Rémi Verschelde
37d01b057d
Merge pull request #19408 from akien-mga/3rdparty-copyright-unbundling
...
Update COPYRIGHT and allows unbundling libwebsockets and miniupnpc on Linux/BSD
2018-06-07 11:23:50 +02:00
Rémi Verschelde
d0811ed3f9
Thirdparty: Fill copyright for lws, miniupnpc, clipper
...
Rename `lws` to `libwebsockets` which is its library name.
Add missing license file for mbedtls.
2018-06-07 10:46:05 +02:00
Rémi Verschelde
7d392cd6f4
SCons: Allow unbundling libwebsockets and miniupnpc
2018-06-07 10:42:30 +02:00
Fabio Alessandrelli
b4c65093d7
Merge pull request #18780 from mhilbrunner/upnp
...
Add UPnP support (port forwarding, querying external IP)
2018-06-07 02:10:48 +02:00
mhilbrunner
c21da40de5
Add UPnP support (port forwarding, querying external IP)
2018-06-07 01:52:04 +02:00
Guilherme Felipe
048f149478
Fix theme not updating with changes
2018-06-06 17:58:12 -03:00
Max Hilbrunner
aaf93f92d8
Merge pull request #19397 from Faless/ws_get_ip_port
...
Fix LWSPeer get_connected_[host/port]
2018-06-06 20:38:39 +02:00
Pedro J. Estébanez
12a87b257f
Remove default non-zero left margin
2018-06-06 20:10:43 +02:00
Ignacio Etcheverry
af15a1f10e
Merge pull request #19396 from KellyThomas/env-var-check
...
allow undefined GODOT_DEBUG_MSBUILD environment variable
2018-06-06 18:47:09 +02:00
Fabio Alessandrelli
6cda58a12f
Fix LWSPeer get_connected_[host/port]
2018-06-06 18:34:08 +02:00
Guilherme Felipe
7a3882723c
Fix #16069 , #19292 , #19267 and #18940
2018-06-06 13:16:52 -03:00
Kelly Thomas
17516822f9
allow undefined GODOT_DEBUG_MSBUILD environment variable
2018-06-06 22:31:54 +08:00
Rémi Verschelde
07d4cd7f6d
Merge pull request #19388 from volzhs/show-filename
...
Show opened script or help name
2018-06-06 09:22:22 +02:00
Alexander Holland
e3fcb7b011
expose lineedit
2018-06-06 01:19:27 +02:00
volzhs
69ac6a1f3d
Show opened script or help name
2018-06-06 06:18:11 +09:00
Rémi Verschelde
dd5398ce9d
i18n: Sync translations with Weblate
...
(cherry picked from commit e8bfc09b81
)
2018-06-05 22:41:42 +02:00
Rémi Verschelde
6bc9ac9cc3
i18n: Sync translation templates with current source
...
(cherry picked from commit 74808e71d2
)
2018-06-05 22:41:34 +02:00
Ignacio Etcheverry
b4f66e04e8
Merge pull request #19387 from neikeq/y
...
Mono fixes and improvements
2018-06-05 22:28:46 +02:00
Ignacio Etcheverry
4a021fa7a2
Mono: Add 'View log' button to open the MSBuild log of a build
2018-06-05 22:21:52 +02:00
Ignacio Etcheverry
25f10b3c40
Mono: Fix passing wrong logger assembly path to MSBuild
...
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
2018-06-05 22:18:43 +02:00
Ignacio Etcheverry
7933a6cc9f
Mono: Null checks when marshaling from MonoArray* and managed Dictionary
2018-06-05 22:14:32 +02:00
Juan Linietsky
4ea88aab4d
Merge pull request #19384 from guilhermefelipecgs/fix_loses_focus
...
[Inspector] Fix search field losing focus when typing
2018-06-05 16:42:58 -03:00
Rémi Verschelde
8569a0db3c
Doc: Fix typo in File documentation
...
Fixes #19383 .
2018-06-05 21:04:58 +02:00
Guilherme Felipe
6676060805
[Inspector] Fix search field losing focus when typing
...
Fix #19382
2018-06-05 14:12:01 -03:00
Gustav Lund
35eb7f2d6a
Rasterizers are now in sync with engine
...
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.
