Commit Graph

31708 Commits

Author SHA1 Message Date
PouleyKetchoupp 48144ed40e Fix physics BVH broadphase update when changing collision layer/mask
The BVH implementation is not checking collision layers on existing
pairs on move like other physics broadphases do.

This is solved by adding a new call to trigger pair callbacks again so
the physics engine can check layers again (specific to the BVH version,
other broadphase implementations just trigger a move like before).
2021-10-21 16:53:41 -07:00
Rémi Verschelde 2c548d5005
Merge pull request #54049 from rxlecky/baked-lightmap-add-no-root-error-53774 2021-10-21 13:51:30 +02:00
SeleckyErik 98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde b7ded89fe9
Merge pull request #54057 from skimmedsquare/procedural-sky-thread-done-crash-53621 2021-10-21 12:00:07 +02:00
Rémi Verschelde 1e44d792a0
Merge pull request #54054 from timothyqiu/rich-text-label-shadow 2021-10-21 11:47:26 +02:00
Rémi Verschelde 7648dd2da9
Merge pull request #53162 from Duroxxigar/3.x-copy-group-name 2021-10-21 11:22:38 +02:00
Duroxxigar bf2449ca92 Backport ability to copy group name 2021-10-21 03:54:44 -04:00
Sean Kim 8de5b78a97 Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
Haoyu Qiu 7e6e6c871b Make RichTextLabel honor content margin when drawing font shadow 2021-10-21 11:30:45 +08:00
Rémi Verschelde d65f06652e
Merge pull request #54031 from timothyqiu/rich-text-label-space-cache 2021-10-20 18:32:03 +02:00
Haoyu Qiu 37ef6036d0 Add missing cache clear in RichTextLabel::_process_line 2021-10-20 23:46:57 +08:00
Rémi Verschelde 2a970c336b
Merge pull request #54020 from akien-mga/3.x-editor-i18n-thresholds 2021-10-20 16:05:33 +02:00
Rémi Verschelde 8425c58991
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

For 3.x, we also exclude languages that require complex text layout support
to be displayed properly.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.
2021-10-20 14:39:21 +02:00
Rémi Verschelde 485d9c3054
Merge pull request #54004 from bruvzg/fix_multi_phy_key_map_3 2021-10-20 10:56:33 +02:00
Rémi Verschelde ae5cdf3b86
Merge pull request #53991 from Faless/js/3.x_gles3_editor 2021-10-20 10:40:46 +02:00
bruvzg b97ca39360 Fix handling multiple "physical key" events in the single input map action. 2021-10-19 22:19:13 +03:00
Fabio Alessandrelli 3a61d0990e [HTML5] Editor video driver option. Replace canvas on exit.
Default is "Auto", but can be forced to a specific WebGL version if the
automatic detection fails.

The game and editor canvas are now replaced with a new one in the exit
hooks. This helps the browser do some context cleanup, and allow us to
create a new context of a different type (WebGL/WebGL2).

Enable GLES3/WebGL2 in the Web Editor.
2021-10-19 15:52:02 +02:00
Rémi Verschelde da5c843bd1
Merge pull request #53986 from madmiraal/remove-unused-variables-3.x 2021-10-19 12:18:21 +02:00
Rémi Verschelde 90f8cd89a7
Merge pull request #50560 from noidexe/patch-1 2021-10-18 23:01:52 +02:00
Rémi Verschelde c743649c0b
Merge pull request #53742 from DmitriySalnikov/exposed_sensor_setters 2021-10-18 23:01:07 +02:00
Rémi Verschelde 0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x 2021-10-18 22:58:51 +02:00
Rémi Verschelde 12797510cb
Merge pull request #53966 from The-O-King/csg_fix 2021-10-18 22:56:46 +02:00
Marcel Admiraal fe9fd5c5ce Remove unused variables 2021-10-18 18:51:05 +01:00
Omar El Sheikh b679594eac Fix CSGPolygon Buffer Overflow
Immediate meshes do not have geometry of type Surface so we check
to see the mesh isn't immediate before trying to cast to surface
to check for octahedral compression
2021-10-18 11:39:54 -04:00
Fabio Alessandrelli 11d1b0387e
[HTML5] Bump initial memory for Web editor
More memory is needed because the editor became bigger with the addition
of class reference translations.

