Commit Graph

726 Commits

Author SHA1 Message Date
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
Rémi Verschelde
09d1ebb7ae Merge pull request #66004 from bruvzg/hb52
Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-18 00:43:49 +02:00
bruvzg
ec8084d87f
HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
Rémi Verschelde
0f2dc5c5e1 libpng: Update to upstream 1.6.38 2022-09-16 21:09:44 +02:00
Bastiaan Olij
70d3935bf9 Update OpenXR to 1.0.25 2022-09-14 11:20:54 +10:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
Rémi Verschelde
04ec0de37a
Merge pull request #64855 from RandomShaper/spv_ref_zero_alloc
Avoid spurious alloc error in SPIRV-Reflect
2022-08-25 07:32:10 +02:00
Pedro J. Estébanez
aed350072f Avoid spurious alloc error in SPIRV-Reflect 2022-08-24 22:53:28 +02:00
Rémi Verschelde
e5e34f21fc libwebp: Sync with upstream 1.2.4
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
2022-08-23 19:05:53 +02:00
Pedro J. Estébanez
5020a545d1 Patch glslang to avoid build errors on certain platforms 2022-08-23 10:54:27 +02:00
Rémi Verschelde
557953d844
Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect
spirv-reflect: Update to latest commit
2022-08-06 09:24:53 +02:00
Rémi Verschelde
d8c8ecb148 certs: Sync with Mozilla bundle as of Jul 19, 2022
7f33e7eb84
2022-08-05 03:02:38 +02:00
bruvzg
2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 2022-08-04 09:10:16 +03:00
bruvzg
4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
bruvzg
5f5a9f256c
HarfBuzz: Update to version 5.0.1 2022-07-24 23:05:03 +03:00
Fabio Alessandrelli
baa261cdc8 Bump mbedtls to 2.18.1 (headers). 2022-07-18 18:25:29 +02:00
Fabio Alessandrelli
9403a68853 Bump mbedtls to version 2.18.1, update LICENSE.
Keep applying windows entropy patch.

Update thirdparty/README with correct version information.
2022-07-18 14:58:08 +02:00
Pedro J. Estébanez
02e102911f spirv-reflect: Update to latest commit 2022-07-08 22:18:51 +02:00
bruvzg
6c27d9d624
HarfBuzz: Update to version 4.4.1 2022-07-04 09:12:19 +03:00
Rémi Verschelde
de75085c7f etcpak: Fix Android ARMv7 build with NDK r23
Fix merged upstream.
Fixes #62516.
2022-06-29 14:31:57 +02:00
Rémi Verschelde
39ed39900e zstd: Update to upstream version 1.5.2
Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.1
- https://github.com/facebook/zstd/releases/tag/v1.5.2
2022-06-28 14:10:07 +02:00
Bastiaan Olij
a740a6eda1 Update OpenXR to 1.0.23 2022-06-23 17:07:22 +10:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rémi Verschelde
bcd783fa9a doctest: Update to 2.4.9 2022-06-19 10:41:56 +02:00
Cyberrebell
6a2bd6c936 updated vk_mem_alloc.h to fix startup issue with AMD 6000 series GPUs using SteamVR on Windows 2022-06-12 23:36:06 +02:00
Rémi Verschelde
e297ddf656
Merge pull request #61891 from akien-mga/meshoptimizer-20220601 2022-06-10 13:14:45 +02:00
Rémi Verschelde
a3195dd4eb meshoptimizer: Sync with upstream commit ea4558d1c
ea4558d1c0
2022-06-10 12:46:50 +02:00
Rémi Verschelde
776418942c etcpak: Update to upstream release 1.0 (June 4, 2022)
No change compared to our previous commit, just documentation update
and a release tag we can track.
2022-06-10 12:36:45 +02:00
bruvzg
efb5d7adf0
Fix FreeType crashing in GCC + LTO builds. 2022-06-08 13:59:13 +03:00
K. S. Ernest (iFire) Lee
1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
Rémi Verschelde
fb67a685a9 thorvg: Sync a couple fixes from upstream
We're still formally tracking v0.8.1, those fixes don't impact the
library features. I didn't bother documenting them with patches as
they will likely soon make their way to either a v0.8.2 or v0.9.0.
2022-05-23 19:44:13 +02:00
Rémi Verschelde
4f43739684
Merge pull request #61310 from marxin/gcc13-fix-vhacd 2022-05-23 19:19:14 +02:00
Martin Liska
a648d831a9 Fix building VHACD with GCC 13.
Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
   46 |     ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
      |                               ^~~~~~~~

Note the upstream version of the third party library is not affected.
2022-05-23 18:52:27 +02:00
bruvzg
797ccd3ef8
HarfBuzz: Update to version 4.3.0 2022-05-23 13:18:11 +03:00
Rémi Verschelde
86cdf1f2cf rvo2: Sync with upstream commit bfc0486
bfc048670a
2022-05-18 14:53:52 +02:00
Rémi Verschelde
6c78170d8c rvo2: Re-sync with upstream, properly document Godot-specific changes
Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.
2022-05-18 14:40:34 +02:00
Rémi Verschelde
24a06a6d4a pcre2: Fix support for macOS < 11.0 by making JIT conditional at runtime 2022-05-18 11:41:09 +02:00
Rémi Verschelde
b052835ca3
Merge pull request #61137 from akien-mga/meshoptimizer-20220424 2022-05-17 23:49:50 +02:00
Rémi Verschelde
fa0c9c951f
Merge pull request #61136 from akien-mga/xatlas-20220318
xatlas: Sync with upstream 16ace528a
2022-05-17 23:36:10 +02:00
Rémi Verschelde
e2d0aa3779
Merge pull request #61135 from akien-mga/recast-20220320 2022-05-17 23:35:37 +02:00
Rémi Verschelde
7e4a02d66c
Merge pull request #61120 from akien-mga/doctest-2.4.8 2022-05-17 23:25:14 +02:00
Rémi Verschelde
e4e61df438 meshoptimizer: Sync with upstream commit 8a7d69caa
8a7d69caa6
2022-05-17 23:24:52 +02:00
Rémi Verschelde
0c1429da0d
Merge pull request #61132 from akien-mga/freetype-cleanup
FreeType: Cleanup some unused files
2022-05-17 23:19:29 +02:00
Rémi Verschelde
10c99d7b41 xatlas: Sync with upstream 16ace528a
Just cleaning up unused but set variables.

16ace528ac
2022-05-17 23:03:23 +02:00
Rémi Verschelde
4635f24322 Recast: Update to upstream commit 5a870d4 (2022) 2022-05-17 22:59:40 +02:00
Rémi Verschelde
03ff10de8a FreeType: Cleanup some unused files 2022-05-17 22:31:05 +02:00
Rémi Verschelde
eb9fd57f76 doctest: Update to 2.4.8 2022-05-17 21:53:32 +02:00
Rémi Verschelde
fd6eb2c2d2 pcre2: Update to upstream version 10.40
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.40/ChangeLog
2022-05-17 21:37:20 +02:00