Commit Graph

8590 Commits

Author SHA1 Message Date
Pedro J. Estébanez 2a5ee5dec9 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:24:20 +02:00
Pedro J. Estébanez 39c6b3d942 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.
2017-08-22 17:17:42 +02:00
Rémi Verschelde e9c43cecbf Merge pull request #10433 from djrm/pr_svg_support
SVG support
2017-08-21 23:49:07 +02:00
Rémi Verschelde d37bd15cb9 Merge pull request #10443 from karroffel/propagate_call
add "propagate_call" method to Node
2017-08-21 23:21:47 +02:00
Juan Linietsky c9b0787724 Merge pull request #10518 from godotengine/revert-8144-symlink
Revert "Reworked change_dir to support symlinks"
2017-08-21 18:06:22 -03:00
Juan Linietsky 247c2f7be3 Revert "Reworked change_dir to support symlinks" 2017-08-21 18:06:01 -03:00
Rémi Verschelde de261ef380 Merge pull request #10484 from Sipaha/pr_mt_queue_deadlock_fix
Fix deadlock in CommandQueueMT
2017-08-21 22:55:07 +02:00
Rémi Verschelde bb41e1427e Merge pull request #10506 from hpvb/fix-10501
Fix color_ramp indexing negative elements
2017-08-21 22:27:34 +02:00
Rémi Verschelde 328452e028 Merge pull request #10508 from Paulb23/increase_smooth_scroll_speed
Increased smooth scroll speed and added user setting
2017-08-21 22:19:18 +02:00
Rémi Verschelde 7cbcc913b4 Merge pull request #10512 from toger5/fixed_vs_editor_nodes
fixed rounded corners for visual script editor
2017-08-21 22:17:54 +02:00
Rémi Verschelde 270abb2118 Merge pull request #10514 from groud/fix_grid_size_dialog
Fix spinboxes bad look
2017-08-21 22:15:25 +02:00
Gilles Roudiere f730846fe9 Fix spinboxes bad look 2017-08-21 21:48:05 +02:00
toger5 1a4d8b3e76 fixed rounded corners for visual script editor 2017-08-21 21:32:56 +02:00
Rémi Verschelde 4717d37bfa Merge pull request #10471 from akien-mga/args-doubledash
Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-21 21:01:19 +02:00
Paulb23 d6599fde0a Increased smooth scroll speed and added user setting 2017-08-21 19:20:11 +01:00
Rémi Verschelde 01d4ffd3ee Merge pull request #10505 from marcelofg55/osx_window_position
Fix y axis for set_window_position on OS X
2017-08-21 20:18:58 +02:00
Hein-Pieter van Braam 67b9d6eef2 Fix color_ramp indexing negative elements
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.

We add a check so we never do a lookup in the color Vector if the
gradient is empty.

This fixes #10501
2017-08-21 19:36:40 +02:00
Marcelo Fernandez c6edf1821e Fix y axis for set_window_position on OS X 2017-08-21 12:36:04 -03:00
Juan Linietsky 1be30f35a6 Fix binary object marshalling, closes #9472 2017-08-21 11:22:08 -03:00
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Hugo Locurcio 1d757c43d7 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-21 08:08:35 +02:00
Juan Linietsky d8cd849a43 Merge pull request #10492 from Rubonnek/fix-segfault-on-arch-linux
Fixed segfault when hovering over tree elements and showing tooltips.
2017-08-20 23:59:44 -03:00
Juan Linietsky 533014b88c simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459 2017-08-20 23:42:54 -03:00
Wilson E. Alvarez 0017e21521 Fixed segfault when hovering over scene tree elements and showing tooltips. 2017-08-20 22:28:07 -04:00
Juan Linietsky 0bdbe370bf Implemented missing opaque prepass render mode, fixes #9452 2017-08-20 21:26:15 -03:00
Rémi Verschelde 35d5724519 Fix mismatched hints for filesystem/import/pvrtc_texture_tool 2017-08-20 22:23:58 +02:00
Juan Linietsky 834112772b property validate assignment condition in new variables, fixes #9411 2017-08-20 16:15:46 -03:00
Rémi Verschelde 952db3e676 Merge pull request #10483 from Zylann/orbit_sensitivity
Reduced default orbit sensitivity for smoother rotation
2017-08-20 21:05:55 +02:00
Daniel J. Ramirez 0c18009665 Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
Daniel J. Ramirez c873661c30 Added pure vector theme, with dark icons variation 2017-08-20 13:53:09 -05:00
Daniel J. Ramirez da8fecf25e Added support for SVG 2017-08-20 13:53:02 -05:00
Juan Linietsky ab13d0aeed Inspector is no longer cleared when game runs, fixes #9408 2017-08-20 15:21:45 -03:00
Sipaha f6ee4cac39 Move wait_for_flush out of queue lock 2017-08-21 01:10:44 +07:00
Marc Gilleron ede58e48d8 Reduced default orbit sensitivity for smoother rotation 2017-08-20 18:22:45 +02:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky 831e21e89b Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 2017-08-20 12:35:43 -03:00
Rémi Verschelde f6c39830cb Merge pull request #10481 from neikeq/water-store-remark
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Rémi Verschelde 9720e94dce Merge pull request #10479 from Paulb23/fix_not_scrolling_eof
Fixed not being able to scroll to eof
2017-08-20 15:25:46 +02:00
Rémi Verschelde f4e2baae7f Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde 20ab8c1156 Merge pull request #10473 from akien-mga/run_window_placement_default
Rename "Default" window placement mode to "Top Left"
2017-08-20 15:25:14 +02:00
Rémi Verschelde 177583e282 Merge pull request #10466 from n-pigeon/expose_transform
Exposed Transform.interpolate_with()
2017-08-20 15:24:57 +02:00
Rémi Verschelde dca8df47b4 Merge pull request #10460 from Zylann/orbit_sensitivity
Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde 5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23 a0457341fc Fixed not being able to scroll to eof 2017-08-20 14:07:54 +01:00
Paulb23 de95e65d10 Delete current line, issue 9643 2017-08-20 13:31:30 +01:00
Ignacio Etcheverry af4c4397df Fixes Ref's GetTypeInfo missing with ptrcall disabled 2017-08-20 14:28:22 +02:00
Rémi Verschelde 686294e4f2 Rename "Default" window placement mode to "Top Left"
It is no longer the default value ;)
2017-08-20 14:16:31 +02:00
Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
Andreas Haas a80371ce0a
SceneTreeEditor: Fix node_selected signal emission.
Fixes #10131
2017-08-20 00:20:27 +02:00
Przemysław Gołąb (n-pigeon) 6d56c73de7 Exposed Transform.interpolate_with()
Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00