(cherry picked from commit 1446cfd13d)
2021-10-18 16:09:04 +02:00
Rémi Verschelde 89076410de
WebM: Disable SIMD optimization with YASM on Windows
It triggers a crash when playing V9 videos.

Could likely be fixed if anyone wants to work on it, but so far nobody seems to
want to and WebM support is dropped in 4.0, so this workaround should help for
now.

Fixes #50862.
2021-10-18 15:48:45 +02:00
Rémi Verschelde 443bf1f70a
Bump version to 3.4-rc 2021-10-18 12:06:53 +02:00
Rémi Verschelde c17f051ee9
i18n: Sync classref translations with Weblate 2021-10-18 11:58:55 +02:00
Rémi Verschelde 2a7e1d0aac
i18n: Sync editor translations with Weblate 2021-10-18 11:58:51 +02:00
Hugo Locurcio dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
This also improves the documentation for the `max_distance` property.

(cherry picked from commit b383181851)
2021-10-18 11:24:42 +02:00
Anutrix d238b15c15
Remove unused imports in .py, SCsub and SConstruct files
(cherry picked from commit a4b736658e)
2021-10-18 11:24:42 +02:00
Ryan Roden-Corrent 76255d89af
Implement camera orbiting shortcuts.
Fixes godotengine/godot-proposals#2051.
Relates to godotengine/godot-proposals#1215.

Implements shortucts for adjusting the camera rotation in 15-degree
increments, similar to Blender.

I did not add corresponding menu entries for these, as I didn't feel
like they would be too useful from a menu, and didn't want to make the
menu too long.

(cherry picked from commit cb15ec20bb)
2021-10-18 11:24:37 +02:00
Rémi Verschelde fbcf442260
Merge pull request #53651 from pycbouh/docs-warn-about-internal-nodes-3.x 2021-10-18 11:24:08 +02:00
Rémi Verschelde ae92a6b024
Merge pull request #53932 from neikeq/issue-51045 2021-10-18 10:45:46 +02:00
Rémi Verschelde 75a05fc3a9
Merge pull request #53938 from clayjohn/GLES3-directional-lights
Only add emission on base pass in GLES3
2021-10-18 07:53:54 +02:00
clayjohn a4e8ba8cfd Only add emission on base pass in GLES3 2021-10-17 15:58:57 -07:00
Ignacio Roldán Etchevery 24fb09614d iOS: Don't embed project static frameworks/libs
Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.

Static frameworks/libs should never be embedded into IPAs.
2021-10-17 22:30:09 +02:00
Rémi Verschelde fddbbf445b
SCons: Fix missing mono `.gen.cpp` sources after #53860
(cherry picked from commit d6aab5c1bf)
2021-10-16 16:47:08 +02:00
Rémi Verschelde a5093d64ac
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).

So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.

(cherry picked from commit c133480531)
2021-10-16 10:59:14 +02:00
Rémi Verschelde f28199f403
Merge pull request #53638 from raulsntos/fix-enum-array-hint-3.x 2021-10-15 20:23:03 +02:00
Rémi Verschelde 22219e2e35
Merge pull request #53850 from Calinou/gles2-remove-unused-shaders 2021-10-15 19:13:51 +02:00
Raul Santos 977898709f Fix hint_string for C# enum arrays 2021-10-15 19:07:31 +02:00
Rémi Verschelde f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals 2021-10-15 18:54:43 +02:00
Hugo Locurcio cc823bc5b3
Remove unused built-in GLES2 shaders
These shaders were never compiled in the Godot binary, so the binary
size remains identical.
2021-10-15 17:41:31 +02:00
Rémi Verschelde c15143e316
Merge pull request #53834 from akien-mga/3.x-cherrypicks 2021-10-15 17:36:28 +02:00
Rémi Verschelde f04a1bec63
Merge pull request #53628 from raulsntos/fix-list-marshal-3.x 2021-10-15 17:36:00 +02:00
Rémi Verschelde b8761569f6
Merge pull request #53582 from raulsntos/mono-marshal-generics-3.x 2021-10-15 17:35:32 +02:00
Rémi Verschelde 5ff8d0e8a7
Merge pull request #53577 from raulsntos/fix-mono-to-variant-array-3.x 2021-10-15 17:35:09 +02:00
Maxime Lapointe f3002c62b7 Improve area/body_shape_entered/exited signals parameter names and doc
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
Rémi Verschelde 9657559b66
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.

(cherry picked from commit cd21cc683a)
2021-10-15 12:54:16 +02:00