Rémi Verschelde
5c4d07f952
Merge pull request #66728 from MatthewZelriche/x11-state-fix
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Fix inconsistent window state on X11.
2022-10-03 09:23:36 +02:00
Rémi Verschelde
cf6978f286
Merge pull request #64833 from MarcusElg/naninfprinting
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Improve string formatting (%f and %v) for inf and nan
2022-10-03 09:23:12 +02:00
Rémi Verschelde
adee79d7b5
Merge pull request #66715 from YeldhamDev/script_hide_port
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Remember scripts panel's visibility state
2022-10-03 09:22:58 +02:00
Rémi Verschelde
dd7e19babd
Merge pull request #66714 from RedMser/patch-2
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Remove LGTM badge from README
2022-10-03 09:22:53 +02:00
Rémi Verschelde
56918f25c8
Merge pull request #66689 from MewPurPur/property-editor-renames
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Rename Copy/Paste Property –> Copy/Paste Value
2022-10-03 09:22:47 +02:00
Rémi Verschelde
f3e7f275c2
Merge pull request #66668 from Anutrix/allow-open-files
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Fixed shader editor not allowing open files when there is no files already open
2022-10-03 09:20:38 +02:00
Rémi Verschelde
88f70dfacd
Merge pull request #66656 from magian1127/4.0DelAutotile
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TileMap mouse right can delete autotile
2022-10-03 09:19:58 +02:00
clayjohn
3126619aa5
Update Instance flags in shaders to match instance flags in engine
2022-10-02 21:37:06 -07:00
Manuel Dun
e9d8847e29
fix error dialog from appearing after loading material res
2022-10-02 21:09:54 -04:00
Clay John
f2061f11fe
Merge pull request #66767 from jtnicholl/blend_visibility
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Fix visibility filtering options for .blend imports
2022-10-02 18:07:31 -06:00
kobewi
7247606f64
Remember tile source sort between sessions
2022-10-02 22:41:12 +02:00
Sean
9b525da531
Fix crash in navigation 3d when target is not reachable
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The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
David Snopek
ec5c4709bd
Fix rendering in the WebXR emulator
2022-10-02 13:49:53 -05:00
Ignacio Roldán Etcheverry
abf473e2d0
Merge pull request #66674 from pkdawson/fix-callable-delegate
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Fix C# delegate signal not disconnected when Object is destroyed
2022-10-02 19:23:44 +02:00
VolTer
2d48bf0b88
Fix more highlighting bugs
2022-10-02 17:44:39 +02:00
Jonathan Nicholl
3086b1b79d
Fix visibility filtering options for .blend imports
2022-10-02 11:11:04 -04:00
Yuri Rubinsky
7822378293
Fix completion of parameters in function call (2)
2022-10-02 13:30:15 +03:00
Aaron Franke
252963166d
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-02 02:19:38 -05:00
Aaron Franke
38cb2f8afc
Rename ShaderEditor that edits text shaders to TextShaderEditor
2022-10-02 02:18:46 -05:00
EricEzaM
2a7e61457a
Allow shortcut input to be JoypadButton.
2022-10-02 17:11:18 +10:00
jwt
0e7b8cd356
fix methods.py ->NameError: name 'sys' is not defined
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Update methods.py
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-10-02 09:15:46 +08:00
Matthew Munro (mam552)
0f5b448a9c
Fix inconsistent window state on X11.
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Fixes #66413 .
DisplayServerX11 tracks some internal state about whether the window is
fullscreen, minimized, maximized or none. This commit queries the
display server when the window changes, so that this internal state can
be correctly updated.