Remove unused rasterizer storage variable
frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
danvalho
296af5276f
SpriteFrames: expose method to get array containing animation names
2018-06-05 13:07:30 +02:00
Max Hilbrunner
6a69f92370
Merge pull request #19378 from Faless/udp_bcast
...
Set SO_BROADCAST socket option for UDP sockets.
2018-06-05 12:54:39 +02:00
Fabio Alessandrelli
69817232ff
Set SO_BROADCAST socket option for UDP sockets.
2018-06-05 12:14:18 +02:00
Rémi Verschelde
36c70bbcd0
Merge pull request #19377 from godotengine/revert-18172-fix_notification
...
Revert "Prevent visibility notification from being called twice in object creation"
2018-06-05 12:07:05 +02:00
Rémi Verschelde
2935cd8a58
Revert "Prevent visibility notification from being called twice in object creation"
2018-06-05 12:05:02 +02:00
Rémi Verschelde
6e32a2886f
Merge pull request #18792 from PJB3005/18-05-11-objectdb-verbose-mono
...
Fixes ObjectDB leak printout with mono.
2018-06-05 10:03:11 +02:00
George Marques
7488e83954
Merge pull request #19371 from guilhermefelipecgs/fix_rect2_prop
...
Fix Rect2 properties typo
2018-06-04 22:00:38 -03:00
Guilherme Felipe
262c78ed97
Fix Rect2 properties typo
2018-06-04 19:16:17 -03:00
Max Hilbrunner
2a9253a3a6
Merge pull request #19332 from Faless/optional_net_poll
...
Add option to disable automatic multiplayer poll in SceneTree
2018-06-03 22:02:24 +02:00
Rémi Verschelde
e2acc602f3
Dist: update script to make Steam icon sets
2018-06-03 19:28:07 +02:00
Marcelo Fernandez
c409fe0597
Pause AudioStreamPlayers when SceneTree pauses
2018-06-03 14:01:47 -03:00
Fabio Alessandrelli
348725dfe0
Add option to disable automatic multiplayer poll
...
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
Bojidar Marinov
d73cdeb248
Fix bugs related to bad handling of rotated/translated shapes in tilemap
...
Fixup #18529 and #12870
2018-06-03 16:32:23 +03:00
James Beedie
6cbafdea16
Added autotile override
2018-06-02 21:25:09 -04:00
Rémi Verschelde
8684b63118
Merge pull request #19310 from hpvb/fix-mingw-static-mono-linking
...
Fix Mono static linking on Mingw
2018-06-01 22:01:42 +02:00
Hein-Pieter van Braam
f2d669f5d3
Fix Mono static linking on Mingw
2018-06-01 21:46:46 +02:00
NIkola Grulovic
bc666c42ff
Syntax Menu as sub-menu of Edit
...
Moved syntax menu to be sub-menu of edit, as-well made choices radio buttons
2018-06-01 21:32:19 +02:00
Rémi Verschelde
ff0d295d9e
Merge pull request #19250 from YeldhamDev/scene_editor_tooltips
...
Minor changes to the Scene and Canvas editors' tooltips
2018-06-01 13:31:46 +02:00
Rémi Verschelde
6c1d71edc4
Merge pull request #19280 from clktmr/master
...
Add cli paramerter --check-only for script parsing
2018-06-01 13:29:46 +02:00
Rémi Verschelde
1820f9752d
Merge pull request #19299 from oliverrausch/master
...
Fix return type of isnan and isinf in the shader language
2018-06-01 09:20:04 +02:00
Oliver Rausch
2368b31e1e
Fix return type of isnan and isinf in the shader language
2018-06-01 01:34:32 +02:00
Timur Celik
3390972373
Add cli paramerter --check-only for script parsing
2018-05-31 20:42:32 +02:00
Rémi Verschelde
255d6470ee
Merge pull request #19263 from vnen/fix-get-return
...
Fix return type of _get() virtual method
2018-05-31 18:47:55 +02:00
Rémi Verschelde
44b0146953
Revert "Revert "Prevent visibility notification been called twice in object creation""
...
This reverts commit 4d277b96ad
.
Woops, this wasn't meant to be committed. I just reverted it locally
to test something, nothing wrong with the original commit :)
2018-05-31 15:50:02 +02:00
Rémi Verschelde
819911d16e
makerst.py: Properly escape \ for rst
...
Fixes godotengine/godot-docs#1486 .
2018-05-31 15:38:33 +02:00