Commit Graph

45360 Commits

Author SHA1 Message Date
Rémi Verschelde 2c0c76c415
Merge pull request #61851 from Calinou/particles-default-global-coordinates 2022-08-03 11:38:23 +02:00
Rémi Verschelde 39a794b1d5
Merge pull request #63266 from reduz/cleanup-array-editing 2022-08-03 11:37:55 +02:00
Rémi Verschelde b27f06550c
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso 2022-08-03 11:37:28 +02:00
Rémi Verschelde 6678921914
Merge pull request #63820 from nathanfranke/templates-in-header 2022-08-03 11:37:08 +02:00
Rémi Verschelde 80ddee06e6
Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node
Don't replace RootMotionView with Node in a running project
2022-08-03 08:03:09 +02:00
Rémi Verschelde f06db79734
Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03 07:57:10 +02:00
Rémi Verschelde 15fdf7bc86
Merge pull request #58611 from Calinou/ssr-fix-blend-margin
Fade screen-space reflection towards inner margin
2022-08-03 07:54:59 +02:00
Rémi Verschelde ed185de790
Merge pull request #63853 from fire-forge/particle-flags
Rename ParticlesMaterial's "ParticleFlags" group to "Particle Flags"
2022-08-03 07:52:27 +02:00
Rémi Verschelde a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Yuri Rubinsky 988041b74c
Merge pull request #63847 from Zylann/shader_switch_uint 2022-08-03 08:05:19 +03:00
Hugo Locurcio d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options.
It can be used for high-quality pixel art textures that remain sharp
when viewed at oblique angles, but prevents them from becoming grainy
thanks to mipmaps.
2022-08-03 03:49:15 +02:00
Hugo Locurcio 813bfe00f3
Don't replace RootMotionView with Node in a running project
This behavior was inconsistent with other editor-only nodes such as
Position3D, Position2D and ReferenceRect. It also caused issues when
a script extended RootMotionView as it ceased to work when the project
was run.
2022-08-03 02:48:02 +02:00
Hugo Locurcio c3720e2381
Document Camera3D's frustum offset property requiring Frustum projection 2022-08-03 02:46:12 +02:00
Hugo Locurcio d38671827b
Fade screen-space reflection towards inner margin
- Fade reflection towards inner margin and clip it at screen edges
  instead of external margin.
- Round edges of the fade margin if both are being cut off to prevent
  sharp corners.

Co-authored-by: puchik <puchik@users.noreply.github.com>
2022-08-03 01:55:42 +02:00
Nathan Franke c3c5985189
move rpc and rpc_id implementations back to header
StackOverflow on why this is needed: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
Minor mistake in commit ca7d572908
2022-08-02 18:35:29 -05:00
FireForge de3a62e5ec Add space to ParticlesMaterial "Particle Flags" group name
- "ParticleFlags" -> "Particle Flags"
2022-08-02 17:51:24 -05:00
Marc Gilleron 779a5cd34a Allow shading language to use `switch` statement with uints 2022-08-02 23:08:41 +01:00
Fabian Keller f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
reduz 0351a0908f Clean-up array editing 2022-08-02 23:36:02 +02:00
Hugo Locurcio 84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
Rémi Verschelde 3b39f00761
Merge pull request #63834 from lawnjelly/variant_large_bucket_pool
Variant large bucket memory pool - for Projection
2022-08-02 22:00:53 +02:00
Rémi Verschelde d93c3f03f2
Merge pull request #63803 from matjlars/weakref-null
adds null case to weakref docs
2022-08-02 22:00:04 +02:00
Rémi Verschelde f450f242b9
Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width 2022-08-02 21:00:01 +02:00
Rémi Verschelde 9daffa12be
Merge pull request #49058 from madmiraal/add-override-fileaccess
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02 20:03:24 +02:00
Rémi Verschelde 515552860b
Merge pull request #63597 from paddy-exe/spatial-shader-built-ins
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
2022-08-02 19:20:19 +02:00
Matt dc4e72a3fc adds null case to weakref docs 2022-08-02 11:53:28 -05:00
Rémi Verschelde 1839cae8a0
Merge pull request #63827 from fire-forge/particles
Rename `ParticlesMaterial.turbulence_active` to `turbulence_enabled`
2022-08-02 18:16:51 +02:00
Rémi Verschelde c67febb008
Merge pull request #63830 from KoBeWi/regEX
Add static method for creating RegEx
2022-08-02 18:16:04 +02:00
Marcel Admiraal c06025fa13 Add override keywords to DirAccess derived classes 2022-08-02 16:39:44 +01:00
Marcel Admiraal cafb19e608 Add override keywords to FileAccess derived classes 2022-08-02 16:35:15 +01:00
Patrick Exner fe5901310e Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
lawnjelly bb273bc972 Variant large bucket memory pool - for Projection
Add a larger bucket size pool for the new Projection Matrix.
2022-08-02 16:27:57 +01:00
Rémi Verschelde 47be80905c
Merge pull request #63825 from fire-forge/bpm 2022-08-02 16:26:23 +02:00
Rémi Verschelde 344b4c7f21
Merge pull request #63824 from KoBeWi/bidi_slots 2022-08-02 16:24:51 +02:00
kobewi 61a2cb65b1 Add static method for creating RegEx 2022-08-02 15:56:46 +02:00
Rémi Verschelde 0f9e84feab
Merge pull request #50614 from foxydevloper/clarify-group-tooltip
Improve tooltips for grouping/ungrouping nodes
2022-08-02 15:56:27 +02:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
FireForge 9db973a473 Rename ParticlesMaterial.turbulence_active to turbulence_enabled 2022-08-02 08:41:14 -05:00
kobewi 9a2758e374 Fix GraphNode slot list 2022-08-02 15:39:56 +02:00
FireForge 9f537f58a8 Add capitalization for "BPM" 2022-08-02 08:35:29 -05:00
Rémi Verschelde 4f8d31fc68
Merge pull request #54905 from bruvzg/uncode_confusion 2022-08-02 15:28:48 +02:00
bruvzg 4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
Rémi Verschelde 119b2874c3
Merge pull request #63815 from RPicster/particle_turbulence_default_values 2022-08-02 11:20:50 +02:00
Rémi Verschelde 10359009dc
Merge pull request #63813 from alfredbaudisch/GD-63621-animation-player-not-shown 2022-08-02 11:11:31 +02:00
Raffaele Picca fe2cc6150e Added default values to particle turbulence. 2022-08-02 10:16:09 +02:00
Alfred R. Baudisch eaaedb24a3 Display sub-plugins when Stay in Script Editor is On
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed.

With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins.

Fixes and closes #63621.
2022-08-02 09:51:44 +02:00
Rémi Verschelde b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
Rémi Verschelde b2daf9afc8
Merge pull request #63806 from DarkMessiah/guidelines-appearance-bug 2022-08-02 08:22:43 +02:00
Rémi Verschelde 536b5b69ab
Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgets
Remove `CustomPropertyEditor` completely
2022-08-02 07:50:20 +02:00
Stanislav Labzyuk 44ce838192 Fix guidelines appearance 2022-08-02 12:38:23 +07:00