2022-10-01 16:01:28 -06:00
Rafał Mikrut
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
Michael Alexsander
3f5086990a
Remember scripts panel's visibility state
2022-10-01 14:23:13 -03:00
RedMser
db687b1fcd
Remove LGTM badge
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LGTM.com will be shut down in December 2022
2022-10-01 18:31:18 +02:00
Aaron Franke
267d267f3d
Fix CODEOWNERS and fix missing quote in "Building for platform" message
2022-10-01 01:57:50 -05:00
Patrick Dawson
161f295f52
ManagedCallable: use delegate target instead of middleman when possible
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If the delegate target is an Object, the connected signal will be registered in that object instead of the middleman. So when that object is destroyed, the signal will be properly disconnected.
2022-10-01 02:09:58 +02:00
clayjohn
06d0e56559
Default CanvasItem materials to not convert uniform colors to linear space.
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The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
Markus Sauermann
c8106ca317
Fix creating Nodes from Recent list
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- give shorter search matches more weight
- allow matching against "Node"
2022-09-30 22:40:10 +02:00
Anutrix
119e1a2937
Fixed shader editor when no files are currently in shader list
2022-10-01 00:33:13 +05:30
Micky
f4b58c6220
Improve AtlasTexture's Documentation
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Reduces repetition, rearranges sentences to improve structure, attempts to be more impersonal ("clips" -> "is_clipped") and consistent with other more common classes.
Also remove outdated snippet from the description ("cannot be tiled in nodes such as TextureRect" is no longer true in master).
2022-09-30 20:27:52 +02:00
Rémi Verschelde
e69b7083d4
Merge pull request #65903 from groud/improve_terrain_painting
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Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Rémi Verschelde
ef8834a642
Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
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ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde
28154b9a07
Merge pull request #66660 from Sauermann/fix-never-happening-error-condition
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Remove ERR_FAIL_COND that never happens in _draw_sky
2022-09-30 17:44:26 +02:00
Rémi Verschelde
539d21318f
Merge pull request #65970 from GuilhermeGSousa/synchronizer-auth-change
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Add warning for synchronizer authority mismatch
2022-09-30 17:44:19 +02:00
Yuri Rubinsky
6f75b0d79b
Merge pull request #64717 from Chaosus/gds_fix_param_completion
2022-09-30 18:34:33 +03:00
VolTer
cb310a229b
Rename Copy Property –> Copy Value
2022-09-30 16:44:27 +02:00
Magian
7e30343a5c
TileMap mouse right can delete autotile
2022-09-30 21:15:15 +08:00
Yuri Rubinsky
5d4853f8ca
Fix completion of parameters in function call
2022-09-30 15:42:05 +03:00
DNKpp
1dd75ef660
EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
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Fixes #63544 .
2022-09-30 14:34:10 +02:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan
c5bd2f9dce
ci: add Python static analysis check via mypy
2022-09-30 19:03:17 +07:00
Guilherme Sousa
a6c201fa76
Add Error for synchronizer authority mismatch
2022-09-30 13:11:56 +02:00
Markus Sauermann
7e9327350c
Remove ERR_FAIL_COND that never happens in _draw_sky
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In the conditional `sky` is always true.
2022-09-30 12:42:50 +02:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target
2022-09-30 12:28:50 +02:00
MisterMX
bf19a1d3b3
refactor(AStarGrid2D): Return Vector2i in get_id_path
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +02:00
Rémi Verschelde
67961d875d
Merge pull request #66178 from clayjohn/double-precision-rendering
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Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
2022-09-30 09:59:45 +02:00
Rémi Verschelde
300befdc9e
Merge pull request #66641 from timothyqiu/null-joint
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Fix crash when executing `PhysicsServer2D.joint_clear`
2022-09-30 09:59:09 +02:00
Rémi Verschelde
fe9f056623
Merge pull request #66640 from gotnospirit/master-project_converter-json-print
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Project converter: JSON.print -> JSON.stringify
2022-09-30 09:59:04 +02:00
Rémi Verschelde
fe40c52be8
Merge pull request #66638 from timothyqiu/rendering-null
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Add various null checks in RenderingServer
2022-09-30 09:58:58 +02:00