request #22729 from guilhermefelipecgs/fix_tree_resize
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Fix tree item editable cell not updating when windows is resized
2018-12-14 15:57:03 +01:00
Juan Linietsky
c2e165955f
Updated documentation to visible property in CanvasItem, closes #20809
2018-12-14 11:36:53 -03:00
Guilherme Felipe
64e52f5bdb
Fix tree item editable cell not updating when windows was resized
2018-12-14 12:09:47 -02:00
corrigentia
0a4a3f7157
doc: Grammar and punctuation fixes for CSGMesh and CSGCombiner
2018-12-14 14:00:11 +01:00
Rémi Verschelde
661e5e873b
Merge pull request #24046 from DualMatrix/stop_slope
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Fixed using move_and_slide with stop_on_slope stopping too early
2018-12-14 13:57:19 +01:00
Rémi Verschelde
31aaff3b21
Merge pull request #24161 from aroncds/master
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Fix properties update in remote transform
2018-12-14 13:34:46 +01:00
Rémi Verschelde
e588c24168
doc: Fix formatting in code blocks
2018-12-14 09:37:19 +01:00
Rémi Verschelde
fc2038e128
Merge pull request #24341 from YeldhamDev/buttongroup_expose_get_buttons
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Expose ButtonGroup's "get_buttons()" to GDScript
2018-12-14 09:04:58 +01:00
Rémi Verschelde
29a527fb90
Merge pull request #23799 from marcelofg55/custom_ps
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Add application/config/project_settings_override option to override project settings
2018-12-14 08:58:29 +01:00
Rémi Verschelde
4148eed943
Merge pull request #24324 from volzhs/access-mic
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Request mic access only when is needed
2018-12-14 08:57:22 +01:00
Rémi Verschelde
7e4e9e95e4
Merge pull request #24333 from YeldhamDev/filechooser_folder_icon
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Change EditorLineEditFileChooser to use the "Folder" icon
2018-12-14 08:56:57 +01:00
Rémi Verschelde
491743d670
Merge pull request #24331 from mineevgleb/resource-undo-redo
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#23231 : make resource changes in a nested inspector undoable
2018-12-14 08:56:42 +01:00
Rémi Verschelde
8c734dfbb9
Merge pull request #24330 from Zylann/readd_inspector_save
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Re-add missing save resource button in the inspector
2018-12-14 08:56:23 +01:00